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Dan Eastwood
Works at Medical College of Wisconsin
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Dan Eastwood

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Because +Paul Peacock reminded me of this great article by +Jesper Juul. I was one of the study participants.
Fear of Failing? The Many Meanings of Difficulty in Video Games. Jesper Juul www.jesperjuul.net. From Mark J. P. Wolf & Bernard Perron (eds.): The Video Game Theory Reader 2. New York: Routledge 2009. pp. 237-252. Winning isn't everything. It is quite simple: When you play a game, ...
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Dan Eastwood

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I sat in on a class in a satellite school a few year back. I think it deserves to be counted as a full fledged martial art.

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On Chicago’s North Side, along a frontage road beside a commuter rail line, sits a long row of old industrial buildings bounded by brownstone houses. Down a tiny alley, behind a little door, is a...
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Stabbing's a perfectly valid longsword technique as well - though if you are sparring, it's as well to take care so you don't injure your partner.

Another source:  http://www.thearma.org/
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Evolving Racetrack Knowledge in a Racing Game

Sam Redfern
01/2010;
ABSTRACT This paper discusses the use of a Genetic Algorithm (GA) to evolve waypoint-based racing lines for computer-controlled cars in an online game. One goal is the reduction of developer effort, in order to automatically produce varied and effective racing lines for numerous different vehicle configurations on various racetracks. Another goal is to assess the design of fitness functions in order to evolve varying strategies and driving styles for the computer-controlled drivers. The effectiveness of this approach is assessed, and the evolved driving strategies on a number of specific racetracks are analysed.
#Racing   #Games  
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A fantastic article about raging racing games and track design.

#Racing   #Games  
A Rational Approach To Racing Game Track Design. By Luke McMillan. [In this extensive article, Gamasutra takes an in-depth look at racing game track design, comparing two arcade titles -- Initial D and Maximum Tune -- and contrasting them, at important points, against the approach used in the ...
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LOL! I'll fix that. :-)
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Referring to console games, and I'm wondering if this holds for tabletop.
Why you shouldn’t talk about “MOBA audience”, “core gamers”, “female gamers” and instead think smaller.
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Flagging to review later.
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You know you want to do it!

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The Death Star couldn't destroy a planet with a laser alone. But here's what it might do...
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+Dan Eastwood is correct. they cant produce enough of it to barely study let alone blow up the planet but they have produced some at cern. if it is kept in a vacuum, contained within a magnetic field so it doesnt come in contact with matter, then no bomb.

im sure science will keep working on methods to make it though. aside from destruction can you imagine a better source of pure, powerful energy? even a small amount could keep a space vessel going for a long time.
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I'd like that kind of school.
A middle school where board games, card games, Minecraft and Portal all make space for students to learn
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If you have any curiosity about designing a racing game, then this is pretty cool.

Abstract
Recent years have shown a rising popularity of procedurally generated content, such as automated level design. To ensure the player enjoys the content, game developers need to make sure it is suitably difficult. This is challenging if at all possible when the content is generated after the product has shipped. The designers need to make sure the game can automatically alter the variables that control the difficulty, depending on the performance of the player. To determine which variables used in level generation control difficulty, a difficulty model is required. We attempt to find such a model for the racing game genre.
To identify what parts of the track most define the difficulty, we use two approaches. First, a data driven model, which uses machine learning to recognize difficult sections on the track. Second, an analytical model that attempts to predict where cars are most likely to lose traction, following the rules of physics. Using a custom-made racing game, our methods are tested empirically through player testing on various procedurally generated racetracks.
Results show that while we can not perfectly predict all difficult sections of a racetrack, crashes can indeed be predicted with above-average accuracy (over 60%) using simple algorithms, with relatively sparse data. The varying level of player performance is identified as one of the most influential reasons why accurate predictions are very hard to achieve. Further analysis of the data suggests some increased accuracy may potentially be achieved with slightly altered approaches.
Our exploratory work helps game developers identify at least the most problematic sections of tracks. We also believe it can be used as a foundation upon which further work can be based.
#Racing   #Games  
Recent years have shown a rising popularity of procedurally generated content, such as automated level design. To ensure the player enjoys the content, game developers need to make sure it is suitably difficult. This is challenging if at all possible when the content is generated after the ...
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Absolutely! And you are not alone in thinking this:  
http://www.jesperjuul.net/text/fearoffailing/
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"Our collective perspective on randomness in game design really hasn’t budged much in 4,000 years. It’s time that we really gave this question some serious thought.

I’m not arguing that there is no place for any kind of randomness in game design. In fact, I argue strongly in favor of well-balanced, low-variance input randomness in multiplayer games. And single player games require input randomness."
For thousands of years, we've relied on randomness of various kinds to help our interactive systems work. While there will always be a place for randomness of all sorts in some kinds of interactive...
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100% skill (no randomness; e.g., chess) can make it hard for people to find others to play with them.

100% chance (all randomness; e.g., Chutes & Ladders) can make it hard for people above the age of 6 to enjoy.
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Note to self: must make time to read this later!
Time management goes only so far; the emotional reasons for delay must also be addressed
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From the comments - this wins the Internet!

“'I think I’d rather tell someone I robbed a bank than tell them I procrastinate,' [Mr. Lockwood] says."

"...but I just haven't gotten around to studying those blueprints showing the vault's weak spots." :)
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Gender
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Story
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Accept no substitutes!
Introduction
A Wyoming kid transplanted to America's Dairyland. I miss the mountains. I love real winter and snow; it's so clean, clear, and everything I'm allergic to is dead. By day I crunch numbers for research, by night I write or paint or play games or other fun stuff as time allows. 
My G+ goal: to share a few really good things every day --> Low volume but high signal. I tend to follow those who do the same.

In my spare time (ha!) I write blogs about the mathematics of games (Giant Battling Robots) and (sometimes) funny sciency-politicsy-stuff (Dread Tomato Addiction). I am Righteously Agnostic and a Skeptical Humanist.

Some of my circles. Interact to be added.
Game Design
Gardening 
Free Thinkers
Mad Science! (Science, heavy on math and stats)
Jazz Music 
Persons of Interest (if I don't know where else to put you)

Pages:

The views expressed on G+, my blogs, comments, or lunatic raving anywhere are entirely fictional, and are not intended to represent the views of any employer or person, living, living-dead, mostly-dead all day, or dead-dead. Any resemblance to reality is not my responsibility.
Bragging rights
Husband, father, games hobbyist, gardener, bicyclist, skier, blogger, miniature painter, omelette-chef, Monty Python pundit, protist partisan, nonphilatelist. My Dad co-invented MULTICS scripts. My Erdős-Eastwood number is 4+2i*Pi
Work
Occupation
Biostatistician
Skills
SAS programming, statistical design and analysis, putting things on top of other things.
Employment
  • Medical College of Wisconsin
    Biostatistician, 1999 - present
Dan Eastwood's +1's are the things they like, agree with, or want to recommend.
Game Diagrams
www.raphkoster.com

Stéphane Bura has picked up the ball and run with it! Check out his Game Diagrams based on the grammar I proposed.

ChicagoQuest: Teaching with games in Chicago's Cabrini-Green
www.polygon.com

A middle school where board games, card games, Minecraft and Portal all make space for students to learn

Knight classes: Inside Chicago's only school for medieval longsword
www.polygon.com

On Chicago’s North Side, along a frontage road beside a commuter rail line, sits a long row of old industrial buildings bounded by brownston

Gamasutra - A Rational Approach To Racing Game Track Design
www.gamasutra.com

A Rational Approach To Racing Game Track Design. By Luke McMillan. [In this extensive article, Gamasutra takes an in-depth look at racing ga

Your target audience doesn’t exist — Steam Spy — Medium
medium.com

Why you shouldn’t talk about “MOBA audience”, “core gamers”, “female gamers” and instead think smaller.

Randomness and Game Design
keithburgun.net

For thousands of years, we've relied on randomness of various kinds to help our interactive systems work. While there will always be a place

To Stop Procrastinating, Start by Understanding the Emotions Involved
www.wsj.com

New research suggests procrastination is a way some people cope with stress and avoid the feeling of anxiety before a new assignment or task

Extroverts Like Flat Surroundings, Introverts Prefer Mountains | Big Think
bigthink.com

There's a very curious link between topography and personality.

The 2016 Endorsement Primary
projects.fivethirtyeight.com

FiveThirtyEight is collecting endorsements throughout the invisible primary and beyond to show who has the most party support.

Tastefully Offensive on Tumblr : Photo
tumblr.tastefullyoffensive.com

Post anything (from anywhere!), customize everything, and find and follow what you love. Create your own Tumblr blog today.

Vaccines—Calling the Shots
www.pbs.org

Examine the science behind vaccinations, the return of preventable diseases, and the risks of opting out.

Interviews: Game Designer Steve Jackson Answers Your Questions - Slashdot
interviews.slashdot.org

A while ago you had the chance to ask Steve Jackson, founder and editor-in-chief of Steve Jackson Games, about the numerous games he's creat

The Mindset List: 2019 List
www.beloit.edu

Students heading into their first year of college this year are mostly 18 and were born in 1997. Among those who have never been alive in th

Catalyst Game Labs Excited About BattleTech Returning To PC | Catalyst G...
www.catalystgamelabs.com

Jordan Weisman, the creator of BattleTech and MechWarrior, is back with the first turn-based BattleTech game for PC in over two decades. Har

Invisible Man - Futility Closet
www.futilitycloset.com

In 1888, as he began work on a new story called “The Chronic Argonauts,” H.G. Wells drew up an account of his literary successes to date: “S

The Goddess of Everything Else
slatestarcodex.com

[Related to: Specific vs. General Foragers vs. Farmers and War In Heaven, but especially The Gift We Give To Tomorrow] They say only Good ca

Letter: Scientists of all walks understand global warming
www.hollandsentinel.com

We appreciate John Barwis (‘Global warming science can be misleading’ Aug. 5) noting that our institutional affiliations were incorrect in

CircleCount.com ─ The Tool for Google+ Statistics - Get your Free Analys...
www.circlecount.com

Find out your CircleRank for Google+ or who is the top followed person on Google+. It's just for fun, but more interesting than anything els

Ultrasound Guided High Intensity Focused Ultrasound for malignant tumors...
www.ncbi.nlm.nih.gov

Ultrason Sonochem. 2015 Nov;27:703-6. doi: 10.1016/j.ultsonch.2015.05.026. Epub 2015 May 27.

Wonderful! We had the fresh fruit crepes and veg out omelette, and they were fantastic.
Public - 2 months ago
reviewed 2 months ago
Passing through town and stopped here for lunch. Great food, friendly service, and very reasonable prices. If I lived here, I'd come here every week. :-)
Public - 4 months ago
reviewed 4 months ago
"NOW is when you make progress", is something Jeremy often says to encourage us to push ourselves harder as we approach the end of a workout, but it's pretty good advice in general. I used to be in great shape, and I thought I knew what I was doing, but after rather half-heartedly trying to get back in shape for years I just wasn't having any success. My wife asked me to come along to visit her exercise boot camp for a charity workout, and I just joined up right away. This has really been the boost I needed to get moving again. I've relearned exercises and routines more appropriate to my age, gotten in with a high-energy group that I really enjoy, and I'm making the progress that I could not do by myself. So give it a try; NOW is always a good time. :-) A word about costs. If I wanted to do workouts like Jeremy's all on my own, I would probably need a gym membership, some regular time with a personal trainer, maybe a dietitian, and 3-4 hours of time out of my busy week. That adds up to quite a bit. Also, by getting fit I am saving myself a lot of potential health troubles (and bills!) down the road, and enjoying life more while I'm at it. Jeremy is a professional and very serious about helping people get fit, and I don't mind paying for his service. The way I see it, I'm getting a bargain.
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Public - 5 years ago
reviewed 5 years ago
4 reviews
Map
Map
Map
We ate at the West Bay Diner twice while on vacation recently, and really enjoyed it. The atmosphere was great, and the food was excellent. The salad bar, though small, was well stocked, and it was a one of the reasons we went back a second time. Today I found myself wishing I could have another of their fresh baked cookies, and actually pondering the 7-hour drive to get some. Maybe next year!
Quality: ExcellentAppeal: ExcellentService: Excellent
Public - 2 years ago
reviewed 2 years ago