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Brian “Psychochild” Green
2,442 followers -
aka 'Psychochild' - MMO Developer
aka 'Psychochild' - MMO Developer

2,442 followers
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So, today's my birthday. Hooray surviving another year!

http://psychochild.org/?p=1474

I wrote a little blog post about what I've been up to. As usual, comments appreciated on the blog post.

As an aside, I've been participating a lot less here, as most of you have noticed. The new UI really made this harder to use. I've also had a lot less time with work and gaming. I do miss a lot of the people I'd discuss with on here!
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Oh, hey, I posted again.

http://psychochild.org/?p=1471

I talk a bit about what to do with "overflow" stats that seem pointless. The primary example is "Accuracy" from pre-Stormblood FFIX, or the old "Hit" stat from WoW.

These stats required a very precise amount to be optimal; too much or too little was bad. But, how can too much of something be bad? Read the blog post and find out, and for a design proposal for how to handle such "overflow" stats that have hard limits.
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Signal boost.
People knowledgable about OSR and tabletop in general, you may have information here: I am trying to locate Glenn Arthur Rahman and Philip J. Rahman. Are they still out in the world? Licensing some old material is in the offing, if they can be tracked down. Thanks for any help you can offer!
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Today I posted the fourth, and last, part of my series on online anonymity and privacy.

http://psychochild.org/?p=1468

In this post I talk about what designers of online spaces can do to help address issues of harassment, abuse, and bad behavior online. I also look toward the future, as we will likely get more comfortable with online communication as a culture in the future.

Thanks to everyone who has read and commented! I hope this was entertaining and/or inspiring! Props to +Chris Bateman for his Cybervirtues series and the comments that inspired this post.

As always, I'd love to hear your thoughts. Comments on the blog are appreciated!
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Third post in the series, I finally get to the meat of my argument about online anonymity and privacy:

http://psychochild.org/?p=1467

The brief version is that we can't really enforce a lack of anonymity and privacy online, and even if we did eliminate it we'd still see awful abuse, because we still see it in spaces where anonymity and privacy is already sparse.

As always, comments appreciated especially on the blog post itself!
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Part two of my series on online anonymity and privacy has been posted!

http://psychochild.org/?p=1466

Today I talk about how anonymity and privacy is used in the offline world, and how removing it from the online world could cause harm.

As before, comments on the blog are preferred, but I'll copy and paste insightful comments from here if needed.
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I took some time to write a series of articles about online anonymity and privacy. Here's the first of a series of four I'll post this week on my blog:

http://psychochild.org/?p=1465

This is inspired by many previous discussions on the topic with +Bart Stewart, and by +Chris Bateman's wonderful "Cybervirtues" series on his own blog. (Link to Chris's blog in my own post.)

Hope you enjoy the post! As usual, I'd prefer comments on my own blog, but I'll cross-post any here I find particularly interesting.
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I posted a new blog post today about friendship in games.

http://psychochild.org/?p=1460

+Daniel Cook helped write a great paper on "Game design patterns for building friendships" at Project Horseshoe last year. You can find it at:

http://www.lostgarden.com/2017/01/game-design-patterns-for-building.html

I think this is the path online games, particularly MMOs, need to go. You'll find lots of links to my previous posts on the topic in this post.

As always, I look forward to your thoughts.
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