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Christopher K. Liew
70 followers -
Aspiring writer and Physics undergrad. Dabbler extraordinaire.
Aspiring writer and Physics undergrad. Dabbler extraordinaire.

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Hey everyone,

Was hoping to get some advice - have any of you run one-shots in NP before? Or have advice on them generally? I've never had to worry about keeping it short before. Will be running one on Saturday and am trying to work out what story hooks to go wtih.

I have some great setting notes on Rho which are dusty and unused which I hope to put into play. My players will not have played Fate-based games before, they're coming from D&D 4e. Currently have vague ideas about them being relatively normal people in a service job with secret hobbies which come in use e.g. part time archivist, moonlighting as a drug smuggler, etc. which will come in handy.

If it sounds vague that's 'cause it is currently :p got today and tomorrow to sharpen things up and I'm quite excited!

Hello everyone!

Wondering if I could get some advice? I've suddenly been asked to run a couple of one-shots this saturday and next saturday. I have GMed (but quite a while ago!) but I've never attempted running a one-shot. Currently thinking either Nova Praxis sci-fi setting (run before, most familiar), The Secrets of Cats (played but not run) or Spirit of the Century (only read, neither played nor run). Currently inclined towards NP due to familiarity and existing notes, but haven't ruled out the others. Will probably run two separate one-shots as only half of them will be the same between weeks.

Basically my questions boil down to:
 - any tips for rusty GMs (also anything important to remember) to get back into the swing of things?
 - any tips on running a one-shot as opposed to a longer campaign?
 - none of the players will have played Fate before, only D&D 4e. Any common pitfalls I should keep an eye out for/tips to help ease them into it?

Thanks =^.^=

Hmm question for you all:
I'm re-familiarising myself with the rules before I next GM at some point in the next couple of weeks. I was wondering how best to deal with many things happening at once, when fighting is involved.

Some examples could be: in a car chase and needing to fire a gun out of the window; trying to finish a ritual while under fire; or trying to chase that damn cat with the key round its neck while it runs blithely through the killzone...

Essentially, Core seems to draw a very rigid line between conflict and other skill tests (unless I'm drawing the wrong conclusions). How would you resolve situations like these?

I tried out a Secrets of Cats one shot a couple of days ago and thought it was fantastic! Here is my character (from memory):

Given Name: Fluffy Star (based on a real cat I know XD)
Chosen Name: Crowley

A cat with fur like an oil slick and startling, deep purple eyes.

High Concept: Ineffable Seeker & Wandering Sage
Trouble: Lost in the Mysteries of the world
Burden: The Unknowing Seer/Wannabe Alchemist (he wants to be an occultist but doesn't even realise he has second sight)
True Name: The Amethyst Eye
Free Aspect: "I was Aleister Crowley in a past life!"

Top skills are Notice, then Seeking and Lore

Magical Stunts:
 - Psychometry
 - Prognostication
     - Waking Dreamer (can enter a trance to prognosticate while awake)

Non-magical Stunts:
 - Literate
 - Preternatural Awareness
 - Many Lives

Ok so I'm returning to running a Fate-based game called Nova Praxis after a hiatus from RPGs due to life. Had a question for the community concerning Campaign Aspects.

Right, so some people like to fractal the entire story arc to have aspects, and I quite liked this idea and did it with mine. I've called them "Universal Aspects" and here are the couple I have (I don't want more than 3 or 4 at any one time):

 - Widespread shock after the Rho bombings (FYI terrorist attack on servers/backups which "killed" ~14000 human minds)

 - Increasing tension between Transhumans and Purists (FYI Transhumans alter the body genetically or cybernetically to 'improve' it, Purists are against this)

So, I was wondering what people thought about the cost of using these aspects. Should they cost a FP to invoke/compel like any other? Or are they so pervasive in the surroundings that they should be able to be used for free (called 'persistent aspects' in an alternative fate-based system)?

I'm not familiar enough with the FP economy to know what to do with them :3 what do you all think?

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=^·^= love this! 
Snorlax will never get wet :-P in the rain
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Hey, I have a question for you guys.

So a while ago I created an NPC, but at the time I created him a) I didn't think he was going to appear for quite a while and b) I didn't know all of the rules for CISTs and savant programs. Here's a quick outline of what he's like:

Name: Jiao Tu
House Jinzhan, Pure
Under employ of [redacted] (my players may read this :P)
Jiao Tu is crippled but showed remarkable talent when in virtuality; he is now a high level CIST operative. Being from a notable background in House Jinzhan, he is not apotheosized but his neural link is more directly implanted. When in virtuality, his body looks like himself but without his physical health issues.

Aspects:
 - Wired into the mainframe
 - Loyal to the cause
 - Ghost in the machine
 - "Why do I have to be anchored to this flesh?"
 - "I don't care what they say, THIS is my true body."

Physical skills:
   Athletics: 0 in Re; 3 in VR
   Endurance: 1 in Re, 3 in VR
   Perception: 2 in Re, 4 in VR

Gear:
 - (CIST) Egressor Gauntlets

So this is where the problem is. Jiao Tu was designed around the idea of having a CIST which appeared as a pair of gloves when in virtuality. These would be able to 'portal' around, effectively allowing him to punch at range or reach for something across the room. With more difficulty, he can create doors in this way, too.

I'm currently wondering how to make this work mechanics-wise, as the CIST rules are much more limiting than I thought they were. I think my best bet is to create a stunt or set of stunts, but I am not confident at creating these from scratch. What do you guys think?

Hey everyone, thought I'd take a break from physics to share with you some of the ideas I've had about NP settings for my campaign. The books are relatively open to interpretation where the cities are concerned, which was great fun to work on. Criticism is very welcome, as are responses with your own ideas! A quick note: I currently feel I have my understanding of Cipriani and Dalianis back-to-front, and I have not yet adjusted my ideas for those Houses accordingly.

Tonight, Olympus, which I gave the following aspects:

 - The centre of Human civilisation and culture
 - Fortress ready for siege
 - The protests are heating up (Transhuman/Purist)

After seeing the latest art teaser, I might alter the description of the Wards as I had initially imagined them in general to be much 'rounder'. I imagined the Wards to be separate arcologies spaced out around Olympus Mons: a small, central one at the peak, a ring-shaped one surrounding this, and six outer Wards (known collectively as the Corona) with each House having a majority stake in one of these.

Daedalus: the central Olympian ward and the smallest. (After reading Machinations I may change the name of this one to prevent possibility of confusion later down the line.) It's main focal point is the beanstalk which connects the peak of Olympus Mons with the orbiting city of Helios. Daedalus is the narrowest and tallest arcology of the Olympian wards. The headquarters of Icarus Haulage are based here. Known for being Olympus' walled garden, the inside is both very green and full of high reputation pleasures. Being a place of high Rep, it is naturally also the economic centre of civilisation, with InterRep and many Rep-tracking companies being based here.

Rostra: the largest of the wards, a veritable fortress with a large portion situated underground, slicing beneath the mountain peak in a series of wide bore tunnels. Instead of the domes of the other wards, Rostra's above ground portion is encased in a thickened, shielded ring of transplasmidium. The seat of government is located here. Security is very high, with large amounts of automatic defence systems as well as several brigades (or whatever they call them) of the Legion being stationed here at all times, with reinforcements available from Deimos at short notice. Rostra has a penchant for history, high culture and breathtaking neo-Roman architecture. The majority of the tunnel system is filled with military and emergency supplies in case of crisis, with many redundancies and countermeasures in place. Civilian life is generally restricted to the massive ring, which is above ground and alone is larger than any of the other wards, despite having but a single level. Service staff tend to live in homes carved out of the walls underground at the outer edge of the ward, known as the Rim/Brim/Fringe/still coming up with a name.

Seneca: House Silva's Olympian ward. The bleeding edge of Transhuman fashion, and also a menagerie of engineered and revived animals that show off the skills of their genetic artisans. The ward looks organic to the point of feeling as though it were grown, with three clear floors: the Habitat (a nature reserve covering the entire ground surface), the Hanging Gardens and the Canopy.

Cicero: Cipriani's Olympian ward and showroom. The newest and most high reputation products can be seen galore here, but the city itself is quite exclusive about who can enter, unlike other wards. You must be a Cipriani citizen of Rep (?) or higher, or be vouched for by someone who is to gain entry. Infinity Squared have their head office here, a negotiation worked out between the energy trinity to all of their benefits (Specular Spread prefer to stay on mercury close to their production lines and Apex in the glitzier Rho, for easy transport of reactors to Ansari Station). Even within Cicero, there is a definite hierarchy, with the top floor only open to those of Rep 9 or higher. (I added Apex as an energy company as I prefer groups of three; each has their own specialty in my notes.) I have not thought as much about the look of Cicero in comparison to some of the other Wards as yet.

Plutarch: Tsarya's Olympian ward. The starting line of the Corona cross country championship, or C⁴, as well as other racing events. Although Rostra is the historical centre in terms of museums and events, Plutarch is full of nostalgia for old Earth. The architecture here is fiercely reminiscent of pre-singularity Earth and the conservative values of Tsaryan Martians reflect this. Each of the three floors has a different blend of architecture, from American to European to Eastern to Mediterranean and more.

Aurelius: Dalianis' ward, and the marketplace of Olympus. If you want it, it can be found here; if you don't, someone will take it off your hands. Instead of having clear floors, the arcology has a series of half floors and mezzanines which fit together like an intricate jigsaw puzzle. It is known as the Maze by locals and disorientated tourists for this reason. The Greater Works of the Baronies are run through the aristocracy, who work out of the Courtyards. These bubbles of pristine beauty and efficiency permeate throughout Aurelius.

Lucretius: Jinzhan's Olympian ward. As expected of House Jinzhan, the finest cuisine in civilisation can be found here. However, as the House has become increasingly isolationist, so has its ward become more of an empty home. The pristine city has been getting quieter, and kept as more of a hotel for Jinzhan diplomats visiting from Shouye rather than the intended city. The ward was built using Vulcan swarms and so is mostly coloured red from the surrounding iron-rich rocks. It has beautiful symmetries in its construction, which spirals upwards in a triple helix to a point at the peak of the dome, dotted with terraces, slopes and vertical transports.

Epictetus: Kiimura's Olympian ward. A technological marvel, Epictetus is a showcase of the best House Kiimura has to offer. Citizens who live here often have tailored or modified cybersleeves and the latest software to keep them seamlessly integrated with the extranet. Instead of standard floors like the other arcologies, the dome is merely a frame upon which different buildings are hung, and can move. Newcomers without experience or usage of augmented reality can find it extremely difficult to navigate here. The only stationary area is at the heart of the arcology, a Zen garden around which all else orbits. (Name to be decided.) Although Epictetus has a higher Transhuman population than anywhere else in Olympus ( closely followed by Seneca) the widespread Astralist religion has kept the majority of recent protest movements from turning violent.



A long post, I know, but I hope some of you find it interesting! What are your versions of Mars like?

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Haha I see this one is making the rounds again :p
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