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David Coz
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David Coz

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David Coz

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If you haven't seen this yet, it's amazing
http://vimeo.com/47793390

It uses a technique the creators call "lyric-lapsing" to achieve lip syncing within a time lapse.

Next thing I want is a VR enabled version of this, would be quite trippy :)
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Build my google cardboard with some lego bricks. Works awesome and is a lot fun with my htc one :) Keep on going with this cool stuff.
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The talk we gave at I/O about #cardboard  is now on youtube :)
History, demos, principles, and software toolkit!

Some problems with the hdmi cable during the demos, but it could have been much worse than that ;)
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one thing I wish is for the developers to be clearer as to what is needed specs-wise for a phone to use this.
for example, this is incompatible for my LG Motion but the Samsung Galaxy Light can use it. I have no idea what possible difference between both phones causes it functional on the Light but not on the Motion. Since neither phone has a gyroscope/parallax view.
???
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I love #cardboard (g.co/cardboard) and the easiest way to create 360 immersive content for your virtual reality experience is using #photosphere and Google Camera (http://g.co/camera). If you're at #io14 come to my session tomorrow "Views from Everywhere" to learn more. 
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+David Coz Do you measurements for cardboard design please!!!!!
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Excited to be at google I/O for the first time :)
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Guys you're doing some awesome work :) I really hope for the day we will definitely ditch this square screen for 3D space video or workspace :) that's the real deal !
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David Coz

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Cardboard goes from 20% project to 100%

* updated cardboard app to discover and launch VR apps
* updated SDK and new Unity plugin
* new developer website
* manufacturing instructions
...
500K+ units shipped, and it's just the beginning :)
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Awesome, I'm publishing my little app soon
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Very interesting and fun review of Cardboard :)
 
Cheap, Basic Hardware. Cheap, Basic Apps.
 
Still the most compelling new media experience I've ever been exposed to.
 
I played a crappy game with crappy graphics and crappy environment on this thing. It still managed to induce in me the most powerful and intense fear response that any video game has ever induced in me; no other game has gotten close. I literally experienced the hair on the back of my neck standing on end, shivers running down my spine, and a big adrenaline spike.
 
I was skeptical about claims that these devices would replace most use-cases for big televisions down the track. I watched YouTube videos and my own personally-captured videos on this crappy hardware and am no longer a skeptic. “In your face” means something different now. When our devices capture stereoscopic 3D as standard there will be no going back.
 
I flew through 3D Google Earth, along valleys and in between the spires of a church on a hill somewhere, shot up into space and plunged back down to Earth elsewhere. It was fun as hell. But looked crap; limited by resolution and bandwidth. Limits that we will soon crush.
 
I rode shotgun on a rally car racing at full speed and looked over to the car racing alongside trying to overtake, then glanced behind me at the other cars chasing us, having just jumped over the mound that we crested moments earlier.
 
I glided around the gardens of a villa, went inside, climbed the stairs and looked out over the gardens and distant horizon from a balcony. All it lacked was resolution and a better UI for navigation; first-person games will be amazing in this thing. People will lose themselves in these worlds. We think people spend too much time playing in virtual game worlds now; we ain't seen nothing yet.
 
I booted up my recent PhotoSpheres and . . . just wow. This is how PhotoSpheres are meant to be viewed; immersively. I need to shoot them in higher resolution . . . and in stereoscopic 3D. Like with the video: in your face means something different now.
 
I did all of this in half an hour to try everything out quickly and get a feel for it. I finished with a sore nose where the cardboard had dug in and left a depression in the skin that took 5 minutes to go away, and sore head where the USB cable I had used to wrap and tie the thing to my face had left other depressions. Everything suffered from cheap hardware and issues with resolution and bandwidth. Also lacking were important subtleties with optics, tracking, and presence. But this is as bad as this technology is ever going to get; good dedicated consumer hardware launches next year. I’m forking out another $100 to get a better, more comfortable version for my phone and for the short-term at least, could care less about the resolution and bandwidth limitations. 
 
Think strapping a display to your face is stupid? Give it a try. This thing was $20 and gives a good basic glimpse into the future of entertainment media that not only awaits us but is coming at us like a freight train. 

http://www.dodocase.com/products/google-cardboard-vr-goggle-toolkit 

#googlecardboard   #virtualreality   #omfg  
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Hello, I am a Android developer in Korea.
I have some question, about googlecardboard.
I have no gyro sensor phone.
I installed googlecardboard in my phone and using it.
but I can`t enjoy googlecardboard fully.
dose your googlecardboard related gyro(or Magnetometer) sensor data?
I have checked bellow site, but there are any comment about gyro sensor.
site : http://gweb-cardboard.appspot.com/#compatibility
please answer my question.
thank you.
jounghyun.kim
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Exactly the kind of concepts we wanted to emerge :)
cc +Damien Henry 
 
You receive an envelope in the mail. Your realtor has identified a few beach houses for you. Given that you're busy in the office, she sends you a folding #cardboard  VR headset. You pop in your phone and it launches your Realtor's app in VR mode.

Using virtual reality and 3D, you can experience the properties like never before. As it turns out, that one property she called a "sleeper" looks much more impressive in VR than the pictures on the web site.

I have to say that the Google #io2014  announcement of cardboard is one of the most exciting virtual reality concepts to land in recent memory. Sure, cheap phone mounted VR is nothing new, but it's never been done this cheaply. It's inspiring. For Marketeers, VR is suddenly interesting again -- cardboard can be branded and printed for all kinds of possibilities. The components are no more expensive than the old disposable opera glasses. 

Our team at +BrickSimple, LLC is already putting it to work. We are hiring. Contact me or send your resume to jobs@bricksimple.com.
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Now, if only my printer can wrap his brain around what I'm asking him to do.
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About to give our talk about #cardboard and our vr toolkit at #io14. Exciting times :)

Should be posted on YouTube within 24-48 hours.
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Lol yes it is!
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The world is a canvas - introducing the #streetartproject

From the Philippines to Portugal; Paris to Bogotá, we’re delighted to announce our collaboration with street art experts who are bringing 5000 images and 100 exhibitions online to tell a story of #streetart around the world.

You can now immerse yourself in a world of prowling creatures http://goo.gl/WD3q7g, miniature people http://goo.gl/BGTtS1and supernatural symbolism http://goo.gl/7FpTtx; and learn about the history of street art http://goo.gl/RSS9tJ in one click: g.co/streetart

Mural by Vhils in Shanghai, MoSA: http://goo.gl/PfQtYd
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 ·  Translate
Auteur d'un très bon match face à une équipe d'abord apathique, puis trop timide pour espérer revenir, l'En Avant, solide et inspiré offensivement, s'impose logiquement face à Rennes, et remporte, comme en 2009, la finale bretonne de la Coupe de France.
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pas mal mec
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