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Chris Hildenbrand
Attends Gymnasium An der Stenner, Iserlohn
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Chris Hildenbrand

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A quick tutorial revamp of circular clouds tutorial for Affinity Designer by Serif.
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Chris Hildenbrand

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A quick tutorial on simple clouds using circles in Inkscape.
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A trip down memory lane... I got the packaged version of a game I worked on some 10 years ago with the mail today... a nice surprise.
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The next part of the 'Inkscape basics' video tutorials - this time it's all about the square tool. The video explains the use of simple shapes, rotation, skewing and deformation to create more complex game art elements.
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The votes are in and the next tutorials will be on special effects in Inkscape and animation in Spriter. 

A happy, sunny and peaceful Easter!
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The next video on seamless tiles in Inkscape is up: creating dirt tiles and transitional pieces
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Chris Hildenbrand

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I finally found time to give the beta version of Affinity Designer for Windows a quick spin and am quite impressed with the tool.
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I used this tool since one year (Mac). And I love it. 
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I started on the requested tutorials on 2D special effects. Part 1 covers motion trails using Inkscape.
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It's been a while since the last tutorial but I am still around and will continue... as soon as I got the zombie off my back.
It's been a while since the last post and I have been working on new tutorials but the going is slow... really slow at the moment. One of the reasons is a new medication I am trying to help me fight the pains and aches (after...
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Well Wishes for a healthy strong Chris
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I recorded the first 2dgameartguru.com tutorial 'inkscape basics using the circle tool' as a video tutorial.
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The fourth and final [for now] video on seamless tiles. This one is covering the exporting from inkscape to bitmap, trimming and scaling in gimp and testing the tiles in a tile map editor.
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Let me know what you want. I would like to get your suggestions for the upcoming tutorials. 
What should be covered in the next tutorial? I just finished recording two more tutorials on the seamless tiles. I covered the dirt and transition in one and exporting and integration into your game in the second one. Th...
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It would be possible to emulate pixelart,,, but it kind if defeats the purpose of the tool. You use vectors to make things scalable, smooth lines and allow easier creation and change of elements. 

You can either work in vectors and then export the result to bitmaps and work them over to be more pixel art (reduce the amount colours, remove antialising (something that can be done in the scaling down with some touchups) and paint over to clear things that got lost in the process. I had to do it ýears ago for a large client - they wanted to see the designs in high resolution to approve before they were integrated at approx. 64x64 pixels in the game. 

Alternatively you can build squares in inkscape, set them at a size of e.g. 10x10 px and set the the key movement in the preferences to the same numbers and then place these square like pixels. Duplicating, colouring and moving with the key board to align them prefectly next to each other. It's more like laying out a mosaic. I haven't tried it... but it might be an interesting and relaxing approach (when you have time, good music and a glass of wine to go with it :) ).
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In his circles
182 people
Have him in circles
2,425 people
Ivan Illarionov's profile photo
Muhammad Zia Shahid's profile photo
Matthew Randall's profile photo
Danilo Lira de Lima's profile photo
tahir iqbal's profile photo
Kotchaphan Srikaew's profile photo
Balasubramanian Vaidyalingam's profile photo
GDquest's profile photo
Myoungwon Kim's profile photo
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Education
  • Gymnasium An der Stenner, Iserlohn
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