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Catlike Coding
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You don't have to leave the rendering of deferred lights up to Unity. You can do it yourself.

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Let's find a path across our hex map.

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Let's add some atmosphere to our scenes!

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Let's compute some distances!

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Let's fill some G-buffers!

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Now you can use textures to paint your map!

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Semitransparent surfaces want to cast shadows too.

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Now we can work with multiple maps of various sizes.

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What about we render only some parts of our surfaces, for a change?

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Wouldn't it be nice to be able to save all those beautiful maps that you made? Well, now you can!
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