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Catlike Coding
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Semitransparent surfaces want to cast shadows too.

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Now we can work with multiple maps of various sizes.

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What about we render only some parts of our surfaces, for a change?

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Wouldn't it be nice to be able to save all those beautiful maps that you made? Well, now you can!

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We should really make more complex materials. And support multi-material editing too.

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It's time for more terrain features! Wall towers, and bridges, and huge things!

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Once we no longer limit ourselves to uniform properties, complex materials emerge!

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You can now keep your territory safe, with a wall!

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Self-reflection is important, also for Unity objects.

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The buildings and trees are at war, while the farmland is caught in the middle!
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