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City State Entertainment
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Livestreaming event starts now! 11AM ET

Folks,

Starting at 11AM Eastern Time today, we begin our livestreaming summer of fun. Every week for the rest of the summer (subject to, of course, the usual disclaimers), we will be livestreaming every day from the studio. Our tentative schedule for next week can be found here (https://docs.google.com/spreadsheets/d/1_deLDHWM4ZRUnXvxymYFaJ1WFTsSqTbCYLM_efCiXIQ/edit?usp=sharing). This coming week, with the July 4th holiday and some scheduled vacations, the schedule isn't as chock-full of sessions as other weeks will be, of course. After all, you wouldn't want us to burn out too soon on streaming, would you? We have a whole summer yet to go!

As usual, you can find us on Twitch here: https://www.twitch.tv/citystategames.

And if you are confused about the times, you can head here: http://www.worldtimebuddy.com/?qm=1&lid=5,100,312&h=5&date=2016-7-1&sln=11-12

As always, if you cannot attend the livestream, we will make it available up on our YouTube channel here: https://www.youtube.com/user/CityStateGames, ASAP.

It's going to be a fun, interesting, and exciting summer for our Backers as we continue to close in on the launch of Beta 1. As we get closer and closer to the Beta 1 launch, we will add more design and programming sessions, as well as more livestreaming from inside the game. We will introduce you to our new team members, show you the new ability system from both player and design perspectives, take you deep into the fun of blowing stuff up, and so much more. And, even though we will have schedules for each week, expect that we will have lots of impromptu sessions/chats with and among the team, that will be streamed LIVE.

Our studio is closed for the July 4th holiday, and as per above, it will be a lighter week for us.

CU soon!

Mark
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Jay Gerlach's profile photo
 
Have safe and happy Holiday weekend to all at CSU!!
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Evening update!!

Big user story update, a team member wedding, gifting testing, tons of art, shield pics, aaand comic!

http://camelotunchained.com/v3/a-june-bride-and-groom-and-an-update-too

A June Bride and Groom and an Update Too! Folks,. Happy Thursday, all. This is a rare Thursday update, since a lot of the studio will be out of the office tomorrow, heading down south to celebrate the wedding of our very own “Demolition Man” Rob, and his fiancée, Taylor.
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Today we will be doing an livestreaming update (video + short Q&A) for our Community. This is the first of two (or three) updates that we will have this week. The video will be followed by a short Q&A. The livestream will start around 3PM EDT/7PM UTC/8PM BST.

As usual, you can find us on Twitch here: https://www.twitch.tv/citystategames

*Additional info* This is not the update that I talked about last week. The Q&A portion of the update will be focused on today's update only, please. :)-MJ**
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Evening update: Big CUBE push, muti-player CUBE build test, fun with art (Happy Friday the 13th) and good improvements to the memory footprint.

http://camelotunchained.com/v3/happy-friday-the-13th/
Happy Friday the 13th! Folks,. Happy Friday the 13th, all! It's been a really good couple of weeks here at City State Entertainment. We got a lot done, and we are pleased to end the week the way we hoped: with our next C.U.B.E. push and the first test of a multi-player C.U.B.E. build on Hatchery ...
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Evening update! Meet Dionne, see beautiful art, User stories update! 

http://camelotunchained.com/v3/afternoon-update-friday-april-15th-2016/
Afternoon Update – Friday, April 15th, 2016. Folks,. Tyler here, to tell you that it has been another productive week at CSE as our trek to Beta 1 continues. Unfortunately, Mother Nature has sent her seasonal yellow-tinted pollen plague upon us! We've had a varying tally of people in the office ...
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Streaming Schedule for the week!
https://docs.google.com/…/1hQVWeqtZYqgzIFl2ZcswMXnGsl…/edit… ‪#‎camelotunchained‬
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Michael Merrell's profile photo
 
Unveiled Newsletter is out! Summer streaming information, combat look and feel, threading tech discussion, art, updates, and more!

http://us5.campaign-archive2.com/?u=2b70fd18d895dd960141bac55&id=f5b5423037
Greetings all, and happy end of June! A really great month has passed us by, with tons of announcements, achievements, and lots of progress on Camelot Unchained™. The biggest changes in the office involve people. Next to me, Jenesee's desk no longer contains our beloved CM, as she is saying ...
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Folks,

On Friday, June 17th, we will be have a livestreaming update (video announcement + LIVE announcement + Q&A) for our Community. This is the update that I've bene talking about for the last couple of weeks. It will be preceeded by a short video, a Public Service Announcement for our Backers, from Andrew, that is certainly worth paying attention to, especially if you are interested in having a long and fun future home in Camelot Unchained. After the video, we will go LIVE and I'll talk about the separate CSE-focused announcement, which will be followed by an appropriately long Q&A. The livestream will start around 3PM EDT/7PM UTC/8PM BST.

As usual, you can find us on Twitch here: https://www.twitch.tv/citystategames

And if you are confused about the times, you can head here: http://www.worldtimebuddy.com/?qm=1&lid=5,100,14&h=5&date=2016-6-15&sln=15-16

As always, if you cannot attend the livestream, we will make it available up on our YouTube channel here: https://www.youtube.com/user/CityStateGames, ASAP.

The CSE-focused announcement, is, as I've hinted at, an important one for all of our Backers, so I hope you can join us tomorrow. It is also a very good announcement (as I've said before, it's not Beta 1) that I hope all of our Backers will enjoy. I hope you enjoy Andrew's PSA as well, as it it is something for our Backers and future players of Camelot Unchained to think about.

CU tomorrow!

Mark
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Island flora, new interns, next pass on round structures in C.U.B.E, special videos, more swords, User Stories and more!

http://camelotunchained.com/v3/size-does-matter/
Size Does Matter! Folks,. Happy Friday, all! For those of us in the United States, this is the start of a holiday weekend. We haven't left yet (though we are off Monday), and we have a lot to talk about, so let's get started. First, we had some visitors to the studio this week.
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Combat, updates, comics, build pipelines, and so much more! Unveiled #21 is out.

http://us5.campaign-archive1.com/?u=2b70fd18d895dd960141bac55&id=2d92558921
Hello again, and happy end of April to you all! What a rollercoaster of a month this has been, with progress, announcements, livestreaming, and so much more. If you haven't seen it yet, check out the Beta 1 delay update livestream with Mark and Andrew here. They also did some interviews, ...
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Evening update! New lighting system, Beta 1 progress, Glow maps, Crafting, soo much art!

http://camelotunchained.com/v3/art-imitates-life/
Art imitates life. Folks,. Happy Friday, all! As usual, we have a bunch of things to talk about in today's update. Let's get right to it! First, we are still happily crunching away on the Beta 1 build candidate for our game. We are certainly not Beta-ready yet, but we are moving along nicely, ...
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We put mor in your mmorpg
Introduction
City State Entertainment is a collaborative, passionate, and pugnacious game studio. We push the boundaries of MMORPG gaming to transmute traditional industry ideas into new worlds and experiences. Rooted in classic RPGs and tabletop gaming, our designs create the opportunity for intense competition and fun. We believe that passionate players want a sense of achievement that is hard-won and fully satisfying, not just handed to them in the quest for the elusive WoW-killer.
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