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Chris Clark
Attended University of Calgary
Lives in Sooke, BC
634 followers|175,640 views
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Chris Clark

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Oculus just hired Abrash! :D
The Path to the Metaverse I'm tremendously excited to join Oculus, and when I think back, it's astonishing how unlikely the path to this moment is. I've told most of the parts of this story before, but never all together, and the narrative, now spanning twenty years, just keeps getting more remarkable.   Image credit Steve Grever, PC Perspective Palmer, Michael, and John @ QuakeCon 2012 Sometime in 1993 or 1994, I read Snow Crash, and for the fir...
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Chris Clark

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I should clean out my wallet more often.
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I found mine this past weekend too. Guess I don't need that one anymore.
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Whoops.
 
For the programming challenge Chris and myself started, we are making an endless runner with mario like aspects.   Because we have limited time we've selected Kenny's art assets as our graphical base and have started the coding.

Earlier today we had our little guy up and about.   Running and jumping like he should.   Chris is ironing out some of the physics and movement code while I'm currently working on some of the art to supplement Kenny's and trying to find a decent song for the project.   Even with an extended grocery run I think we've made some decent progress today.

A quick and fun clip of our first bug:
http://youtu.be/JwDTQIC9W3Y

http://ginik.ca/2014/03/he-fell-down/

#gamedev   #unity3d  
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Chris Clark

Try my finished game!  - 
 
I wanted to play Threes, but I don't own any iOS devices.  So I made Trip! I started and finished it over the past two weeks.  If Fives had been released to the Play Store earlier, Trip wouldn't exist.  I built it for myself but if I get enough ad revenue from it for a few coffees, I'll be happy. :)

It's as skeuomorphic as they come, the playing card numbers are modeled after the history of computer graphics and platformers.  And the entire UI exists on a giant cork-board. ;)
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Yes, yes, yes!  Prepare for Descent. :D
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Chris Clark

"Check out my app!"  - 
 
I’ve just released Trip, my (shameless?) Threes clone for Android. I legitimately wanted to play Threes, but I don’t own any iOS devices.  I could not find any clones on the Play Store at the time so I wrote it myself. It started as a project just for myself to play, but it got out of hand. :D  I guess I just can’t stop myself from making games.  Since then, there has been another Threes clone released called Fives, you should check that out too.

I believe Trip has some fun/unique graphics. It's definitely as skeuomorphic as they come, based on cork-boards and the history of computer graphics.

For those of you who don’t know it, it’s a simple puzzle game.  You combine ones and twos by sliding the playing field so that they push against the edge. Any higher number will only combine with itself, threes with threes, sixes with sixes and so forth.

It’s quite easy to pick up and learn, but hard to master.

It’s free with ads on the Play Store.  There is an optional, one-time, permanent in-app payment of $1 if you’d like to remove the ads.

Have fun!
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Good luck.  I don't expect to stay at the top forever.  People rocketed past my high score on my Jezzball clone almost immediately.
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Chris Clark

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Day Four Update

Chris and I have been making some serious progress, but have held back posting an update video as most things were happening behind the scenes and wouldn’t have been that interesting.

First big change….we have a name.   IDKR.  Simple, easy and means something to us, but likely nobody else.   

This project so far has been an amazing experience for me.   In a very short period of time Chris has been able to help me get up to speed on all the nuances of Unity, and starting to get a base handle on some C#.   At the beginning I did feel somewhat overwhelmed and cautious to dive into the code and start creating things, but at this point Chris has his areas and with less and less guidance I’m able to focus on my side of the project.   It’s been a blast so far.   

The original goal was a 1 week project.   We’re looking at a 2 week deadline to launch now.   Even a basic game we just wouldn’t be able to release something decent within a week, and instead of forcing and rushing, we are going to enjoy it and do something we are proud of.  

The basic premise is there is a devastatingly large bullet being fired towards your Kingdom, and you are racing to outpace it to warn your fellow citizens.   Enemies slow you down, and if the bullet passes you or hits you, game over man.   

Here is our latest progress video.

#unity3d  #onegameamonth #gamedev  
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Finally have something to show on our one-week game challenge.  We have sprite animation, jumping, sound effects and music.  The level is also randomly generated, but has little variety at the moment.

#gamedev   #onegameamonth   #unity3d  
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My latest high score on Trip. I broke 10,000 once, but I can't SRM to do it again.
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Chris Clark

"Check out my app!"  - 
 
Released a bunch of bug fixes for my shameless Threes clone, Trip.

https://play.google.com/store/apps/details?id=ca.ginik.trip

The high score photos will be the correct size on all resolutions now, sound and music settings are saved, and you can back out of the score animations without causing any troubles.

If this is way too skeuomorhpic for you, try Fives instead.  It's also a great game and if it had been out before I was mostly done on Trip, Trip wouldn't exist.
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Have him in circles
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Education
  • University of Calgary
    Computer Science, 2000 - 2005
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Male
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Web Developer / Game Developer
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Currently
Sooke, BC
Previously
Calgary, AB - Langley, BC - Sherwood Park, AB - China
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