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Age of Goblins
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Age of Goblins

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Entity system differences
I was recently posed the question: In your opinion, what are the biggest advantages of system-driven entity component system (as described in your answer here ) as opposed to putting logic right into components themselves (similar to how Unity does things)?...
I was recently posed the question: In your opinion, what are the biggest advantages of system-driven entity component system (as described in your answer here) as opposed to putting logic right into components themselves (sim...
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Age of Goblins

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The one where I talk about another project.
Confession: For the last month or so I haven't been working on Age of Goblins. But don't worry! It's not dead or anything like that. I'm just taking some time to explore some other technologies and prototype a different game ...
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Age of Goblins

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Age of Goblins

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Age of Goblins

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Age of Goblins

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A new video! The GUI used in the video is ByteGUI. I'll be releasing it as a stand alone library for other developers. It uses Slick2D and is written in Java. I'm sure it'll be prettier in the hands o...
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Have them in circles
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Age of Goblins

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A demo to try
About a month ago I wrote about a development tangent with a working title of AoG: New Korbly. Today I have a demo for you to try out. Starting from the fresh start at the refactor, this represents a little over a month of ve...
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Age of Goblins

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I've been working on (and sometimes avoiding) physics improvements in AoG. I wanted to start turning on physics for more entities. I've had physics implemented for material blocks and the terrain for a while using the Bullet ...
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Age of Goblins

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Age of Goblins

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Presenting the first draft of the Age of Goblins back story, names and details may change. Enjoy, let me know what you think. The Discovery was easily considered the most important discovery in goblin...
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Have them in circles
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Seth Battin's profile photo
Ryan Ford's profile photo
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