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Catlike Coding
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It's time to take control of the rendering process!
Custom Pipeline
Custom Pipeline
catlikecoding.com
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With a little work, we can keep track of more complex game state.
More Game State
More Game State
catlikecoding.com
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Water becomes real with refraction, even if it is fake.
Looking Through Water
Looking Through Water
catlikecoding.com
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We can now use little shapes to make bigger shapes!
Spawn Zones
Spawn Zones
catlikecoding.com
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Create Gerstner waves by displacing vertices.
Waves
Waves
catlikecoding.com
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It's time to cut our project into multiple scenes.
Multiple Scenes
Multiple Scenes
catlikecoding.com
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Move a texture along with the flow, no matter where it goes.
Directional Flow
Directional Flow
catlikecoding.com
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Instead of just destroying unwanted objects, let's recycle them!
Reusing Objects
Reusing Objects
catlikecoding.com
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Stretch and squash a texture, to make it flow!
Texture Distortion
Texture Distortion
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Adding support for varying shapes, materials, and colors to our game, while remaining backwards compatible.
Object Variety
Object Variety
catlikecoding.com
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