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DevilishGames

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Did you know?... We also develop games for advertising and education through our agency +Spherical Pixel. https://www.youtube.com/watch?v=RGXYRX195Xk 
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DevilishGames

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¿Quién lleva la batuta en el desarrollo de un #advergame: creativos, marketers, developers...? Hoy en nuestro blog:
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¿Quién hace qué en el desarrollo de un videojuego publicitario? Hay que tenerlo claro para un buen resultado.
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DevilishGames

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Would you like to meet our team? Take a look at our website! https://www.devilishgames.com/en/about/ #gamedev #indiedev #GameDevelopers #indiegamedev 
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DevilishGames

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The people of MergeVR has sent us his virtual reality headset, we've been testing it and the verdict is... it's cool for playing our Virtual Kaiju 3D, which have been included in their store :-) http://www.vrstart.com
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DevilishGames

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Aunque los videojuegos publicitarios nacieron en 1983, fue a principios de los 90 cuando la publicidad in-game y el advergaming comenzó a extenderse entre el gran público. ¿Reconoces estos tres clásicos de los videojuegos de 8 y 16 bits?
Si quieres que tu marca también tenga su propio videojuego... ¡Contáctanos! https://www.sphericalpixel.com/
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DevilishGames

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En los últimos años el ‪#‎advergaming‬ se ha convertido en una herramienta imprescindible para las marcas. ¿Sabías que los primeros videojuegos publicitarios datan de 1983?
Si quieres que tu marca también tenga su propio videojuego no dudes en contactarnos. ¡Tenemos más de 15 años de experiencia! 
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Have them in circles
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DevilishGames

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DevilishGames

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An article in the August issue of Plaza magazine focuses on the game industry of Valencia and we couldn't be missed out. #gamedev #indiedev #indiegamedev #indiesp 
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DevilishGames

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As we walk towards the launch of King Lucas, today we're releasing our new web and corporate image. Check it out! http://www.devilishgames.com/
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DevilishGames

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Este mes se cumplen 15 años del lanzamiento de "Asesinato en 7º Grado", uno los videojuegos de nuestra etapa amateur más populares. ¿Lo recuerdas?
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DevilishGames

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Hace justo un año lanzamos nuestro videojuego independiente "Super Sumo Rabbit" para #iOS y #Android. ¿Todavía no lo has probado? https://www.youtube.com/watch?v=lBB2tOZzd5c
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DevilishGames

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Nos entrevistan en Fuolt. ¡No os lo perdáis! https://www.fuolt.es/blog/devilish-games-historia-bitviente-los-videojuegos/ 
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Buen día a tod@s, hoy nos vamos al mundo de los videojuegos, de la mano de Devilish Games, una empresa dedicada a este menester desde hace ya más de 15 años y con más de sesenta millones de jugadores hacen que sea un estudio referente en este país. ¿queréis concoer un poco más? ¡Dale al start!
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People
Have them in circles
93 people
Fuolt's profile photo
José Luis Hernández's profile photo
Mishti Rajawat's profile photo
Escuela Superior Internacional's profile photo
Jose Daniel Tellez's profile photo
Sergio Viudes Carbonell's profile photo
Laura SS's profile photo
Ernesto Serrano's profile photo
DevCon Summer Sevilla's profile photo
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(+34) 966 359 098
Story
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Game developers since 1998. Specialists in advergaming and indiegames for multiple platforms.
Introduction
DevilishGames is a company located in Alicante with more than 15 years of experience in the creation of games for different platforms. The business has created more than 150 video games winning over more than a 100 million players from all over the world.

Actually, the company has two different lines of business. On one hand, educational and advertising games developed on demand through the brand Spherical Pixel and, on the other hand, indie games developed under the umbrella of the brand DevilishGames and self-published through digital platforms such as Google Play, App Store or Steam.

The company has worked with clients, sponsors, and publishers such as BBC, MTV Networks, Spil Games, LaLiga, Tuenti, Movistar, Famosa, Euroleague Basketball, Havas Media, Big Fish Games, King or Armor Games.

The business contains a young team with ample experience in multimedia and digital art development, having an objective to create original, artistic products with a personality to make them reach the greatest number of people possible.