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Now that the #PS4 has been released I can finally start talking about my piece of the puzzle.
When you login to your PS4 you are running #WebGL code. The PlayStation Store, the Music and Video Applications, as well as a good chunk of UX are all rendered within the browser.
I spent a good amount of time tuning our WebGL rendering engine, and I will be speaking at +SFHTML5 about how to optimize WebGL usage within the context of that work. There will be plenty of great tips on how you can speed up your own WebGL applications so get your slot now. And for those of you can't make it in person it will be live streamed on Google Developers Live.
When you login to your PS4 you are running #WebGL code. The PlayStation Store, the Music and Video Applications, as well as a good chunk of UX are all rendered within the browser.
I spent a good amount of time tuning our WebGL rendering engine, and I will be speaking at +SFHTML5 about how to optimize WebGL usage within the context of that work. There will be plenty of great tips on how you can speed up your own WebGL applications so get your slot now. And for those of you can't make it in person it will be live streamed on Google Developers Live.
We will be kicking of 2014 in style with a WebGL mega event featuring four great speakers. This special event will be live streamed on Google Developers Live. Sign up now, because this one will fill up soon!
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- +Florian Bösch Give it some time. I'm sure people will start breaking the PS4 soon and once the bugs are fixed Sony might be more willing to enable WebGL in the browser. BTW any information about Web Audio API being supported? What about other HTML5 related standards like WebSockets?Nov 16, 2013
+Florian Bösch I'm not saying there's anything insecure with WebGL. Just need to make sure everyone's concerns are mitigated.Nov 17, 2013
+Don Olmstead Sure, but meanwhile this is my concern, not mitigated: http://i.imgur.com/rhTXpHE.jpgNov 17, 2013
+Florian Bösch I would expect no less from the man behind WebGL Stats. I do want to see WebGL running in our browser, but I'm not in a position to flip the switch on the build server. I wish I could tell you different.
To put things into perspective the PlayStation Store, which is how people spend money on their PS4s, is running WebGL. That's a huge commitment to the platform on our end. And the PS4 hasn't been out for a week yet so there's still plenty of lifecycle to expand what's possible on our web platform.Nov 17, 2013
+Don Olmstead I'm thinking then that HTML5 with WebGL would be good for publishing already made games and apps on PS4 with some modification? Don't know if this is the best place to talk about these things.Nov 17, 2013
Spam above, please remove?
P.S.
It's 2016 now, the PS4's been out for years, meanwhile the XBox supports WebGL too, where's the PS4's support?Jul 23, 2016
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