Profile

Cover photo
Dev Purkayastha
Works at Songza
Attended Harvard University
Lives in Sunnyside, NY
1,189 followers|531,350 views
AboutPostsPhotosYouTube

Stream

Dev Purkayastha

Shared publicly  - 
 
 
[PUBLIC, RESHARABLE] Hey folks, I've finally gotten around to launching my own Patreon, which will support me releasing my own games & supplements (from Restless to new Planarch Codex materials), but more importantly is intended as a platform to continue to publish anthologies like the Indie Mixtape and to support up-and-coming designers in getting their games over the hump and into publication. Like all my past projects, everything supported through Patreon will remain creator-owned and folks who help fund us will receive future releases at a discounted price relative to what they will cost through other outlets. I've begun lining up some great releases, which should trickle out every few months (perhaps monthly during the summer), and one of my initial goals is to get the newer designers in the Pacific Northwest to actually publish the great stuff they have been making over the last few years. But other things will be coming too. In any event, thanks in advance for your support and I'm looking forward to seeing what comes out of this!
3 comments on original post
3
2
John Stavropoulos's profile photoWarren M's profile photo
Add a comment...

Dev Purkayastha

Shared publicly  - 
 
Amazing article.

ETA: A bit more. It reviews the new "Battlefield Hardline" game (a shooter in the genre of police procedurals, sorta?) in the context of its implicit (unavoidable) politics. IMO there's interesting game crit of here (both its messaging and in the game design).
You can’t shoot institutional racism to death.
4
1
Judd Karlman's profile photo
Add a comment...

Dev Purkayastha

Shared publicly  - 
 
Natalie Imbruglia's cover of Instant Crush. I have to wait til summer for this album?
Natalie Imbruglia is the Australian singer best known for the 1997 hit single "Torn," a cover of a 1995 song by the L.A. band Ednaswap. Her last album, Come To Life, was released back in 2009, and today Imbruglia is announcing the follow-up. Male is a compilation of cover songs originally written and performed by male artists. Imbruglia is sharing the first single, a rendition of Daft Punk's excellent "Instant Crush," which came out on Random Acc...
4
Dev Purkayastha's profile photoJohn Stavropoulos's profile photo
3 comments
 
I have live sketches of Nat! But I had to edit soooo many interview videos... ::memories::
Add a comment...

Dev Purkayastha

Discussion  - 
 
About to okay the second session of my campaign... But I never established any belts in the last one! I could always retcon... Or I could invite the WWW universe to their me a crazy swerve. Go!
1
Judd Karlman's profile photoAdam Goldberg's profile photoDev Purkayastha's profile photoNathan Paoletta's profile photo
8 comments
 
That's a great solution!
Add a comment...

Dev Purkayastha

Actual Play  - 
 
In Which World Wide Wrestling Mirrors Real World Wrestling In Wide Weird Ways

Example 1: Shark

In our world, this is Brock Lesnar F5ing a shark: http://i.imgur.com/SL9A2Mr.jpg

Meanwhile, at our Dreamation game of WWW: Dr. Moreau (+Tim Rodriguez) was hit with a shark... and BECAME a shark.

Example 2: the ex-football player who wants to get over

At my first game of WWW (in its playtest phase), I made up a character who was an ex-football player, novice to pro wrestling, who had a great look but tended to give rather rambling promos and deeply felt that he deserved a monster push to the top at the Regal Wrangle.

Mind you, Roman Reigns was still a dutiful member of the Shield at this point. I WAS PLAYING A CHARACTER FROM THE FUTURE.
10
Add a comment...

Dev Purkayastha

Discussion  - 
 
If you're playing the Manager, can you manage another player, or should you manage an NPW? If an NPW: will you not making any Wrestling Moves on their behalf (their stuff gets narrated), or can you narrate what you like when you have "control" and then hand it back without rolling anything, or do you just take part in non-wrestling bits?

One player has a great Manager idea, but want to make sure they'll still be engaged. I can imagine messing with the Manager playbook to allow them to wrestle for themselves (while mostly being a mouthpiece).
3
Justin Hunt's profile photoDev Purkayastha's profile photoNathan Paoletta's profile photo
8 comments
 
Yes, correct. Unless you engineer a situation where you think it's obvious they're going to lose? 

Miss Elizabeth!
Add a comment...
Have him in circles
1,189 people
carmo-maria Barrios's profile photo
Akmol Habib's profile photo
sean ao's profile photo
Carl Engle-Laird's profile photo
Puneet gupta's profile photo
Nhea daryyati's profile photo
Elizabeth Sampat's profile photo
Adam Minnie's profile photo
Jon Cole's profile photo

Dev Purkayastha

Discussion  - 
 
This audio clip is how excited I am for Wrestlemania!
162
21
Revan Adler's profile photoPatrick Marchiodi's profile photopyae kyaw's profile photoMalik Fareed's profile photo
10 comments
 
Good nite g mi f
Add a comment...

Dev Purkayastha

Backstage Workshop  - 
 
I'm tempted to have a custom move to describe a troublesome/rowdy/distracted/disengaged crowd. (A "Philly Crowd" move? I'm from NJ; I get to make that joke.) This basically happened at our last Queen City Combat session: a demo match between two NPWs had a mediocre fashion, so we just had the crowd get caught up in chanting things that weren't on our t-shirts.

But you know, this can easily just be handled by using and extended the existing Hard Moves and Principles that we have, and by embracing fictional positioning. So here's a way to do that:

On a Botch, one possible Hard Move is that the crowd goes bad. Maybe they get smarked out into chanting internet references or they start chanting the name of a retired restler, or they just start yelling "BO-ORING" over and over again. The result: you just cannot Cut a Promo ("WHAT?!") or Work The Audience ("WHAT?!") because you literally cannot be heard above the crowd - until you do something about it.

What that "something" is up to you and what makes sense to the table. Maybe just a good successful move, or some legit shenanigans to shut down the crowd a bit, or maybe Creative will allow the Interrupt move to give you a chance to interrupt them - if you've got the Momentum to burn, you may have a chance to break through.
4
Nathan Paoletta's profile photoDev Purkayastha's profile photoJustin Hunt's profile photo
4 comments
 
That's what I was thinking.  You've already lost the crowd by playing kayfabe, now you have to risk your heatlh or your career to get them back.  I think the hard part with this is keeping with the principle of Making your Move, but not speaking it's name.

Perhaps, alternatively, until you gain an audience.
Add a comment...

Dev Purkayastha

Shared publicly  - 
 
wow
[this is the original i think]
1
Dev Purkayastha's profile photoSara Williamson's profile photoBloodR91's profile photo
3 comments
 
yes, this is the original.
Add a comment...

Dev Purkayastha

Discussion  - 
 
Let's talk about group sizes. What are the lower/upper bounds that you've experienced as still being workable? Any caveats to fit groups on the outsides of that?

My self-interested context is that my 4-person group is down to 3 tomorrow, and was unsure if there was enough crossplay for that still to be good. (The text says 3 as a lower bound. Anything extra that needs to happen to work with that many?)
1
Tim Rodriguez's profile photoPeter Bothwick's profile photoAdam Goldberg's profile photoNathan Paoletta's profile photo
7 comments
 
For 3, I would put each of them in a separate storyline and plan out some backstage stuff for sure. As a first session 3 can be a little lackluster but if you have some history with the characters going in already I think you'll be fine!
Add a comment...

Dev Purkayastha

Shared publicly  - 
 
 
I've been excited to see this for a while. tl;dr: you give money to the sites you like in place of the ads they'd otherwise use to make money, and in return no ads.
Introducing Contributor by Google. An experiment in additional ways to fund the web.
6 comments on original post
2
1
Jason Lunn's profile photo
Add a comment...

Dev Purkayastha

Discussion  - 
 
aaaah so much +Real and +Look I can't deal
5
Nathan Paoletta's profile photoDev Purkayastha's profile photoJoe Zantek's profile photoIsaac Sher's profile photo
9 comments
 
That's one thing that I have to give Triple-H -- he was very, very good at getting heel heat, and for all that people complained that he was abusing his power and position, he did a solid job of getting people over.  Foley in particular owed a lot of his late-career heat to that feud he had in 2000 with Trips, who sold the threat of Cactus Jack HARD.

I do agree that the art of getting heel heat these days seems... diminished.  Miz is a nice breath of fresh air.  :)
Add a comment...
People
Have him in circles
1,189 people
carmo-maria Barrios's profile photo
Akmol Habib's profile photo
sean ao's profile photo
Carl Engle-Laird's profile photo
Puneet gupta's profile photo
Nhea daryyati's profile photo
Elizabeth Sampat's profile photo
Adam Minnie's profile photo
Jon Cole's profile photo
Work
Occupation
Technologist and Web Developer
Employment
  • Songza
    Web Developer, 2012 - present
  • Bold Lantern
    2012 - present
  • ModMetaphor
    Freelance Web Developer, 2009 - 2013
  • Eleven Learning
    Director of Technology, 2009 - 2012
Places
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Currently
Sunnyside, NY
Previously
Morristown, NJ - Cambridge, MA - Somerville, MA - Sunnyvale, CA
Story
Introduction
Techie in NYC, working at Songza. I tweet about games, startups, music and food. I'm usually designing a game. (Or eating while working on a music startup.)

Lots of my G+ conversations happen in non-public circles (especially: game design and NYC happenings), so circle me if you want in on those.
Education
  • Harvard University
    Computer Science, 2000 - 2004
Basic Information
Gender
Male