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Christopher O'Dell
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I'm curious if anyone knows the story behind the illustration on the cover of the Player's Companion. It looks like it might be a Paladin receiving his commission, but I can't be sure and even if it is there's got to be some interesting reason why the cloaked figure is receiving (or giving?) a sword from a boy.
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It's supposed to represent the Class Creation system - the young boy represents the potential for your character to be anything you want.
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So I put this together today to see if I could strip character creation in my (heavily home-brewed) Swords & Wizardry game down to something that could be done in 5 minutes and still produce a fully playable character. I think it might be useful as a template for anyone else thinking about doing the same thing.

Comments on both the Quick Character Generation document and the character sheet (linked to in the document) are enabled. I'd really appreciate any feedback you have.
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Christopher O&#39;Dell was in a video call with 1 person. <a class='ot-hashtag' href='https://plus.google.com/s/%23hangoutsonair'>#hangoutsonair</a>David Nemati
Birds and Babies, Myth of Religious Neutrality 1: 28 June, 2013
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In which I flesh out just what happens if the local Chaotic Lord catches the party on his land.
Unless the party can show evidence they are allied with his allies or are too powerful to risk attacking, or can appeal to his self-interest, a Chaotic lord will exact a heavy toll (which may be more than the party has; this should probably vary by campaign, but 500-1000 gp per level sounds ...
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Question: How were treasure types assigned to monsters? I'm specifically curious about cut-off points between tiers inside the same broad treasure category (hoarder, raider, incidental). For example, what distinguishes monsters with treasure type B, D or H from each other? My guess is that it's Hit Dice, but I'm curious as to what exactly the cut-off points were so I can figure out treasure types to assign to S&W monsters I want to use.
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Excellent. Thanks!
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Question: Where do you go or get inspiration from when you are stocking "special" or "unique" encounters in your dungeons?
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Think of a relatively mundane thing, something you read or seen or heard of, whatever. Then twist till it's awesome.

I especially love weird in-jokes (like the Tomb of Metal in ASE2-3).
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Christopher O'Dell

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Christopher O&#39;Dell was in a video call with 1 person. <a class='ot-hashtag' href='https://plus.google.com/s/%23hangoutsonair'>#hangoutsonair</a>David Nemati
Birds & Babies 3: Roy Clouser's The Myth of Religious Neutrality
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Christopher O&#39;Dell was in a video call with 1 person. <a class='ot-hashtag' href='https://plus.google.com/s/%23hangoutsonair'>#hangoutsonair</a>David Nemati
Birds and Babies 2: The Myth of Religious Neutrality
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In which I flesh out what happens if the a Chaotic Lord catches the party on his land.
Unless the party can show evidence they are allied with his allies or are too powerful to risk attacking, or can appeal to his self-interest, a Chaotic lord will exact a heavy toll (which may be more than the party has; this should probably vary by campaign, but 500-1000 gp per level sounds ...
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My response to the question as DM: "Does that mean you're doing so? Otherwise, you have no way to find out." >:-D
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Maybe something to take into consideration for the Dwimmermount book.
The ACKS books is nicely laid out. However, the binding is terrible. It is glued (like a perfect binding), not sewn, despite having a hard cover. My copy has never seen play or a game table, and I hav...
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Question: Where do you go or get inspiration from when you are stocking "special" or "unique" encounters in your dungeons?
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Drugs. 
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So, in both the lists of prismatic walls in Arduin I and Arduin V there's the Green and Yellow (or Greenish Yellow) wall which works against everything related to dragons. Dragons can't physically pass it, their breath weapons are blocked and even their magic cannot pass the wall. The only way that a dragon can destroy this wall is to cast a "Trigger" spell at it, and that's the rub. Both the entries for this wall in Arduin I and Arduin V reference the Trigger spell, but don't explain it. Arduin I references it in a footnote as "the aforementioned trigger spell," but I can't find where it's previously mentioned; considering that this is the Arduin Grimoire, it's conceivable that this is just talking about the entry of "Trigger spells" (is the plural a typo? it's the only time I think I've seen it plural) in the chart that it references, or that Hargrave forgot to flesh this out, but I'm hoping not, and it's also Hargrave's style to totally explain himself, just in a place you wouldn't expect, like he does with "competence." I've tried looking around and reading anything that seems like it might be relevant, but I haven't seen anything about trigger spells. I realize this is an obscure question but does anyone know anything about this?
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No problem! Ask any questions that might be bothering you or you have been curious about.
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Known to many simply as Staples