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Christopher Ruthenbeck
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Christopher Ruthenbeck

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+Paul Mitchener So you passed up a math department job in favour of one with a maths department? A wise choice 😉. 
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Christopher Ruthenbeck

Settings, Worlds, Rules  - 
 
New blog post up! Growing your character via story rather than numbers!
Since The Dresden Files RPG, Fate has had the ability to grow characters by giving more skill points and more refresh. This allows characters to advance numerically in addition to whatever in-game growth characters go through. However, sometimes there is too much importance put on numerical growth, and not enough on *character* growth—as in, growing the entire character instead of just giving more numbers.
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I like both ways of advancement. In Shadow Lords I opted to give various means to "write down" the influence of pg on the world through their common "Cabal sheet". Depending on the story you want to tell it can be anything from your mercenary and to just a group of people uniting together for a common mission. They can thus both develop local scale " traits" to represent things like TEAMWORK or FAITHFUL BUTLER or ARMORY and influence other factions and the whole setting through a couple of specialised tools (for example they can write down a "fact" about the setting adding it to the setting).
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Christopher Ruthenbeck

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OH SNAP! Breaking the mold!
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Good advice, as always.
 
Today, I talk about 8 RPG marketing mistakes you can avoid.
I feel bad for creators when I see what could be a good game get crapped on or ignored because the writer doesn’t understand how marketing text works—which to be totally fair is a very different sk...
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Some bad and good examples of marketing pitches would have been nice.
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#starWarsCloneWars  seems to be a pretty cost-effective cartoon. I mean, there is only one voice for the Republic clones and one voice for the CIS battle droids. Three total droid voices if you count the super battle droids and the tactical droids.
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As the seasons go on, there are a lot more character models and textures.  It's kind of the curse of CGI cartoons.  Rebels will develop more character models and textures as the seasons wear on as well.
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Christopher Ruthenbeck

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Ep33 is now up! www.RpgGamerDad.com - Featuring the awesome Knights Of The Night Actual Play Podcast​ comparing and contrasting Fate and World of Darkness RPGs - how they suit different playing and GMing styles. With mention of Numenera (including Scott's forthcoming Social Combat expansion) and Dungeon World.

Also, Meteor Man Versus The Giant Slug Monster (we continue our Rory's Story Cubes​ actual play). What is going on with those spooky animal-spirit-possessed desert dwellers? And who will save them from the Slug Monster. (Spoiler alert: Not Meteor Man, he gets confused and redecorates the monster's cave).
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"There's nothing we can't face…"

"…Except for bunnies."
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+Stephen Chast I have a theory... but I'll never tell!
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1k words + 2hr = #amWriting   #Shadowcraft .

Yeah, that's a bad math equation. hence the low word-count. My brain isn't firing on all cells today. But the words won't write themselves!
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Get on it, then, +William Keller! Sheesh :p
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Help a brother out!
 
I am having a monster of a time with medical issues and I am freelancing until we can stabilize my income.  I ran one waive of this and it helped me get my car back on the road after a dramatic loss of power steering, so thank you to everyone who has helped so far!

I am running a little fundraiser, and the question is what can I do for you?

I can run an RPG for you and your friends (RISUS, FAE, Fate, Bids)
I can run a one on one story game
I can walk you through a guided meditation
I can help you brainstorm game design
I can playtest your game and provide feedback.
I can be a pair of ears to vent to
I am up for suggestions, if you are looking for things other than the above.

These will be Audio via hangout.
Due to my medical issues theses sessions will be capped at two hours running length.  I can be Paid Via Paypal, and it is PWYW, suggested price is $5 an hour, or $3 an hour per person if I am hosting multiple people.  Please reply on the original post or by direct message if interested.
Paypal strathadan@gmail.com


#freelancer   #RPG   #game   #medicalissues  
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Did you have a specific one in mind?  Lady Blackbird is pretty amazing for that length.
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Christopher Ruthenbeck

Core rules and mechanics  - 
 
How does the shortened barrel attachment work?

After using a holdout blaster in the last session, I was looking at the blaster pistols and saw that the standard pistol has a slightly better crit rating, so I'm looking into getting one. But I like the concealment bonus from the holdout pistol.

I think the shortened barrel attachment could solve my problem (AoR203; EotE191). But I don't understand how it works, mechanically.

The attachment "[r]educes the difficulty of checks made to conceal this weapon by one." But concealing gear (AoR166, EotE153) says that (if someone is looking/doing a pat down) they make an opposed Perception check.
 
Meaning that the searcher is rolling Perception against my Stealth to find my shortened-barrelled blaster. So there is no check for me to conceal the weapon, and thus no difficulty to reduce. Not to mention that opposed rolls don't have a set difficulty (Simple, Easy, Average, etc) to reduce—they're based off of characteristic + skill.
 
The holdout blaster adds a Setback Die to the searcher's roll, so should the shortened barrel do that, too? Add a Difficulty Die? Upgrade the difficulty to notice the weapon?
 
Or should I just roll Stealth against their Perception, and remove a Difficulty Die? What happens if there are no Difficulty Dice to remove? For example 2 Cunning/Perception, so it's just 2 Challenge Dice?
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With opposed checks like this, I tend to favor letting my players roll dice. In this specific case, they are rolling stealth vs the perception check being made against them. Narratively, it's exactly the same thing but it allows two things to happen:

1. It empowers the player by allowing them to roll and make adjustments (such as with the blaster mod or with talents)
2. It provides the GM with the opportunity to focus on the narrative while the player handles the dice. In fact, it actually encourages more creativity from the player as well, because their dice roll allows them to have the spotlight for suggestions on what happens both positively and negatively!

Bottom line, I almost never roll checks against my players. Instead, I call for opposed checks for them to roll. So far, it's worked out really well!
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Couldn't help it!

+Shanna Germain, +Monte Cook
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Sure you can, +Christopher Ruthenbeck. It's the Cypher System. ;) 
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KAWOOSH!
 
SG-1.  The best team of avengers in any universe.  Kree!
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Aww, +Kevin Chikeles​ think of all the bones! 
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Just a guy…from the internet!
Introduction
I'm an accountant by trade, but a gamer at heart. I play all kinds of games: board games, table-top RPGs, console games, and computer games. My first love was and still  is Star Wars but I still enjoy other Sci Fi shows: Star Trek, Doctor Who, Warehouse 13, Supernatural, etc.

I love dice of all shapes and sizes, and I speak French.

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