Gamasutra: Dan Felder's Blog - Design 101: The Structure of Fun
Welcome! Welcome back to Design 101. Last time we talked about one of the most controversial topics in game design, Complexity vs. Depth. If
Was Sir-Tech’s Wizardry A Rip-Off of Oubliette? | The Matt Chat Blog
I was writing a chapter about one of my favorite silver-age CRPGs, Wizardry: Proving Grounds of the Mad Overlord today. It's been awhile sin
Unity Networking in Super Dungeon Bros – Unity Blog
The first phase of our plan to create a networking solution that allows Unity developers to build mu...
Announcing UNET – New Unity Multiplayer Technology – Unity Blog
A few weeks ago, at our Unite Asia conferences, we announced that we are developing new multiplayer ...
Review: "The Tomb of Gardag the Strange" by Shane Ward
The Tomb of Gardag the Strange is a recently published Pay What You Want module for four to six third level characters. Shane Ward (3 Toadst
Mike Capps Joins Unity as Internal Advisor – Unity Blog
I’m very excited to announce that Dr. Mike Capps will be joining Unity Technologies as an advisor to...
2D Snake Clone Game Demo - Unity3D | Coffee Break Codes
Use arrow keys to control character. Tutorial Page ©Coffee Break Codes – 2D Snake Game Demo – Unity3D
Gamasutra: Benedikt S. Vogler's Blog - Implementing an Open World Isomet...
In the last years I have been developing a game engine called Wurfel Engine. A big part of the following is an excerpt of this paper (in Ger
Messy Alpha Problem - White around edges - Unity Answers
I am getting a white line around the visible part of some pngs I am using. I have tried several different shaders but the white artifacts do
Our System Is So Broken, Almost No Patented Discoveries Ever Get Used | ...
The unspoken reality is that the U.S. patent system creates a market so constricted by high transaction costs and legal risks that it exclud
Gamasutra: Fabian Fischer's Blog - Criteria for Strategy Game Design
In the context of this article, strategy games are defined as “contests of decision-making” and therefore a very specific form of interactiv
Seduction of the Stupid?: Some Thoughts on GamerGate | The Matt Chat Blog
Back in 1954, a psychiatric whistle blower named Fredric Wertham published a book called Seduction of the Innocent, which made all sorts of
How Gravity Explains Why Time Never Runs Backward | WIRED
We can’t avoid the passing of time, even at the DMV, where time seems to come to a standstill. And daylight savings notwithstanding, time al