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Dragons Demize
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The Podcast about what happens on, around, and behind the tabletop.
The Podcast about what happens on, around, and behind the tabletop.

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Well, you'll have to translate the page, but the nominations for 2017 Spiel des Jahres are finally here! Congratulations to all the nominees. We actually haven't had a chance to play any of them, so we'll have to get on that and bring you our impressions soon!
 
https://goo.gl/T797hU

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Replayability is a huge buzzword with board games, and with good reason. When you buy a game, you want to know that you're going to enjoy it just as much the 50th time as the first. With that in mind, Geek and Sundry has put together a short list of some features that help games hold up after lots of playthroughs.
 
https://goo.gl/RN6AKb

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Hello listeners! Welcome back to Dragon’s Demize. Today we’ll be reviewing Roll Player, an ingenious game where players compete to build the best RPG character. Although the game relies heavily on dice, it features a ton of mitigation effects which…

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Hello listeners! Welcome back to Dragon’s Demize. Today we’ll be reviewing Roll Player, an ingenious game where players compete to build the best RPG character. Although the game relies heavily on dice, it features a ton of mitigation effects which…

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Happy humpday listeners! On Today's What's Fresh Wednesday, we're highlighting an amazing new game called Path of Light and Shadow. It's a territory control game in the vein of Game of Thrones, but with some added deck building and technological advancement. It also features a unique alignment system in which players become either Cruel or Merciful. Each has it's own benefits and drawbacks, and it is up to each player to determine how they want to rule.
 
In terms of gameplay, Path of Light and Shadow follows and "active player" model rather than having players alternate actions. Each round, beginning with the active player, players perform actions related to their empire, including moving their avatar, playing action cards from their hand, and attacking provinces. There are no limits on the number of times an action may be performed, nor on the order in which they happen. After taking all their actions, players must add at least one card to their deck (they may add more to gain Mercy), and reset their hand.
 
Scoring takes place at the end of each Year, with Years being made up of four turns (Seasons). At the end of Years 1 and 2, players only earn points based on the provinces and realms they control. However, at the end of Year 3, players also earn points based on cards in their deck, allies in their play area, and structures they have built. This progressive scoring style has been increasingly popular, and enables early rush strategies to compete viably with more long-term ones.
 
Path of Light and Shadow has just over three weeks remaining on it's Kickstarter, so you have plenty of time to check it out. It is a bit on the steep side ($69), but damned if it doesn't seem worth the cost.
 
https://goo.gl/GBxl9a

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There are lots of different theories about how to get the most out of your D&D character. Some people opt for min/maxing, some people prefer a more organically generated character, with flaws that feel real and force you to adopt creative solutions. At the end of the day, there's no "best" way, only what works well for you. However, as a fan of point-buy systems and of having control over your character in general, I find a lot in this post that resonates with me. What about you? What is your preferred system for character creation?
 
http://www.creightonbroadhurst.com/the-rise-of-point-by-and-joys-of-min-maxing/#respond

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Hello hello faithful listeners! This week on the podcast, your intrepid hosts review 10′ To Kill, a game about deception, strategy, and murder. Players move pawns around the game in an effort to set up their targets for a kill. The trick comes once a…

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Hey listeners! Jakub is currently painting Zombiecide miniatures live on both our Twitch and YouTube channels! You can check him out here: https://www.twitch.tv/jakubpon and https://www.youtube.com/watch?v=Fy8Yl8lZLaE&feature=youtu.be

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Good evening listeners! Coming back at you with another What's Fresh Wednesday, where we take a look at some of the best games available on Kickstarter. This week, we're highlighting Sentinels of Earth-Prime, a cooperative card game that uses the same rules as the popular Sentinels of the Multiverse. In fact, the two games are completely compatible so players can mix and match as they like!
 
Gameplay in the Sentinels game takes place in rounds. Each round, the chosen villain performs specific actions as determined by their card, then players take their actions, and finally environmental effects are resolved. Player actions are largely determined by character, with each character possessing a unique deck themed around their particular abilities. Cards may have an immediate or an ongoing effect, and players must skillfully combine their strengths in order to overcome the villain.
 
Sentinels of Earth-Prime introduces a tremendous amount of new material to the game, including 10 new heroes, 4 new villains, and 4 new environments. Since both games are set in the established universe of the Mutants & Masterminds roleplaying game, each character has a robust backstory to go along with their character deck. All characters are being newly designed from the ground up, so anyone who previously enjoyed Sentinels of the Multiverse should definitely check this out for fresh content. 
https://goo.gl/vvM0eN

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Neural networks have been getting a lot of attention in recent years, and it seems they've finally been applied to board games. This list of "spells" is simultaneously ridiculous and completely on-brand for D&D. My personal favorite is probably "Hold Mouse." What about yours?
 
https://goo.gl/JOZEZ0
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