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Courtney Campbell
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Courtney Campbell

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On the first of the resources for Hoard of the Dragon Queen.
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Courtney Campbell's profile photoAlex Chalk's profile photoNathan “Vaevictus” Mahon's profile photo
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I should have known that.
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On the secret to a memorable evocative campaign.
You're reading this blog why? Because I talk about D&D and you like that probably. Also, I'm into doing stuff that makes your campaigns better. Yeah. You want a better campaign? Keep it limited. It's already in the air. One or two 5th edition books a year. Pathfinder creaking like the bounty ...
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James Young's profile photoAlex Chalk's profile photoMike Evans's profile photoMike Elston's profile photo
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I really like the idea of planning around the idea of the limited lifespan of a campaign.

This has given me a lot to chew on. Thanks.
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And here's a little look at some class specific activities I use. Inspiration from ACKS covers a lot of the thief abilities and the cleric/religion stuff. 
On Cities, Part VI: Class Specific Activites. Are we at the end? No, but closer than we were before. My primary amazement is that I've actually written and use all these procedures for cities. When did that happen? Today we look at class specific activities.
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Like, I'm just really typing up my notes. Why do I have this many notes?

Do you like retainers? Do you like henchmen? How about Mercenaries? What about Sidekicks? Do you know the differences between all of them? Because I talk about it today.
When I started this series, I didn't realize exactly how many procedures I'd come up with for characters interacting with cities. Apparently, upon reviewing my notes, it's more than a few. I guess I don't run my cities as "urbancrawls". I don't run them as "pointcrawls".
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Thanks! This is good.
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I have art in this module!
I talk about what the module is like, and also what +Rob Kuntz is really like. Thanks to +Guy Fullerton both for hiring me for my art and helping to make sure this stays in print (for the right version of D&D).
So I got this module in the mail. That happened, because I have art inside it. So it was free. Let's talk about it for a second. Spoilers follow. It's by Rob Kuntz, (link goes to his extensive bibliography) one of the first employees at TSR. This module is from his later design work, ...
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RJK's adventures almost always have some really brilliant bits even with the rough patches (like I love Garden of the Plant Master). Definitely will pick this up. 
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+Jeff Rients I got your 10' pole right here!
You can use it to sweep the ground in front of you for tripwires and pressure plates. You can use it to assist you in mapping by measuring the walls. You can use it to remotely open or prod chests or levers. You can probe liquids and slimes. You can use it to jam between to walls closing in on ...
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Heh, I mentioned it just in case someone did try it with a DM who knew better; it'd be an awful way to have a character die or get captured. 
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Have him in circles
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Courtney Campbell

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What is the real nature of 5th edition? What will our considerations be on our fourth or fifth campaign?

Take a look.
It takes a while to figure out what each edition is about. For example, in Basic/Expert, monster hit dice are d8, without a corresponding increase in player hit dice, causing player death to be exceptionally common. Experience is mainly given for treasure, not slaying monsters.
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Interesting, the group I'm in were starting to come to this realization too. We just saw our first counter-spell fight last week and our tactics revolved around convincing the big bad to use up their legendary auto-saves so that we could hit them with the real pain.
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YAY
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A little behind on my postings, Here's Part V, covering "Things players want to buy so that's why they are always dead broke in my games."
I'm on a roll, so I might as well keep going. Training is something players love to do. But it takes some time. I use Skills: The Middle Road for my games. 5e has similar skill training rules. In 5e you simply pay 250 gold pieces and take 250 days, in addition to your upkeep costs to gain ...
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A big round of thanks to +Richard LeBlanc, +Greg Gorgonmilk, and the community members who started on this project half a decade ago.

I have some illustrations in this book also, as well as a short entry regarding the petty god of the Quantum Ogre. (A do not miss entry on page 147!)
Expanded Petty Gods is now available  via RPGNow and Lulu  At a monolithic near-400 pages, this community project is the largest collection of divine beings ever assembled. Featuring the talents of  Jennell Jaquays, a TSR ...
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This, and the ORC initiative, is an example of principled profit.
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Part III on city procedures. Alternate title.

How to get drunk, eat a tapeworm, and sacrifice to dark lords, all in a few easy steps!
A lot of the procedures will be followed by "Roll on a random table, this table will define the characteristics of the city." That seems like a lot of work, and right now I'm telling you, don't do it. Unless the city is A) very large and reusable (such as waterdeep or baldur's gate) or B) ...
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Christopher Meid's profile photoRay Schmidt's profile photo
 
Interesting. Razor-edged books, eh? Now why would someone bother making such pages? There's a quest in that, perhaps. Excellent illustration. Where did you find it? I love that style.
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Hoard Ends. . . but where does rise begin?
There were children running around. That's not a spoiler. That's chaos and noise and kids happy to be playing with each other and slightly miffed that the adults aren't paying attention to them. My wife ran out of insulin and had to leave for an hour. This was a minimal disruption due to the ...
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Christopher Meid's profile photoA. Miles Davis's profile photoJeffro Johnson's profile photo
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So far, running Hoard has been like managing a roller coaster.

Everyone knows they're getting on the ride, so I haven't gotten much flack about that.

but, I'm also good with however they play within the box, so it's been a lot of "how can we turn this encounter to our advantage."
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Have him in circles
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