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Castle Game Engine
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Open-source 3D and 2D game engine that supports many data formats and graphic effects
Open-source 3D and 2D game engine that supports many data formats and graphic effects

131 followers
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ClipPlane allows you to define custom clipping planes. See our documentation of nodes, X3D documentation of ClipPlane, and a simple demo or very complicated demo. Remember that this node can be specified in an X3D file (which you can open using e.g.…
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New class TCastleScreenEffects offers easier, and at the same time more flexible API to control screen effects. It has a simple AddScreenEffect method that takes X3D node graph with TScreenEffectNode. New demo showing screen effects is in…

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New class TCastleScreenEffects offers easier, and at the same time more flexible API to control screen effects. It has a simple AddScreenEffect method that takes X3D node graph with TScreenEffectNode. New demo showing screen effects is in…
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Eugene Loza implemented basic Minecraft mechanics as a Castle Game Engine demo! You can build with right-click or dig with left-click. The complete (clean and simple) source code is available on https://gitlab.com/EugeneLoza/CastleCraft . See the movie:

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Eugene Loza implemented basic Minecraft mechanics as a Castle Game Engine demo! You can build with right-click or dig with left-click. The complete (clean and simple) source code is available on https://gitlab.com/EugeneLoza/CastleCraft . See the movie:
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More progress implementing "easy mirrors on flat surfaces" in Castle Game Engine. The details are in the news: https://castle-engine.io/wp/2018/06/16/easy-mirrors-on-flat-surfaces-more-progress/ .

The implementation is quite optimal and flexible now. Recursive mirrors work, as well as mixing mirror texture with material and other textures. The mirrors can be applied over any more-or-less planar shape (doesn't have to be quad).

This feature was implemented thanks to the support on Patreon: https://www.patreon.com/castleengine . Thank you for supporting me!

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More progress implementing "easy mirrors on flat surfaces" in Castle Game Engine. The details are in the news: https://castle-engine.io/wp/2018/06/16/easy-mirrors-on-flat-surfaces-more-progress/ .

The implementation is quite optimal and flexible now. Recursive mirrors work, as well as mixing mirror texture with material and other textures. The mirrors can be applied over any more-or-less planar shape (doesn't have to be quad).

This feature was implemented thanks to the support on Patreon: https://www.patreon.com/castleengine . Thank you for supporting me!
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Mirrors on flat 3D objects that work “out of the box”! More information how to use this soon:) https://www.youtube.com/watch?v=eqBIyw_I4t4
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Mirrors on flat 3D objects that work “out of the box”! More information how to use this soon:) https://www.youtube.com/watch?v=eqBIyw_I4t4

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We proudly present a new trailer for our game “The Unholy Society”:

https://youtu.be/4bK1mLFRLJY

It’s all in-game footage, everything is done using Castle Game Engine. Most of the graphics is done in Spine, and rendered and animated using TCastle2DScene (see more info about using…
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