This is the hook, the RPG at the center of this. You, members of the dominant group, will retell stories about the last of these people. (When I say you, I mean the players. The characters are members of the displaced group.) It has been easy to introduce the characters, as I can tell the stories of all six children. What I'm struggling with is how to describe game mechanics. It seems jarring for this storytelling mother to say, "Now you know of my children. To tell their stories, you will need two dice, one black and one white." That is pretty ridiculous.
What would you do? I'm thinking of introducing another narrator, a member of the dominant group in the future, who could say, "We play this game to honor these defeated heroes. We tell what could have been. To do this, we take two dice..."
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