Work proceeds apace on this year's edition of Bad Game Designer, No Twinkie!, which will be number XV in the series.
Warren Robinett reflects on his 'signature' game: Adventure
Game industry veteran Warren Robinett reflects on some of the curious challenges he faced in developing Adventure , his seminal Atari 2600 a
Women share their #1ReasonToBe in games, in a powerful GDC panel
Eight women received standing ovations after describing their experiences working in the video game industry at the #1ReasonToBe panel at GD
Play more than 900 classic arcade games in your browser, no quarters req...
The Internet Archive, a non-profit tasked with building a digital library of the Internet, has added a number of different mediums to its ar
Is GamerGate About Media Ethics or Harassing Women? Harassment, the Data...
Analysis by Newsweek found that Twitter users tweeting the hashtag #GamerGate direct negative tweets at critics of the gaming world more tha
Sony's Yoshida publicly apologizes for Driveclub 's ongoing issues
Sony Worldwide Studios president Shuhei Yoshida has publicly apologized for the troubled launch of Driveclub and said there is no clear time
Google Glass and all wearables officially banned from US cinemas and the...
That ol' devil called piracy
Marvel Announces Several New Movies and Release Dates | Variety
Marvel Studios has announced its new phase of superhero movies, including pics for the Black Panther, Captain Marvel, Doctor Strange, The In
New social issue games tackle education, big pharma
Subaltern Games' No Pineapple Left Behind and Twice Circled's Big Pharma are two new games that represent a humorous, provocative approach t
DailyTech - Microsoft to Discontinue Free, Ad-supported Xbox Music Servi...
Party time is over for Xbox Music users
The charming heart of darkness: Former Spec Ops team's Curious Expedition
Former Spec Ops: The Line developers are building a charming roguelike hybrid about the great explorers of the 19th century -- and building
Game Design Deep Dive: The weapon-crafting system of Mercenary Kings
I'm going to explain a challenge we had when developing the weapon customization system, and how we solved it. This question was this: "How
A Gorgeous New VR Game From the Makers of Monument Valley | WIRED
WIRED has the premiere of the first trailer for Land's End.
Building Beyond Earth atop the Civilization codebase
The co-designers of Firaxis' upcoming strategy game explain how they went about building the game as designer/programmers, mucking about in
Talking Devs Podcast #2: Smash Bros. 3DS with Seth Killian and Jonathan Kim
In this episode of Talking Devs, Gamasutra's Christian Nutt talks to PlayStation All-Stars lead designer Seth Killian and Skullgirls animato
Q&A: Carmack reveals the challenges of mobile VR game development
Gamasutra speaks to Oculus CTO John Carmack to learn more about how Oculus' new Mobile SDK works and what it means for developers who are cu
Kano Ships Its First 18,000 Learn-To-Code Computer Kits, Fueled By $1.5M...
Kano Computing, a startup that plays in the learn to code space by adding a step-by-step hand-holding layer atop the Raspberry Pi single-boa
Gamasutra: Christopher Totten's Blog - A DC Developer’s View from the Wh...
I curse under my breath at my clothing choice for the day – jeans and a hoodie - as I walk the mile from my house to the Metro stop. It's no
After six years, PlayStation's virtual world is closing its doors
Sony confirmed today that its avatar-driven virtual world PlayStation Home would be shutting its doors in North America on March 31, 2015.