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Dominik Ehrenberg
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Dominik Ehrenberg

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Nowadays we tell people to release often, to do continuous delivery or to do continuous deployment. Facebook for example does a release at least once a day (for a presentation about the Facebook release process, see here), Ne...
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Dominik Ehrenberg

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When I started at Infineon back in May 2015, one of my teams consisted of roughly 8 developers - a team size which in my opinion is already too large. The Scrum Guide proposes the following: Fewer than three Development Team...
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Dominik Ehrenberg

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The situation One of my teams provides the SDK for a range of hardware products, of which some are still in development. The hardware product development is working with milestones, at which certain new features of the produ...
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Dominik Ehrenberg

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Is it just me or did they remove the chat functionality (aka Hangouts) in the new Google+? I am totally confused.
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Dominik Ehrenberg

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Ist bereits angedacht :)
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Dominik Ehrenberg

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It's been almost 2 years since my last blogpost, but here I am again :) This time some ideas on how to measure productivity
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Dominik Ehrenberg

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The downside of frequent releases
Nowadays we tell people to release often, to do continuous delivery or to do continuous deployment. Facebook for example does a release at least once a day  (for a presentation about the Facebook release process, see here ), Netflix does so at least once a ...
Nowadays we tell people to release often, to do continuous delivery or to do continuous deployment. Facebook for example does a release at least once a day (for a presentation about the Facebook release process, see here), Ne...
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Dominik Ehrenberg

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The effects of team size
When I started at Infineon back in May 2015, one of my teams consisted of roughly 8 developers - a team size which in my opinion is already too large. The Scrum Guide proposes the following: Fewer than three Development Team members decrease interaction and...
When I started at Infineon back in May 2015, one of my teams consisted of roughly 8 developers - a team size which in my opinion is already too large. The Scrum Guide proposes the following: Fewer than three Development Team...
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Dominik Ehrenberg

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Release planning using the Agile Strategy Map
The situation One of my teams provides the SDK for a range of hardware products, of which some are still in development. The hardware product development is working with milestones, at which certain new features of the product are available or changes to th...
The situation One of my teams provides the SDK for a range of hardware products, of which some are still in development. The hardware product development is working with milestones, at which certain new features of the produ...
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Dominik Ehrenberg

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User Story Taboo
For my agile workshops I created a little game called "User Story Taboo" which I'm using to teach attendees how to write user stories. Here's the game description. Participants 4 - 16 Duration about 60 - 90 minutes (normal version) about 90 - 120 minutes (e...
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Dominik Ehrenberg

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Why the Shenmue 3 kickstarter campaign is a smart move
About a week ago during Sonys press conference on the E3 the kickstarter campaign for Shenmue 3 was revealed. There has been a lot of criticism ever since, mostly stating that this is the new "pre-order bonus" in the gaming industry. Being a gamer myself, I...
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Dominik Ehrenberg

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How to measure productivity
A few days ago I was having a discussion on how to measure productivity (I will not elaborate on if you should measure it all, that is for another blogpost). We came up with a few metrics that might be useful indicators. Hit rate That is the actual story po...
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Have him in circles
310 people
Steffen Kratzsch's profile photo
Simon Cutmore's profile photo
Frank Husslein's profile photo
Lars Strojny's profile photo
Pete Roessler's profile photo
Achim Nierbeck's profile photo
amiko dzadzamia's profile photo
Benedikt Pletzer's profile photo
I-love.eu Group's profile photo
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