Little mechanical idea in search of a theme:

Consider a worker placement mechanic in which you collect whatever resource you get for placing your worker on that space.

You also get a bit from any neighboring spaces, but only if they're occupied by another player's worker.

This makes turn order a tricky thing, because by going first and getting the first choice, you may also enable your opponents to gather resources of their own.

It's an interesting idea. Not sure of a good theme for it though. Any ideas? I want to flesh this out a bit more for the blog.
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