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Why don't you push it for me, Rage?

I get why consoles have this screen (controller detection) but how about for the PC version you just make it skip straight to the menu?
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Dan Stapleton's profile photoIan Burch's profile photoJason Ward's profile photoFrank Stapleton's profile photo
16 comments
 
As much as i do agree with you Mr Stapleton, in Rage's case i would much rather get rid of the texture pop in and massive screen tearing than worry about it.
 
Or the very least they could do it make it look pretty like Mass Effect 2's click screen
 
+Ian Burch Driver updates virtually eliminated the texture pop-in issues for me. There's still some screen tearing, but only sometimes.
 
Ah, controller detection is the reason. kinda makes sense. I was always asking me that.
 
+Dan Stapleton Nvidia or ATI? I'm on a ATI 6870, The Texture pop in, is better since I updated a moment ago but still noticeable if you stand still and look around, Moving its not really noticeable, The lack of VSync is frustrating, but liveable, I wonder if thats fixable via a Driver or if it would need a Title update, or perhaps they won't fix it at all?
But it upsets me that id's image as a PC dev are now tainted due to (kind of minor) error
 
I have an ATI 4800 and it has serious lag!
 
I can max out all the settings with my GMA 945 at 1080. No texture pop at all.
 
+Dan Stapleton thanx for the info did get the AMD Rage driver and now it runs smooth and fast but I still have texture popping and stutters every so often even a slight freeze every 10 min or so,,,,,made the temp file for cfg's as per other suggested peeps....but at a loss on what to do now even nocked rez down to 1024 x 768....any suggestions?
 
+Jason Ward 'Fraid I'm out of ideas. Also, id says the temp file doesn't actually do anything, so you might as well get rid of it and save yourself a gig of HD space.
 
is it possible to get the hardware info of the machine used so that your game mips the textures accordingly?
 
Windows 7 Home Premium (x64) Service Pack 1 (build 7601)
CPU:
2.20 gigahertz AMD Phenom 9550 Quad-Core
512 kilobyte primary memory cache
2048 kilobyte secondary memory cache
2048 kilobyte tertiary memory cache
64-bit ready
Multi-core (4 total)
Not hyper-threaded
Gateway DX4200-UB001A 7B3P081G
Board:
Gateway RS780 Rev 1.0
Serial Number: ULVE82412659
Bus Clock: 200 megahertz
BIOS: American Megatrends Inc. 7B3P081G 05/05/2008
Drives:
890.08 Gigabytes Usable Hard Drive Capacity
361.48 Gigabytes Hard Drive Free Space
DTSoftBusCd00 [Optical drive]
HL-DT-ST DVDRAM GH15F ATA Device [Optical drive]
HP Photosmart C4400 USB Device [Hard drive] -- drive 2
IOI CF/MicroDrive USB Device [Hard drive] -- drive 4
IOI MS/MsPro USB Device [Hard drive] -- drive 7
IOI SD/MMC USB Device [Hard drive] -- drive 6
IOI SM/xD-Picture USB Device [Hard drive] -- drive 5
SanDisk Cruzer USB Device (4.00 GB) -- drive 3, s/n 
WDC WD2500JS-23MHB0 [Hard drive] (250.06 GB) -- drive 1, s/n WD-WCANK1613967, rev 03.01C03, SMART Status: Healthy
WDC WD6400AAKS-22A7B0 [Hard drive] (640.13 GB) -- drive 0, s/n WD-WMASY1795302, rev 01.03B01, SMART Status: Healthy
RAM:
5888 Megabytes Usable Installed Memory
Slot 'DIMM0' has 2048 MB
Slot 'DIMM1' has 1024 MB
Slot 'DIMM2' has 1024 MB
Slot 'DIMM3' has 2048 MB
ATI Radeon HD 4800 Series [Display adapter]
 
sorry, I mean in the game engine, can the game programing gather all the info? If a game is modeled for an xbox say, then the developers know exactly what the limits are, but for a pc its a different story.
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