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Clemens Scott
280 followers -
Hey hey hey, pushing pixels every day.
Hey hey hey, pushing pixels every day.

280 followers
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Another #20XX  background done! This time for Flamelab, the first environment I mocked up for the game: https://plus.google.com/+ClemensScott/posts/TXZ33yXQZR2 #screenshotsaturday  
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+messhof just released a new trailer for Flywrench, showing off the new features, music and a few of the interface elements I created for the game. Enjoy!

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Hey +Stefan Srb released the +Radius Festival version of Ten Weeks today. It's a beautiful,  short experimental point & click story with a really strong narrative. Oh yeah, and it's also for free, so if you are into powerful story telling in games, check it out and give him a shoutout if you enjoy it!

Here's the link to his itch.io page: http://leafthief.itch.io/ten-weeks

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Oh hey, it turns out there's internet in the country side too, so I do get to post something for the actual #screenshotsaturday !
Here's the #process  for the arctic base environment mockup for #20XX  with a before/after view. The gif obviously hits hard on the color palette, so if you want to see the actual final mockup, click the #20XX  tag or find it here directly: https://plus.google.com/+ClemensScott/posts/WtidenmuvGv

#gamedev  
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Since I won't be around for #screenshotsaturday  this weekend, I'm posting this new environment mockup for #20XX  a bit earlier. The theme for this environment is a secret server farm/bunker/base in the arctic. #gamedev  
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Here's another animated #mockup  of the #Flywrench  interface design, this time for the planet/level selection menu. #interface   #gamedev  
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Back in February I had the privilege to work with the talented creator of #Nidhogg  +Mark Essen on his new project #Flywrench . I created most of the interface for the menus as well as the level editor. Here's an animated mockup of the main menu, establishing the minimalistic style as well as transition animations. #gamedev   #interface  
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The very first mockup for #20XX  I did back in March. #screenshotsaturday   #gamedev  
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Here's some fan art for Rain World from back in the day. It has grown so much since then! If you haven't heard of it yet, you should definitely check it out. It's a stealth survival game about a slugcat set it a hauntingly beautiful post apocalyptic world.
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Oh hey, I just found this old post of the wooden concept art boards I did for Chasing Aurora and Secrets of Raetikon. They are from around 2011 but I figured I haven't shared them much yet, so here you go. I hope you enjoy them as much as I did creating them.
Here is some of our very early concept art for Chasing Aurora.
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Chasing Aurora Concept Art (11 Fotos)
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