Hey +Stefan Srb released the +Radius Festival version of Ten Weeks today. It's a beautiful, short experimental point & click story with a really strong narrative. Oh yeah, and it's also for free, so if you are into powerful story telling in games, check it out and give him a shoutout if you enjoy it!
Since I won't be around for #screenshotsaturday this weekend, I'm posting this new environment mockup for #20XX a bit earlier. The theme for this environment is a secret server farm/bunker/base in the arctic. #gamedev
Back in February I had the privilege to work with the talented creator of #Nidhogg+Mark Essen on his new project #Flywrench . I created most of the interface for the menus as well as the level editor. Here's an animated mockup of the main menu, establishing the minimalistic style as well as transition animations. #gamedev#interface
Here's some fan art for Rain World from back in the day. It has grown so much since then! If you haven't heard of it yet, you should definitely check it out. It's a stealth survival game about a slugcat set it a hauntingly beautiful post apocalyptic world.
Absolutely! Each layer tiles horizontally and is exported as a separate file. Additionally the cloud layers have different horizontal scrolling speeds so they slowly move through the scenery covering or revealing details in the background.
Oh hey, I just found this old post of the wooden concept art boards I did for Chasing Aurora and Secrets of Raetikon. They are from around 2011 but I figured I haven't shared them much yet, so here you go. I hope you enjoy them as much as I did creating them.