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Daniel Rodriguez
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Introducing Google's new logo. #GoogleDoodle
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We launched today!
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This is awesome!
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Saludos. Espero. Que. Estes mejor. Un abrazo. De tu tio el cantante 
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Bringing characters and objects to life is the main task of an animator, but the process of breathing life into a pile of pixels and verts involves many facets that span the gap between art and code. It all starts with a spark; the inspiration or idea for a new character, creature, or … well anything really. After that spark the idea needs to be made tangible in the form of a concept before being modeled and textured. In order to mak...
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Want to know how many copies Monument Valley sold? How much money that translated into? What the most popular levels were? Wonder no more.
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I bought the game, and my phone changes ROMs like weekly (mostly ROM updates) and I installed the game again. If it registers it as a unique device, then on Android you can add mine as ~20. ;)

Loved the game, awesome job guys! :)
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Have him in circles
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Everything in Its Right Place

It’s been a little more than a quarter since I took on leadership of a newly formed team, which we’ve christened SPS: Streams, Photos, and Sharing.

In that short time, I’ve had some time to reflect on the products we’ve built over the last few years, and also the opportunity to oversee the launch of our new Google Photos product. I’ve concluded that it’s time for a “pivot”... or more precisely time to talk more openly about a pivot that’s been underway for some time (and in fact is reflected in the name of the new team). We're going to continue focusing Google+ on helping users connect around the interest they love, and retire it as the mechanism by which people share and engage within other Google products.

Four years ago when we conceived of the “Google+ Project”, we made it clear that our goals were always two-fold: Google+ aspired to be both a “platform layer that unified Google’s sharing models”, and a product / stream / app in its own right.

This was a well-intentioned goal, but as realized it led to some product experiences that users sometimes found confusing. For instance, and perhaps most controversially, integration with YouTube implied that leaving a comment on YouTube (something users had obviously been doing successfully for years) suddenly and unexpectedly required “joining Google+.”

We decided it’s time to fix this, not only in YouTube, but across a user’s entire experience at Google. We want to formally retire the notion that a Google+ membership is required for anything at Google… other than using Google+ itself.  

Some of the consequences of this shift in thinking have already been deployed. Others we’re rolling out as fast as possible (e.g. the changes to YouTube we referenced today). And many more will roll out over the rest of the year.

What does this mean for Google+ the product? Relieved of the notion of integrating with every other product at Google, Google+ can now focus on doing what it’s already doing quite well: helping millions of users around the world connect around the interest they love. Aspects of the product that don’t serve this agenda have been, or will be, retired. But you’ll also see a slew of improvements that make this use case shine (like the recent launch of Collections - https://plus.google.com/collections/featured).

It’s been incredibly gratifying to see how this strategy has played out as realized in the recent Google Photos launch, a product which in many ways embodies and telegraphs the changes discussed above. Google Photos not only doesn’t require a Google+ account, but as much of the functionality as possible doesn’t even require an account at all. It was important to me that when we launched Google Photos, we stressed the product implements sharing by any means a user prefers… without compromise or agenda. This is the right thing for users and the feedback and usage has been extremely validating.

I’m excited to share this strategy with the world, excited about what it means for Google+, and most of all for all of Google’s users.
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We just launched our game samples!
 
Game Manager APIs Sample Games

The Google Cast Game Manager APIs are a set of APIs in the Google Cast SDK that allow developers to quickly write Cast enabled games. The Google Cast Game Manager allows native Android, iOS and Chrome games to connect with a Google Cast device and have communication and synchronization of player and game states across devices.

Today we are open sourcing 3 sample games that use the Google Cast Game Manager APIs at https://github.com/googlecast/GameManagerSamples

• SpellCast (Android, iOS): Team up with up to 3 friends and draw arcane symbols on your phone to cast spells and defeat monsters!
• StarCast (Android, iOS, Chrome): A simple shoot-em-up. A great example of how to write a multiplayer game. 
• SpriteDemo (Android, iOS, Chrome): A hello world application. The simplest example of how to use the Game Manager APIs.

We are also open sourcing a Game Debugger that you can use to see the game state, view the messages being passed around and connect new players.

You can learn more about the Game Manager APIs: https://developers.google.com/cast/docs/gaming

Happy Casting!

#googlecastsdk #googlecast #chromecast
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Please read this comic about privilege. It will take 5 minutes and we all have much to learn about it.
http://thewireless.co.nz/articles/the-pencilsword-on-a-plate
A short story about privilege. By Toby Morris.
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You can keep up with all the previous posts in the series: Toto Temple Deluxe: Platforming (Part 1) Toto Temple Deluxe: Platforming (Part 2) Toto Temple Deluxe: Collisions for Platforming Toto Temple Deluxe: The Unique Experience Toto Temple Deluxe: Evolution Through Iteration Toto Templ
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Have him in circles
2,350 people
Michael Rainey's profile photo
Arturo Pacheco Pérez's profile photo
Jonh Bananen's profile photo
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Apps with Google+ Sign-in
  • Monument Valley
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I love making things work, good times with friends, games and coffee. Oh, and metal. I freaking love metal.
Introduction
Software engineer at Google.Game developer, atheist, science fan, music lover, vegetarian.
Work
Occupation
Software engineer and game developer
Daniel Rodriguez's +1's are the things they like, agree with, or want to recommend.
Unity Comes to Linux: Experimental Build Now Available – Unity Blog
blogs.unity3d.com

Hello again, lovely people! Last month, I wrote a blog post detailing our plans for Unity on Linux....

Byte Blast
market.android.com

La red ha sido infectada por un virus malvado, necesitamos tu ayuda para destruirlo!Byte Blast es un juego enganchante de puzzle como nunca

Pacific Rim (2013)
market.android.com

When legions of monstrous creatures, known as Kaiju, started rising from the sea, a war began that would take millions of lives and consume

Monument Valley
market.android.com

In Monument Valley you will manipulate impossible architecture and guide a silent princess through a stunningly beautiful world.Monument Val

Game Mechanic Explorer
gamemechanicexplorer.com

A collection of concrete, interactive game development examples for various game mechanics, algorithms, and special effects.

Ridiculous Fishing
market.android.com

A handcrafted game about fishing with guns, chainsaws & toasters. *****Now with Google Play Game Services leaderboards and achievements!****

Google Camera
market.android.com

Google Camera snaps quick and easy photos and videos, and has creative picture modes like Photo Sphere, Lens Blur and Panorama.Features • Ph

First Impressions of the New Untitled OPETH Album, A Track-By-Track Review
www.metalinjection.net

I've been chomping at the bit to hear the new Opeth record ever since frontman and guitarist Mikael Åkerfeldt started talking about it later

Thalmic Labs
plus.google.com

Pre-order your Myo today at http://thalmic.com/myo/preorder!

Introducing Google Drive... yes, really
googleblog.blogspot.com

Just like the Loch Ness Monster, you may have heard the rumors about Google Drive. It turns out, one of the two actually does exist. Today,

Crytek
www.crytek.com

Providing a powerful new tool for developers everywhere, Crytek today announced the arrival of Renderdoc™; a graphics debugger available to

Public - a year ago
reviewed a year ago
My favorite coffee shop in the peninsula. On top of the great coffee, on Friday and Saturday nights they have live music on the second floor.
Food: ExcellentDecor: ExcellentService: Excellent
Public - 2 years ago
reviewed 2 years ago
6 reviews
Map
Map
Map
Public - 2 years ago
reviewed 2 years ago
Great place to listen to live music. The have open mic every Thursday, and there is always a band playing on Saturdays. Good selection on beer too.
Atmosphere: Very GoodDecor: Very GoodService: Very Good
Public - 3 years ago
reviewed 3 years ago