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Castle Game Engine
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Open-source 3D and 2D game engine that supports many data formats and graphic effects
Open-source 3D and 2D game engine that supports many data formats and graphic effects

112 followers
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We're happy to announce Castle Game Engine 6.0.2 release! https://castle-engine.sourceforge.io/wp/2017/03/22/castle-game-engine-6-0-2-release/

A couple of small new features and bugfixes:)

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We have just released view3dscene 3.16.1. This is a bugfix release for an important bug that slipped in view3dscene 3.16.0 (most files using the IMPORT keyword failed to load with "Invalid type cast" message). Download it from

https://castle-engine.sourceforge.io/view3dscene.php

view3dscene is our open-source cross-platform X3D and VRML browser (and a viewer for other 3D formats). It is quite powerful tool on it's own, to inspect 3D models in various formats -- it can play animations, you can work in 3D worlds with collisions and gravity, it can play X3D scripts and more:)

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I improved our API reference on https://castle-engine.sourceforge.io/apidoc/html/ . It now has a search box, and a navigation toolbar, making it look more like a normal part of the Castle Game Engine website.

Hint: I'm the maintainer of both Castle Game Engine, and PasDoc -- an open-source documentation tool for Pascal :) I actually enhanced PasDoc to make it possible. PasDoc has now three new command-line options ( https://github.com/pasdoc/pasdoc/wiki/HtmlHeadBodyBeginEndOptions ) and produces nice HTML5 output. If you use PasDoc in your own projects, you benefit too -- you can now style the PasDoc output to fit your webpage! If you'd like to try PasDoc, go to https://github.com/pasdoc/pasdoc/wiki .

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A week ago we have launched our Patreon campaign https://www.patreon.com/castleengine , and we already reached 25% of our first goal! I wanted to thank everyone who decided to support the engine, and please keep it coming! This really matters a lot to the engine future -- it essentially allows me to focus all my (computer) life on the engine, and I think that I can do some amazing things with this:)

PLANS FOR THE NEXT RELEASES:

- Release 6.2: Easy iOS recompilation
- Release 6.4: Delphi compatibility (after many encouraging comments I got from the Delphi community on FB and G+)
- Release 6.6: Physics, or Visual designing (like GLScene) (depending on YOUR feedback!)

More details about the above features, and more plans, are on https://castle-engine.sourceforge.io/planned_features.php . I plan to maintain this "Planned features" page forever, adding there stuff (and removing stuff, too, as it gets implemented:). So be sure to check it often.

#patreon

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Our "Getting started" page was much improved, with screenshots showing the Lazarus installation process: https://castle-engine.sourceforge.io/documentation.php

See also a movie: https://www.youtube.com/watch?v=rCPEOw8700c (thanks to Eugene Loza!)

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We have a new engine logo! You're welcome to use it in your own games, with a title like "Made using Castle Game Engine", to help promote our engine! It is available in doc/pasdoc/logo subdirectory of the release:

- PNG (256x256) color version: https://github.com/castle-engine/castle-engine/blob/master/doc/pasdoc/logo/castle_game_engine_icon.png

- SVG color version: https://github.com/castle-engine/castle-engine/blob/master/doc/pasdoc/logo/castle_game_engine_icon.svg

- SVG grayscale version: https://github.com/castle-engine/castle-engine/blob/master/doc/pasdoc/logo/unused/castle_game_engine_icon_grayscale.svg

The logo is made by Paweł Wojciechowicz. Just like some other pretty stuff you see in the engine demos (black & white dragon on our banner).

Once we reach our first goal on Patreon (please support us - https://www.patreon.com/castleengine !), Paweł promised to make a set of cool engine-themed wallpapers for patrons. So, more pretty stuff is coming:)

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Remember to check out the latest Castle Game Engine 6.0 release on https://castle-engine.sourceforge.io/ ! And check our page on Patreon https://www.patreon.com/castleengine -- it has a cool movie showcasing the engine possibilities:)

Since the release this weekend, we already did more stuff:

- View3dscene (https://castle-engine.sourceforge.io/view3dscene.php ) and glViewImage (https://castle-engine.sourceforge.io/glviewimage.php ) released also for Mac OS X (initially were only for Windows and Linux). Highly advised to check your game assets and images.
- Workaround in engine on GitHub for a small FPC 3.1.1 bug.
- And improvements to our news pages.

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We're proud to release Castle Game Engine 6.0, a major upgrade to our open-source 3D and 2D game engine for Object Pascal! Numerous user interface, build tool, animations and assets, Android and other improvements -- read the release announcement below for the full news!

Download the engine and documentation from https://castle-engine.sourceforge.io/ and support us on Patreon: https://www.patreon.com/castleengine

The engine is, right now, available only for FPC/Lazarus (not for Delphi). But I wonder about adding Delphi compatibility very soon (in the next release, in a ~month). Hence, the question to the Delphi community -- would you like to see the engine ported to Delphi? Does an open-source game engine is something you would use? Our engine can also be used for various 3D visualizations, of course, not only games.

Thank you for your opinion!

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We're proud to release Castle Game Engine 6.0, a major upgrade to our open-source 3D and 2D game engine for Object Pascal! Numerous user interface, build tool, animations and assets, Android and other improvements -- read the release announcement below for the full news!

Download the engine and documentation from https://castle-engine.sourceforge.io/ and support us on Patreon: https://www.patreon.com/castleengine

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We're proud to release Castle Game Engine 6.0, a major upgrade to our open-source 3D and 2D game engine for Object Pascal! Numerous user interface, build tool, animations and assets, Android and other improvements -- read the release announcement below for the full news!

Download the engine and documentation from https://castle-engine.sourceforge.io/ and support us on Patreon: https://www.patreon.com/castleengine
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