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David Hill
Worked at Machine Age Productions
Attended Ohio University
Lives in Ashikaga, Tochigi, Japan
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David Hill

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Egg slut shaming is a huge problem. 
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Japan!

David Hill

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Do you want to play test Mage: The Awakening, Second Edition? Here's your chance. 

http://theonyxpath.com/playtesting/
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This may interest you +J.T. Mahany

David Hill

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We need a term for someone that's gone so far, you cannot devise a satire of him. 
 
James Desborough, the person who wrote an article entitled "In Defence of Rape," is starting up an attempt at a pro-GamerGate academic journal. Along with the other obvious problems, there's no blind peer review, reviewers are drawn from people who've had articles selected for publication, and the head editor (ie, the person selecting the pool of potential reviewers) doesn't have an academic background.
So, basically, it's a blog.
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I almost forgot Jimmy Dean the Sausage King existed. Thanks for the reminder, I needed a good laugh this morning.

David Hill

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Just uncovered my first problem with Apple Music. Reznor just posted The Fragile as alternates and instrumentals. I want to buy it. I can't.
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So, basically, they're finding a way to break iTunes and FORCE people to use Apple Music?
No thanks.

David Hill

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Never get tired of dragonflies. They always catch my attention.
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David Hill

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Sometimes, the sky turns pink. Last night was so beautiful.
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What the? What causes that?

David Hill

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Yes, Kanye sometimes uses autotune. Also, I hate to break it to you, but your favorite rock band uses guitar pedals.
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I actually do like Electronica, sure, it is no my preferred genre but I like it.. 

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"I don't like this fact in your game."

"Okay. Cool, because it's not actually a fact."

"I must reiterate, I REALLY don't like this fact."
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Ambiguity in game text when done right (or in moments of happy happenstance) mean the difference between games as games and games as art. 

My qualifications are in my art. If you can't see them, I don't care.

David Hill

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The last Changeling the Lost Second Edition core book Seeming, The Wizened. 

http://theonyxpath.com/changeling-the-lost-second-edition-wizened/
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I loved Wizened. I mean, I know I should totally be a Fairest guy, but I do love playing the domestic whirlwind type. :D

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RG Destiny Gundam. Verdict: Gorgeous.
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And I thought my Deathscythe took up a lot of room, lol. That's impressive!

David Hill

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I wrote a thing last night on world building, and how to make your setting history feel authentic. 

http://machineageproductions.net/wpmocha/world-building-history-in-progress/
I want to change the world in games. To me, roleplaying games are about choices, and about consequences. Games are about doing things, and seeing what happens. This doesn't seem to be a controversial idea within games, but I've run into problems when playing in published settings, ...
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I've spent a decade putting all my experience from my history and religion studies (and tooons of effort...) into trying to create immersive, believable fantasy cultures for the awesome swedish culture gaming RPG Eon, so I love discussions about world building, and really enjoyed your post. Something I've only lately arrived at, which I thought you described really well, is how important it is to set a setting in an interesting era, and how that era is not necessarily the most obvious, warlike one. Cultures need to be dynamic and change and progress make them feel vivid and alive, and while I can't seem to put my finger on precisely how to select an interesting time period and theme (I'm sure you'd do better there), I can give some examples of ones I've done, maybe it might inspire somebody? One culture I've written lately is a multi-cultural tropical archipelago with an ancient tradition of learning and magic, but beset by internal strife, and desperately trying to unite its various islands and factions into a modern, centralised federation state, despite the resistance from a powerful local tyrant, two foreign colonial empires, and the secret machinations of a popular politican who is actually an avatar of a wicked, forgotten god (central to the whole game's big meta plot). .

Another culture, close by, is a small, isolated island state, intensely patriarchal, who've just gotten out of a devastating civil war and genocide that have sent thousands (mainly men) into exile. Now, they're trying to rebuild, but they're hampered by their unequal and traumatized society and old, lingering resentments, and several powerful countries across the ocean have an interest in keeping them weak and divided.  While the previous culture was largely my own invention, with this second one I had to build on what had already been published, and that was an interesting task because I felt that old material had severe problems in how gender was handled. But I couldn't just erase their misogynistic mega-patriarchy because it'd go against old canon too much, so I had to rewrite it in a way that described more female NPCs, gave them names and dreams and desires and agency, despite the oppression, and I also had to make the male gender role a bit more complex and nuanced, to not just write them all of as evil oppressors, it had to be a structural thing, that they were all prisoners of. While this was a really though challenge, in the end I think I managed to make it a really compelling culture because it's so severely fucked up, yet none is clearly to blame for it - they're all trapped by their traditions and their blood feuds and their backwardness, and on a slow, painful spiral towards cultural collapse.
David's Collections
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Have him in circles
9,225 people
Jared Hunt's profile photo
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Work
Occupation
Game Designer, Freelance Author and Editor
Employment
  • Machine Age Productions
    Game Designer
Places
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Currently
Ashikaga, Tochigi, Japan
Previously
Nagareyama, Chiba, Japan - Columbus, OH - Anaheim, CA - Philadelphia, PA - Phoenix, AZ - McArthur, OH - Wacross, GA - Paris, IL - Whitehall, OH - Logan, OH - Lancaster, OH
Story
Tagline
Father, Husband, RPG and video game writer, I'm the liberal Fox News warns you about.
Introduction
Father, Husband, Feminist, RPG and video game writer. I co-own Machine Age Productions. 

In addition to my Machine Age Productions titles, I've designed for Vampire: The Masquerade and Requiem, Shadowrun, Werewolf: The Apocalypse and Forsaken, Eclipse Phase, Hunter: The Vigil, Dragon Age, Mistborn, Marvel Heroic Roleplaying, Leverage, and Pathfinder. I'm currently developer for Vampire: The Masquerade's Dark Ages line.




Bragging rights
Now publishing my seventh indie game. I'm line developer for Vampire: The Dark Ages. Instrumental in the massive 2013 overhaul of Vampire: The Requiem. My "Razor Kids" for Hunter: The Vigil won the 2009 Ennie for Best Electronic Product. Marvel Heroic Roleplaying: Civil War won Best Supplement in the 2013 Origins Awards. Pathfinder: Kingmaker - Stolen Lands won Best Adventure in the 2010 Ennies. I did mechanical design on Shelter in Place, which won the Judge's Choice Ennie in 2012.
Education
  • Ohio University
    Theoretical Physics
Basic Information
Gender
Male
Looking for
Friends, Networking
Relationship
Married
Other names
David A Hill Jr, David Hill, David A Hill, David Hill Jr