Oh man, it's been ages since I played this series. Guilty Gear has a long and beloved history as the last of the 2D fighters. Their character art has always been large and gorgeously rendered, so when they showed off the trailer for their brand new edition everyone was relived to see the same 2D Sol Badguy and Ky Kiske facing off as they always have, with the same animations and the same poses. Then the camera rotated around them and heads exploded.
The technical achievement on show here is that the game has switched to a 3D presentation, but you have to look really closely to spot it. 3D gives the power of fluid animation, and takes a lot less time to produce than traditional 2D frame animation, which is great but 2D animation has a charm to it that people love nostalgicly. Arc System Works have managed to walk a fine line, retaining the cel animated look by very carefully choosing which frames to show and which to throw out. The result is a frame by frame fighting game that hardcore fans remember and love, coupled with impact hits and cut scenes that rival a full production anime, all while using the same bank of art assets.
It's quite frankly a genius technical move on their part."GUILTY GEAR Xrd -SIGN-" Arcade Version Opening