Ever played with +Xamarin?
Well, check this out even if you haven't. I just finished downloading the free, starter edition. I thought I'd see what it was all about. If it's any good maybe I could use it for business apps and stuff. So...
I opened it.
I selected New Project.
It defaulted to Cross Platform, so I did that.
I opened the project, and saw the device selection.
I hooked up my iPad 3.
I pointed it at my device as the build target.
I hit Run.
Xamarin Studio tells me the project is too big for starter and I need to sign up for a paying subscription.
I did not write one single, line of code
and I can't build the default project because the default project requires a paid subscription.
I just wanted to see Xamarin it in action and I can't even do that. Upon reflection, I seem to remember downloading the trial before and it not working or some such several months ago.
I think I'll dust this off and tinker with it some other time (again).
I'm a bit wary of giving them a $2000 a year based upon initial impression. I'll just have to spend more time with it to see if it actually works as advertised.
It's a valuable lesson for me though, if I'm ever in the position of offering something like this. Maybe a "starter kitchen sink" project would be a good idea? Maybe a list of projects that CAN
be opened by the product and built?
I tried an iOS project, the "Metal Game" that came with it, too. Guess what? I can't build that either.
At this point, I'm failing to see the value in the starter edition. Well, the value in it for me, anyway. They got my email; and this public post. Which hopefully is of value to someone. :)#fail