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Daniel Cook
Works at Spry Fox
Lives in Seattle
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Daniel Cook
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This was a discussion on procedural movement that was mentioned ages ago, but I couldn't find the link. Love the predictive aspects. 
Lightfield[wt] - 2d platform game about movement, energy and artistic expression
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Minimum Sustainable Success
(Initial Draft: Feedback welcome, revisions likely)  Let’s dream for a moment about sustainable game development. Game development is inherently unstable. Technology, markets, profit margins and teams shift regularly. Any of these can quickly destroy a prev...
(Initial Draft: Feedback welcome, revisions likely) Let's dream for a moment about sustainable game development. Game development is inherently unstable. Technology, markets, profit margins and teams shift regularly. Any of these can quickly destroy a previously comfortable business.
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+Tom B I'm not talking about just the mobile market. That seems to be a common reaction. Traditional success ratios for PC publishers was 1 in 5 going back to the 90s. There's evidence this ratio has gone up as supply increases and demand has not grown accordingly. Some individual studios are more successful than this, but they are A) outliers and B) tend to fall back to the mean over the long term (say 10 years). Successful indie studios with 3 or more game (of which we are one) are extraordinarily rare. 

In the end, this is a model. If you have better numbers from better sources that fit your personal situation, you should use those. The logic stands. 
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Top 5 design debates I ignored in 2014
(Public draft. Comments and corrections welcome)  Back in the 80’s and 90’s, when conversation about game design was first bubbling up out of our community of insecure practitioners, a few polarizing topics would arise again and again. You’ll recognize them...
(Public draft. Comments and corrections welcome) Back in the 80's and 90's, when conversation about game design was first bubbling up out of our community of insecure practitioners, a few polarizing topics would arise again and again. You'll recognize them: The correct definition of 'game' ...
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My guess is that some players confuse realism with educational value; for example, they might expect a military game that's more realistic to be a better way to learn more about how military hardware works, or a racing game that's more realistic to be a better way to learn about cars and racing.

I don't think that's really true; an educational game can be entirely unrealistic outside the one particular skill it's intended to teach. But it seems like catering to the underlying desire is a worthy goal. People playing Kerbal Space Program do like the idea of learning something about orbital mechanics, even if they have no practical use for this. It's a way of making a game that stands out.
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Loot Drop Tables
Many games have loot. Usually this drops randomly. Here's how we've being doing loot drop tables. It is a pretty mundane topic, but one that almost every designer runs into at some point. Here are some best practices I've encountered over the years. Many th...
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+Daniel Egnor --- then you might like this article:
http://tetris.wikia.com/wiki/Random_Generator
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Daniel Cook
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So I'm really, really horrible with names. I get people applying to this group, but I have no idea if they are spammer or game developers. 

Does anyone recognize any of these names? Have they been to a meetup? My goal is to keep this group relatively small, manageable and local. 

Rachibe Liegise
Sungjin Im
Pete Hufnagel
bf lee
Summer Carson
Sirius Élixir
Amanda Drewniak
Larry James
Christopher Carroll
Michael Wineburg
Jesse Vasquez
Thomas Scholes
Ha Luong Quang

If you recognize them, give me a yell. 
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Added Pete and Thomas. Appreciated!
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The GDC marathon runs all next week so I've no idea what shape I'll be in for the following Sunday. Usually I enter my coffin Saturday and don't emerge till the healing vigors have done their restful work. 

Folks are welcome to meet or we can push the next meeting till the week after GDC completes. 
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I showed up anyway, just to see of anyone was around. Nope. :D

See you all in two weeks, when I will have between one and three paper prototypes for you to try.
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GDC Business Matchmaking is your catalyst for business at GDC. This online tool allows qualified attendees the ability to schedule in-person, onsite meetings for GDC in advance of the conference. Use GDC Business Matchmaking to directly connect with key contacts, facilitate business deals, ...
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Ah thanks!  I'll definitely ping him.
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Today we’re unwrapping the best holiday gift we could’ve imagined: the first real build of our self-driving vehicle prototype.  

The vehicle we unveiled in May (goo.gl/qDUtgq) was an early mockup—it didn’t even have real headlights! Since then, we’ve been working on different prototypes-of-prototypes, each designed to test different systems of a self-driving car—for example, the typical “car” parts like steering and braking, as well as the “self-driving” parts like the computer and sensors. We’ve now put all those systems together in this fully functional vehicle—our first complete prototype for fully autonomous driving.

We’re going to be spending the holidays zipping around our test track, and we hope to see you on the streets of Northern California in the new year.  Our safety drivers will continue to oversee the vehicle for a while longer, using temporary manual controls as needed while we continue to test and learn.  Happy holidays!
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Daniel Cook
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An extensive report from research firm EEDAR breaks down the who, what, where, why, and how of today's North American (U.S. and Canada) mobile game market.
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Anyone interested in meeting this week?  (Sunday 8-17-2014)  I'll be around. 
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Sure, let's make an event!
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How game forms are shaped by their environment
We often consider artistic works from a creative or cultural perspective, but I find it just as enlightening to examine them from an economic or evolutionary lens. How does the economic environment within which a developer finds themselves shape the form th...
We often consider artistic works from a creative or cultural perspective, but I find it just as enlightening to examine them from an economic or evolutionary lens. How does the economic environment within which a developer finds themselves shape the form that art takes?
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+Oktawia Grynia  !!! ?
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Have them in circles
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  • Spry Fox
    Chief Creative Officer, 2010 - present
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Game Designer
Introduction
I've been a game designer, pixel artist, toolmaker, physicist and MBA. My first job in college was on a game called Tyrian at a tiny company called Epic Megagames. These days, I'm the Chief Creative Officer at Spry Fox.
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