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31 Days

A couple of important bits of news.

Firstly at the end of May (the 31st) is my birthday when I will be 44 years old. To celebrate I will be having a big sale where everything is price in accordance to my age. There will be some bargins to be had, especially for Lifetime Memberships.

Secondly, in light of our poor 6d6 Shootouts sale, I've spent the last few days thinking about where the business is going, what we are selling and how we are selling it. I have some major changes in mind which we will be rolling out during May / June.

The main thrust of these changes will be to put the open, communal nature of 6d6 front & centre. We are not organised like other RPG companies, we don't make games like other companies, we shouldn't sell our games like other RPG companies.

More details once I've got all the details planned.
Andrew Coles's profile photoRyan Shelton's profile photoChris Tregenza's profile photoMark Hassman's profile photo
Have you thought about putting the pdf out for free to try and get exposure then trying to use that exposure as a platform for a Kickstarter launch? I'm a shallow kind of a chap but if I'm to be tempted to spend £25 on a couple of hundred cards those cards need to look pretty good. The cover (possibly not the right term) artwork with the guy hanging out of the stagecoach is wonderful but the cards themselves look like an early playtest set. Something like Kickstarter would let you see if there's enough interest for a more expensive-to-produce version (although I'm sure you've already considered all of this already.) I'm rooting for you because you're really putting the time and effort into this and it would be great to see you succeed but I just haven't seen anything that makes me want to part with the asking price at the moment. I know you can't complete on production vales with AEG or FFG and that's fair enough and if I'm buying a small press game I don't expect anything like that but for me at least your product needs to be physically appealing on some level. Like I say, I'm shallow like that:)

I'm sorry if this comes across as harsh - please feel free to delete the comment.
It is not harsh and certainly won't be deleted.

Yes you are being shallow, but you are not the only one. It is interesting that so many gamers will claim that good game play is critical but when it comes to the crunch, what matters is whether it has a pretty picture on it.

Oddly, many of the same gamers will are quite happy using character sheets in RPGs that are just plain sheets of paper.

I'm not a fan of Kickstarter. It has more to do with herd mentality and slick videos than creating a good product.

The current set / pdfs are effectively our kick-starter. If it is a genuinely good game, early adopters will play & buy because its a good game. That will generate the revenue and the customer base needed to fund a bunch of pretty pictures.

I know it is frighteningly old school to think that the way to grow a business is slowly over time rather than planning on winning the Kickstarter lottery, but that's the way I roll.
+Chris Tregenza I have so much respect for what you just said. I think Kickstarter has a valid place and does some wonderful things, but I also think it gets abused a lot by people looking for a payday before they've really put in the work to justify that level of funding.

Kudos to you for trying to build your business organically!
Thanks +John Ward . You are spot on. There are things which Kickstarter is exactly the right tool for the job, and I don't rule out using it in the future for exactly the right project. But it is no substitution for a proper business plan.
Oh no, that's not right at all - I won't buy a game because it's got a pretty picture on it. I'll consider buying a game after I've read multiple reviews, know that it fits with what I like, that plays well and that I believe that I can get other people to play with me. Then what it looks like will come into play. If Shootouts was the only good card game available and I chose to but something else just because it had high production values then I really would be shallow. If I assume that your game is one of the best card-based games on the market then you're still in competition with the likes of Thunderstone, Dominion, Agricola and Magic.

I don't think equating Kickstarter to a lottery works. There's a bit of a bubble at the moment and that distorts its real use. If your product is solid and there's a market for it then what's the difference between raising money there and getting a bank loan or spending your own money to get a business going? You wrote at length previously about this being the year that 6d6 makes a profit so I assume this isn't a pure labour of love (not that there's anything wrong with that at all.)
You, me, Genghis Khan. Clint Eastwood, Walt Whitman. All May 31st birthdays.
So you're not that shallow then :)

Kickstarter is definitely a bubble and I think once the bubble has burst, it will be a much better tool. Less crap, more companies with the ability to deliver the goods.
Sorry to hear sales have been sub-par. I'm rooting for 6d6 because I love the open nature and approach to the business. Also, happy birthday in advance [if I don't mention it now, I'll forget. 30 more days is a long time].

That said, even though I purchased a lifetime membership around the first of the year, I have yet to play any variant of the system. Why? I'm lazy and time is limited. Those two aspects translate into not making time to prepare the cards, which is neither difficult nor expensive. However, it is tedious.

Personally, I'd be far more likely to play if I could buy printed cards, ready to roll. In fact one of my first thoughts about the game was 'Crap, I have to make cards.' When it comes to gaming materials, I like physical products. Especially when the game requires physical elements to be present.

Additionally, the majority of my gaming is now done online. 6d6 doesn't translate well to an online, electronic game. Sure, it could be done but would require comprehensive knowledge of the game without being able to see the physical representation.

I realize physical deck production is expensive but I believe its a major hole in product offerings thus far [unless I missed something]. Further more, online gaming is going to increase in popularity (IMO). Wouldn't it be cool to have the cards in electronic format and playable in specialized app? Okay, that's even more expensive and time consuming.

Neither of those may fit your ongoing product model. Still, I just wanted to let you know my personal experience and thought process. It may or may not mirror others.

Best of luck, Chris. Stick with it.
THanks +Mark Hassman , your support (financial and moral) is greatly appreciated.

Your situation is one that is not unique. Being a card based game, the extra cost (monetary / time / effort) of producing the cards is a real factor and one we have been conscious of since the beginning. Solving it and getting people like you playing the game is vital.

In the past I've tried to focus on 6d6 producing physical card sets so that you can buy the card easily, without the time issue of making the cards themselves. This has proven harder than anticipated because of number of potential cards and the cost of short professional grade print runs.

In line with some other developments (more news in the next couple of hours) we are looking at producing our own range of print-your-own card stock. Pre-perforated blank sheets of cards that can be home printed and the cards just popped out. This vastly reduces the time and cost needed to make the game.

Online or app based games is something we have been interested in since day. A long term aim is to have all the players around the table using iPads (or similar) to manage their decks. 6d6 Online, is the basis for future developments in this area, with the cards nicely encoded in an easy machine readable form. What we lack is the skills and time (particularly the time) to develop the online gaming side.

If you, or anyone reading this, would like to get involved in a project to make a purely electronic 6d6 game, please get in touch.

Many thanks for taking the time to give us your honest feedback. It is is very useful.
While I'd love to give it a whirl, I don't have the time or the expertise to produce an app variant. It would be a fun and cool project but for now I cannot commit to it. If that changes in the future, I'll let you know.
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