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Ignis Studios
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Lauren's thoughts on this past weekend's Ludum Dare. Here's a pro tip: Sleep is overrated, for a while, at least.  http://ignisstudios.com/72-hours-counting-ludum-2014-post-mortem
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We are preparing for tonight's Ludum Dare! 72 hours of nonstop game development! Got some sleep, vitamins, and coffee! Let's do this thing! #welovegamedevs
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Hey fans! What are alternative ways to explore a 2D RPG? IE Pokemon free explore, Fire Emblem jump cities... ideas?
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We did it. We signed up with Apple. My adventure has come to a conclusion... Mosaic will be coming out to iOS soon! 
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Game jam game jam game jam! Say that 10 times fast... 
Engineers Without Borders + Game Developers = Fun Games for a Great Cause. The South Dakota State University chapter of Engineers Without Borders is about to embark on a second journey to Bolivia for the purpose of ensuring that the Unidad Academica Campesina college in Carmen Pampa has access ...
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Full day of game design writing, planning, and coding. Not too shabby!
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71 days until the next ludum dare (72hr make-a-game-from-start-to-finish challenge). Oh, we will be stocking up on red bull. #ld48 #gamedev
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That's scary...
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Finally! Mosaic:A Lights Out Game has been published to iOS! Go check out our first game! #gamedev #videogames
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So, time for some accountability.

We are a start-up game studio. We are learning everything, from the process of making and completing a video game, to marketing and how to talk to the press, to how to manage bugs... everything.

Deozoa is our dream game. We want it to succeed. We are still working on it, but slowly. Other games like ClockWork and Have Heart have taken precedence simply because we want to learn as much as we can and mess up, so to speak, with those. 

Thank you for being so incredibly patient. We are still very dedicated to Deozoa and hope to have some playable levels in the coming months!
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Just got added to IndieDb! Check us out! We won't tell your significant other. Unless it's your cat. But even then, we won't tell your cat.
Four friends joined together to defeat the forces of mediocre gaming. Ignis Studios was founded 2012 in Austin, TX. What began as three turned into a small team of five dedicated developers and designers. Our mission is to bring beautiful, personal...
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I must have had too much coffee... every time I visit Google and briefly see their octopus, I think it's our game's monster, Singa. It's not even close.... Oh well, I think Singa would win in a fight anyway.
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We've taken a short break on Deozoa to push out a couple of small projects, but we'll be working on it again soon.
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We have over 10,000 downloads for Mosaic! 11,810 to be exact! Thank you!!
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Have them in circles
81 people
Cynthia Fusillo's profile photo
Alessandra Padovani's profile photo
Ali Ahmed's profile photo
Inwilis Gardian's profile photo
Nathaniel Sims's profile photo
Joe Zeng's profile photo
Universal Videogame List's profile photo
Ruby on Rails Developers's profile photo
For Better or for Worse: Indie Games's profile photo
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Austin, TX indie game company building meaningful games.
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Ignis Studios™, was formed in Spring 2012 as an independent video game company based in Austin, TX. 

Our titles currently include Mosaic, Clockwork, and Deozoa: Legends of Eden, with many more to come!
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