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David Schirduan
Nerd, Beach Bum, Storyteller, and "Professional" Game Designer
Nerd, Beach Bum, Storyteller, and "Professional" Game Designer
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Hey! This is my G+ page; I use it for game design questions, ideas, and rants.

At my website (https://technicalgrimoire.com/) you can find:

RPG Reviews - Over 40 games reviewed in a paragraph or two.
Mythic Mortals - Play as yourself granted incredible powers.
Clink - A non-linear RPG of Mysterious Drifters.
Kintsugi - A simple game where failure only makes your stronger.
Jedi Wushu - Fast-paced combat that makes you feel like a Jedi.
And more! Go see for yourself.

Every year I host the #200WordRPG Challenge, a light game design competition. Learn more at https://200wordrpg.github.io
Technical Grimoire
Technical Grimoire
technicalgrimoire.com
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In which I rave about all the cool and unexpected wonder in The Black Hack Second Edition.

This thing is an absolute GEM!

https://technicalgrimoire.com/david/2018/10/Black-Hack-Two
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Joked with my wife that my next Kickstarter would have the follower pledge levels:

$1 - Access to the beta document and ability to comment on it.
$10 - PDF when the game is done.
$20 - Print/PDF when complete.
$100 - Print and PDF + the knowledge that you supported a loved one. If we weren't friends before, we are now. Congrats!
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Great article talking about some of the issues I have with MeWe, and why I'll be more active on my blog and twitter when G+ dies.

https://rendedpress.blogspot.com/2018/10/mewe-youwe-weallwe-for-wewe.html

And I would encourage everyone else to startup a blog as well! It can feel good to own your own content, to build upon something that anyone can easily look back on and join the conversation.

Don't have a blog? Make one! A bunch of people have found my tutorial helpful: https://technicalgrimoire.com/david/2018/10/howto-markdown-blog
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During one of my first games my GM suddenly announced: “Ranger, make a Wisdom check...Failed huh? Your group is lost in these catacombs.”

Everyone else groaned to themselves, but I immediately asked, “How did we get lost? Who was keeping track of the map? Did the tunnels change?”

The GM shrugged it off; turns out the adventure required us to be lost so an NPC could show up and move the plot forward. The experience really bummed me out.

Ever since I started GMing I’ve had a love of maps and intricate spaces just begging to be mapped. Branching rooms, secret doors, multiple levels; it awakened the desire to explore every nook and cranny.

However most dungeons are actually pretty hard to map when you’re the player. Do you start your map in the middle of the page? Pick a corner? When you run out of space in a certain area, do you start over?

Without some hints from the GM, it’s pretty hard for players to successfully map a complex dungeons.

The Bone Marshes is my attempt at an adventure filled with mapping and exploration challenges. Great care and effort have been taken to ease the burden of the GM and provide players with a “blank map” to get them started.

I hope you and your group enjoy it.
...Even when they’re lost.
...Especially when they’re lost!
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For the morning crowd:

Updated my Merchant Tables with some goofy rules for haggling over magic items and better merchant quirks. Hope you find it useful at your table!

https://technicalgrimoire.com/files/MerchantTables.pdf
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Spent the evening updating my Merchant handout. Added some better Merchant quirks, and a HILARIOUS way to haggle over magic items:

https://technicalgrimoire.com/files/MerchantTables.pdf
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Writing that tutorial yesterday inspired me to clean up my blog, add in some tags and categories, and make a nice landing page for them:

https://technicalgrimoire.com/categories_tags
Categories and Tags
Categories and Tags
technicalgrimoire.com
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Re-post for the morning crowd:

A quick tutorial for making a free markdown-based website. It's really simple, clean, and managed completely by you; no services or companies interfering.

https://technicalgrimoire.com/david/2018/10/howto-markdown-blog
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