I just ordered dead tree copies of the following:
Crawl! #9 and #10
Crawling Under a Broken Moon #6-9
CrawlJammer: Weird-Worm Ways of Saturn
I'm caught up on all the Stormlord Publishing stuff and have a copy of Dungeon Lord #1 sitting here that I'm about to read. I also have all the Metal Gods of Ur-Hadad zines.
Am I missing anything?
ViewScream is a live-action game designed for online play through video-chat software like Google Hangouts. In this larp, the player characters are crew members aboard a damaged starship. They’re menaced by cosmic anomalies, malevolent robots, and tentacled horrors from beyond time and space -- but the greatest danger comes from within.
Am I excited about this? Hah! I’m as happy as a xenomorph in a ventilation duct! Thanks for helping to get the word out, amigos!
Anyone run all of the adventures in this book? I'm curious about how long it will keep a group busy.
SPOILERS beyond this point. If you are planning to PLAY this adventure, don’t read any farther
I wanted to set the mood for the game as quickly as possible so I passed around printouts of the adventure art and read The Cursed Creed aloud. I followed that by reading the flavor text at the beginning of _The World_. From there we dove into Truths. I passed out blank character sheets and we quickly rolled level 1 Warriors.
I continued reading aloud until we got to the Corruption page. Each player rolled on the Black Light Corruption table and then I explained how the Entropy Rolls work. Each 30 min of actual game play, players roll again on the Black Light Corruption table. This was a very popular mechanic with the players, especially when they gained new corruptions during a fight.
I was a bit confused about the Entropy Rolls. Page 36 states that “each player rolls a cumulative 1d2…” and on the next page it says “During the Entropy Roll, if the die comes up 1, gain a level.” Since players are rolling an increasing number of 1d2s every 30 minutes (e.g. 1d2, 2d2, 3d2, etc.) there are a LOT of 1’s being rolled. The rules say “die’, not “roll” so I let characters level up during each Entropy Roll if they rolled a 1 on any of the d2s (I let them gain only one level per Entropy Roll though). I'm not sure If I interpreted this mechanic correctly but it worked well for us. The players enjoyed leveling up (I capped their max level at 6). I did have to tweak stats on some of the adversaries to make things a little more challenging.
After dealing with the initial Black Light Corruption role, we briefly talked about the Hope mechanic and then finished up the rest of the Truths. PCs took advantage of opportunities to steal Hope from each other a few times. It was fun watching them plot against their comrades.
The game play itself went smoothly and we had fun with it. I just couldn’t leave the appearance of Oblitus Omega to chance like suggested in the adventure so I inserted him in whenever I felt the time was right. The PCs killed him quickly the first time, before they even knew if he was friend or foe. It wasn’t until their third meeting that the PCs learned who he really was.
The PCs lost a couple of limbs in Silverside during the Black Thoughts attack but that was taken in stride. They escaped into the cave system as the city fell. The encounter with the injured dwarven family provided a great opportunity to drive home the desperation of their situation as they were forced to make some difficult choices under duress.
During the encounter with Stirner the players all chose scale mail armor and upgraded weapons. The fight with the Terrible Thought drug out a little longer than I wanted. I could have tightened that up a bit. I was rolling well so it was several rounds into that fight before the Terrible Thought missed an attack and punched a hole in the wall. When the players finally decided to use the hole as a means of escape I couldn’t think of a good reason to deny them from taking most of their gear with them. The book says they can’t take their gear through the hole but if the hole is big enough for a person it is big enough for a sword and some scale mail to be pushed through. The final scene provided a satisfying end to the adventure.
The whole session took about 5 hours, including the rules discussion at the beginning. Everyone said they enjoyed the game. The combination of depressing setting, Hope, and the Black Light Corruption made for a unique and enjoyable experience.
NOTE TO MY PLAYERS - MOVE ALONG! Don't read this!
Can anyone recommend a good Actual Play or instructional video that I could pass his way? Thanks!
I just finished reading Black Sun Deathcrawl by . Wow! This is so depressingly awesome! I love it, yet I feel like I need a hug now. This will be the next one-shot I run at my FLGS.
Next up is The Sunken City Adventure Omnibus & Guide by . I've heard so many great things about this. It's about time I dive in and experience the awesomeness first hand!
I'm interesting in the following topics:
- Tabletop RPGs
- Geocaching (I’m one90proof on geocaching.com)
- Geek culture
- Books (I enjoy many different genres.)
- iPhotography: I'm amazed at the quality of photos that can be taken/edited on a mobile phone.
- Music (My tastes change regularly but my thirst for new music never dies.)
- South Brookley Elementary School
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