Profile

Cover photo
Derek Guder
Works at Gen Con LLC
Attended Coe-Brown Northwood Academy
Lives in Seattle, WA
945 followers|190,379 views
AboutPostsPhotosVideos

Stream

Derek Guder

Art & Inspiration  - 
 
I've been catching up on some games I picked up from Kickstarter, and figured y'all might find Blood Red Sands interesting. http://www.galileogames.com/blood-red-sands/

It openly admits to being heavily inspired by Dark Sun & it's kind of a weird beast as basically a competitive role-playing/story game, but if nothing else I'm sure the world snippets are great inspiration for strange things to toss into the world of Dark Sun.

1
Add a comment...

Derek Guder

Artwork  - 
 
Folks looking for inspiration space images around the solar system might want to check out then newest Other Places, which tours through the solar system in the Elite Dangerous game.

Some great shots in there.
4
Ryan Northcott's profile photoDerek Guder's profile photo
2 comments
 
Looks like Other Places has done multiple Elite Dangerous videos, but I haven't watched the others yet.
Add a comment...

Derek Guder

Discussion  - 
In Hong Kong, space has always been at a premium. The small autonomous territory houses more than 7.3 million residents within just 426 square miles.
5
Mark DiPasquale's profile photoJustin Phillips's profile photoSimon Geard's profile photo
3 comments
 
I was just looking at those images myself... yes, it's places like this that inspire so much of the cyberpunk aesthetic... Hong Kong, Shanghai, Tokyo...
Add a comment...

Derek Guder

Discussion  - 
 
Other Places is a YouTube series about digital environments, and they just put up a video for Deus Ex: Human Revolution.

Certainly good mind-fodder for The Sprawl. Might be cool to just put this up on the TV and let it loop during play, too.
5
Gabriel Whitehead's profile photo
 
As an aside- If it wasn't for finding a $4 copy of Deus Ex: Human Revolution a month ago (on my way out of the mall after seeing Deadpool), I wouldn't have had the cyberpunk flame ignited to the extent that I bought The Sprawl.

Up to that point, I was perfectly content waiting (a bit impatiently) for Interface Zero for Fate to get finished. I was mostly okay with fiddling with the stuff I had (including the Interface Zero Alpha for Kickstarter backers, The Sprawl Beta that I found somewhere, 20th Anniversary Shadowrun, and Nova Praxis, etc.) until the finished version of Interface Zero for Fate was ready.

Then, Deus Ex: Human Revolution happened, and even though it isn't the type of game I will play much (it was good, but FPS makes me motion sick if I play for very long), it was like a cyperpunk explosion for my brain.

Suddenly I started jonesing for the finished version of Interface Zero for Fate like a junky whose brain is screaming for the next fix.

I couldn't take it anymore, I needed something that was not Shadowrun, was not Nova Praxis, and wss not an Alpha/Beta version.

The Sprawl whispered to me and I said no... Interface Zero for Fate will be here soon.

The Sprawl said that I could love them both, but I had already paid for Interface Zero, and didn't want to pay money for another.

The Sprawl reminded me that the PDF wasn't too expensive on DTRPG, and I said that I would think about it.

The Sprawl begged me... I added it to my cart and started checking out... I deleted it from my cart.

The Sprawl cried... I comforted it... put it back in my cart... checked out... downloaded it... read it... loved it...

I still look forward to Interface Zero, but now I wait patiently, knowing that what I have has temporarily silenced the voices...
Add a comment...

Derek Guder

Actual Play  - 
 
Tales of the Demon Lord - Temple of Shadows

I'm prepping to run this next weekend as the final session in the month-long weekly game at a local game store. Excited - this was really the adventure where I was immediately like "Wow, this escalated quickly." Can't wait to see how it shakes out.

How has it run for other folks?

I'm thinking about linking Katandramus house to Phineas (the fiance cultist from Born to Die), looping the climax back to one of the high points of the other adventures the players went through.

Anyone else make any major tweaks to it?
2
Gary Huddleston's profile photoDerek Guder's profile photo
2 comments
 
Awesome. Sounds like a fun time!
Add a comment...

Derek Guder

Discussion  - 
 
I finally had a chance to go through the book last night and I found the Factions and Debts particularly interesting, so I was curious how they've played out for different groups.

How have the two influenced an Urban Shadows game in a way that might not have come up in, say, World of Darkness or Dresden Files?

Faction in particular seems ripe for emphasizing overall theme and a sense of "sides" in a vague conflict - and open to redefining under other names or loyalties.
2
Jason Tocci's profile photoDerek Guder's profile photo
13 comments
 
Yeah, this is the kind of stuff I was originally asking about. Interesting possibilities when you start to map factions to the city. I guess it would depend on themes you want to push. Maybe ask players for one or two NPCs per faction and see where that takes you.

Definitely let us know if you do anything with In Nomine, as well. I've been thinking about how it's due for a revival, but needs a new system.
Add a comment...
Have him in circles
945 people
Leif Erik Furmyr's profile photo
Peter Borah's profile photo
Peter Stewart's profile photo
Sunshine  Baker's profile photo
AUTO NEWS PLUS's profile photo
GoingLast's profile photo
Nickolas Smith's profile photo
Tải Xe's profile photo
Nikki O'Shea's profile photo

Derek Guder

Discussion  - 
 
Another source of inspiration: there's a gorgeous cyberpunk art book (two, actually) on Kickstarter right now, and a well-flavored pitch, too.

Worth checking out. Lots of samples.

https://www.kickstarter.com/projects/1410842311/the-future-is-now-volume-two
13
Chris “HyveMynd” Stone-Bush's profile photoCraig D's profile photoJustin Phillips's profile photoDerek Guder's profile photo
4 comments
 
That's the blessing/curse of Kickstarter, the the struggle of my life.

Enjoy :)
Add a comment...

Derek Guder

Discussion  - 
 
My inspirational cup runneth over.

I love the Netrunner card game, so I picked this up. I was expecting it to be an art book, but it turned out to be more of a world guide. Lots of detail and text on the game world, characters, corporations, etc.

Prolly a bit brighter than the default Sprawl assumptions, but plenty to mine for folks who want more grist for their mill.
6
Hamish Cameron's profile photoJesse Burneko's profile photoBen Blanding's profile photoDerek Guder's profile photo
18 comments
 
It split when FFG licensed the CCG and turned it into an LCG. They set it in the Android universe they established with the noir board game.
Add a comment...

Derek Guder

Discussion  - 
 
Gianni Milonogiannis, Old City Blues, & Inspiration Artwork

I was going through old links and finally downloaded a few sketchbook Gianni Milonogiannis had put up on tumblr and it occurred to me he'd be perfect inspiration for a Sprawl campaign.

He's the author & artist for Old City Blues, which is a classic cyberpunk manga set in New Athens, and he's also been doing great work with Brandon Graham on Prophet lately.

But anyway, his style feels very classic anime/manga to me, but with a modern sketchiness to it, at least to me.

Old City Blues is online at http://milonogiannis.com/OCB/ and the sketchbook I mentioned is available at http://milonogiannis.tumblr.com/post/77799112922/hey-guys-heres-a-little-pdf-collecting-odds-and

Lots of great gems in there. Enjoy!
6
Add a comment...

Derek Guder

Actual Play  - 
 
Tales of the Demon Lord - Temple of Shadow

This served as the finale of the month-long game at a local store and went pretty great. Characters really started getting abilities players could plan around and things went much more smoothly for them.

Except for that tense scene where the berserker's rage was still going and the rest of the party had to run away from him until he was spent.

They never actually encountered either hoods or cultists through the temple but went back in to deal with the ritual after getting the Enigma Stone out. The warlock tried to steal Katandramus's teleportation spell at the very end. That would have made for an exciting turn-around - if he hadn't rolled a one on his spell steal attempt. I gave him a vision of the Nameless One and 1 Insanity for his trouble - he also got a sense of what the Eye of the Demon Lord was.

We didn't have time for a full fight at the very end and they still had all the hoods and cultists left, so I had everyone roll a d20. Anyone who got 10+ got to decide if they lived or died and what one thing they accomplished before they escaped - or two things, if they decided their character died. So we had quite the cinematic end scene:

* Rudolph the Inquisitor escaped, but he lost an eye to a cultist's sickle.
* Smith Johnson, the changeling assassin, took on the form of the demon and wrestled it, but the party never knew whether he succeeded or was defeated, partly because...
* Craggle, the goblin assassin, lured the living tar into the ritual chamber and onto the demon.
* Linsa, the human warlock, teleported away to safety pretty much the moment things turned bad - but she did leave with a hood's "head."
* Gofer, the orc berserker, carved a wide path through the cultists and hoods, but was holding back the epttin when...
* Kath, the human thief, collapsed the entire cavern on everyone, buying the changeling and the orc.

Ton of fun, all around. Might pick it up again and continue with some of the players I already knew.
10
John Barnes's profile photoJoe Zakszewski's profile photo
2 comments
 
Awesome, thanks for sharing!
Add a comment...

Derek Guder

Actual Play  - 
 
Curious Case of the Errant Swine

We had out third session of Tales of the Demon Lord last night and it was a lot of fun - but, again, I can't imagine how the players would have gotten through it without my glossing over some fights.

The dealt with Farmer Ham and the halflings fairly easily (he's a farmer, so I didn't bother setting up a real fight, just a confrontation and decision) but one PC went off alone and got accosted by the three bloody bones. They managed to rally quickly and the monsters fled, but they were a bit shaken.

When they made it to the shrine, they turned around and left, basically - until they found Delia and heard there was treasure inside. The fight agains the beastmen was very smoothly, actually. It was a nice change of pace for them, giving them some sense of power.

But then the shrine itself has the chain bound at the front, 2 more blood bones, and then the statue (pretty much at a minimum).

For the sake of time, I skipped the chainbound fight and the players dealt with the antechamber and bloody bones pretty creatively, but the statue would have totally wrecked them if I'd noticed at the start of the fight that it had darksight. The magician cast wall of shadow to blind everyone and then eventually fetch to get the coin, which seemed pretty clever.

We had a couple players have to leave and the remaining PCs were all at a couple hit points, so we glossed over the eyeballs and I let them grab the chaos shards and run just as the demons were swarming (had fun describing those).

The shrine certainly felt tough and scary, but the chainbound & statue in particular (let alone the troglodytes & boneguards) felt like too much for a group to handle in one go. We figured it was expected PCs would have to make multiple trips in and out of the shrine to "complete" it.

I'm very curious about the success and lethality rates anyone else has found when they run the adventure. I'm running this in a public store as an intro, so I'm certainly erring on the side of forgiving, but very interested to see how it's gone for other groups.
2
Daniel Heinrich's profile photoDerek Guder's profile photoBrian Gracey's profile photo
4 comments
 
For clarity, the party only faced a like number of animated corpses (a few times), and a tiny demon with the dread power. They didn't even face the apprentice witch I had on tap. Game is brutal.
Add a comment...

Derek Guder

Actual Play  - 
 
Born To Die

Went through this tonight with the same public group. As I expected from my earlier post, facing down the whole gang of Rude Boys (hired killers) was brutal, even letting the cultists attack first. The Rude Boys wiped them out pretty quick.

The group started with a nice plan of having the changeling impersonate one of the Rude Boys sent to pick up the ransom, but that fell apart quick and half of them were dying at one point with 5 or 6 Rude Boys still up, so I did end up using the gremlins to save them.

The gremlins shattered a couple weapons, then asked the goblin PC what they would pay to have the gremlins take care of it. I had the PC write down the exact wording of his promise of "almost anything in the camp my friends are now leaving." Then he watched the gremlins eat and kill the remaining Rude Boys.

The rest of the PCs had run back to the boat, carrying the body of Phineas (one of the Rude Boys had dropped him at the end) and they realized he was connected to the cult and figured out that Candace was possessed - but weren't in the shape to deal with it, so they just delivered her to her father, took their payment and left. They weren't exactly surprised by the string of murders that happen soon after.

So a fair amount of Corruption gained this session, and folks are having a ton of fun.

They've convinced themselves that the monolith on the island is super-important and they want to go back and play Tomb Raider.
6
William Buxton's profile photoDerek Guder's profile photoGary Huddleston's profile photo
4 comments
 
Lol ok that's freaking hilarious 
Add a comment...
People
Have him in circles
945 people
Leif Erik Furmyr's profile photo
Peter Borah's profile photo
Peter Stewart's profile photo
Sunshine  Baker's profile photo
AUTO NEWS PLUS's profile photo
GoingLast's profile photo
Nickolas Smith's profile photo
Tải Xe's profile photo
Nikki O'Shea's profile photo
Collections Derek is following
Education
  • Coe-Brown Northwood Academy
  • Boston University
    physics & philosophy
  • Showa Institute Boston
    Japanese
Basic Information
Gender
Male
Looking for
Friends, Networking
Birthday
July 26
Relationship
Single
Story
Tagline
Event manager for Gen Con. I run conventions. I play games with people. I rant about technology.
Introduction
I'm a gamer, both table top and video. I'm an anime & asian film fan. I read sci-fi & fantasy. I love Apple and I love/hate technology, and it love/hates me.

I swear. A lot. Consider this your warning.

I'm the event programming manager at Gen Con, which means I'm responsible for almost all the games at the convention, as well as the anime & film, video games, and some other special projects. I'm on our forums, Facebook, and Twitter accounts a fair amount.

I'm going to experiment with trying to self-filter my posts on Google+, so I have a few different "public" circles. Let me know here if you actually want to hear from me on any of these topics:
  • anime & asian film 
  • Ashes of Athas (I'm one of the campaign admins)
  • conventions 
  • Gen Con (just remember that this is me personally and not the official voice of the con)
  • hobby gaming 
  • technology
  • video games
Bragging rights
I was one of the founders of Anime Boston, and have been working on cons for over a decade now.
Work
Occupation
event management
Employment
  • Gen Con LLC
    event management, 2005 - present
  • RomNet, Inc.
    project manager
Places
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Currently
Seattle, WA
Previously
Wiscasset, ME - Boston, MA - Barrington, NH - Acton, MA - Ayer, MA
Contact Information
Work
Phone
206.957.3976 x3811, 857-559-2420
Mobile
857-389-6675
Email