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Why the high frame rate of The Hobbit is a good thing

Trust me (and Peter Jackson!) on this: the way we watch movies is going to drastically change in the next few years, and The Hobbit: There and Back Again is going to be the catalyst. Avatar 2 and 3 will also help out significantly.

I, for one, can't wait!
 
More info about the Hobbit movie's 48 fps - This time, it's positive!

Variety has posted a great article explaining why HFR (high frame rates) are here to stay. They say that most movies will not be filmed at 48 fps; rather, The Hobbit is just a stepping stone to almost all future movies, which will be filmed at 60 fps. Here are some excerpts from the article; you can read the entire thing at the link below.


First, HFR solves a couple of problems, especially for 3D. At 24 fps, when the camera pans or an object moves quickly across the screen, the image smears with "judder" or "strobing," which is annoying in 2D but infuriating in 3D. Higher frame rates reduce or banish strobing.

Higher frame rates also let projection get brighter. With brighter light comes more flicker. If the frame rate goes up, flicker goes down, so brightness can go up, too.

In fact, movies would flicker at even today's standard light levels, but each frame is flashed two or three times, depending on the projector, to prevent flicker. So in that sense, projectors have been delivering a sort of ersatz version of HFR (48 or 72 fps) all along.

Update: Here's a post my friend +Paul Martin wrote based on the same article: http://www.sweetpaul.com/the-hobbit-whats-wrong-with-48-fps/

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Jon Chabun's profile photoDaniel James's profile photoPierce Arner's profile photo
 
The mixed reaction has me actually quite excited. Feel like I'm going to watch something new and bold.
 
True...I hadn't thought about it that way before, but that's a great new perspective!
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