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Dimitri Sabadie (phaazon)
46 followers -
I’m a young developper fond of IT materials and especially demoscene and multimedia programming.
I’m a young developper fond of IT materials and especially demoscene and multimedia programming.

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Dimitri's posts

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Postmortem #1 – Revision 2017
On the weekend of 14th – 17th of April 2017, I was attending for the forth time the easter demoparty Revision 2017 . This demoparty is the biggest so far in the world and gathers around a thousand people coming from around the world. If you’re a demomaker, ...

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Lifetimes limits – self borrowing and dropchecker
Lately, I’ve been playing around with alto in my demoscene framework. This crate in the replacement of openal-rs as openal-rs has been deprecated because unsound . It’s a wrapper over OpenAL , which enables you to play 3D sounds and gives you several physic...

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luminance designs
luminance-0.7.0 was released a few days ago and I decided it was time to explain exactly what luminance is and what were the design choices I made. After a very interesting talk with nical about other rust graphics frameworks (e.g. gfx , glium , vulkano , e...

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luminance-0.6.0 sample
It’s been two weeks luminance is at version 0.6.0. I’m very busy currently but I decided to put some effort into making a very minimalistic yet usable sample. The sample uses luminance and luminance-gl (the OpenGL 3.3 backend being the single one available ...

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Porting a Haskell graphics framework to Rust (luminance)
I wanted to write that new article to discuss about something important I’ve been doing for a weeks. It’s actually been a month that I’ve been working on luminance , but not in the usual way. Yeah, I’ve put my Haskell experience aside to… port luminance int...

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Pure API vs. IO-bound API for graphics frameworks
Hi! It’s been a while I haven’t posted something here. I haven’t been around for a few weeks and I’ve been missing writing here. I didn’t work that much on luminance or other projects, even though I still provided updates for stackage for my packages. I wor...
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