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DuskLight Studios
Mobile game development studio aiming to bring inspiring interactive experiences to your Android or iOS device.
Mobile game development studio aiming to bring inspiring interactive experiences to your Android or iOS device.

DuskLight Studios's posts

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My second gameplay prototype; HexFlow, has been released for public playtesting! Follow the link below to download and sign up to play the game!

If you want to see what it looks like in action:

I really rely on your input and opinion to improve my games and myself as a developer, so please, give it a try and let me know what you think! And don’t worry, the app is free and there are no advertisements of any kind. All I need is your feedback to make the best games possible.

Puzzle your way to victory in this turn based puzzle strategy game. Take turns in reshaping the playing field, adjusting the flow of power to take control of the match. Challenge other players face to face, trying to take over all the power sources of your opponent to win.

• Strategic puzzle game challenging your mind
• Face to face player versus player gameplay
• A good eye and logical thinking leads to victory
• Multiple unique levels to compete in
• Battle the AI in skirmish mode
• Puzzle levels that introduce the gameplay

This is the second prototype to open up for testing, more are planned to appear in the coming weeks. Your input will directly impact my design choices in the development of these prototypes.

If you want to be kept up to date about prototype releases such as these, sign up for the mailing list;

Thanks for your time, and enjoy!

Starting development of a new prototype, HexFlow!

Rotate hexagonal tiles to adjust the flow of energy in a puzzle / strategy multiplayer game!

Like Dash, I've worked on this idea before, but this time I'm aiming to include a single-player mode and to publish it as open alpha on the PlayStore.

This is a more complicated project, and I will be on vacation soon, so it will take awhile before progress becomes visible.

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You can now play Space Cake Delivery for free on the Google PlayStore!

I joined forces with a number of other game developers at the Global Game Jam 2016. Together, we formed the group 'Space Bakery', and we created Space Cake Delivery.

Take to the stars and fly from planet to planet, deliver your cakes, from day to day! But can you break away from the daily Ritual you're trapped in?

So I've been raging on about this little plugin issue, and apperantly, the fix was incredibly easy. Well, that's awesome.
The fun bit is that I already included the fix way earlier, and a different problem was crashing my app. I believed my solution to my earlier problem didn't work, and I wasn't even aware of the second issue. I'm glad I found out, fixed it and repackaged my results for re-use in all my projects.

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I'm done wasting my time on trying to solve this plugin compatibility problem regarding Google Play Games and Google Analytics. Both work fine by themselves, but combined, and they start causing errors or crashing the app. So. I'm done with it.

I posted the issue on their Github page. If anyone has an idea on how to fix it, it'd be there. I can't waste more hours on chasing a problem that's caused by third party software.

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Past couple of days, I've been experimenting with the PlayStore, Google Analytics and Google PlayGames Services in Unity. All for one goal; setting up the framework to test my prototypes.

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For the past months, I've been working on an assignment. Now it's time to work on my own dreams again.

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Google Play Developer Console achieved! I can now actually publish games on the Google Play Store! #gamedev #googleplaystore
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