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Brett Abbott
Works at Community of Hope DC
Attended University of Maryland University College
Lives in Cheverly, MD
944 followers|140,900 views
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I am starting a TimeWatch game tonight with the draft rules that turned up a couple of weeks ago and would be interested to hear if anyone else is running it yet and what pitfalls to watch out for. I feel solid on the core rules but I am always interested to hear from others on what to watch out for.

Tonight will likely be mostly character generation but I have part one of Behind Enemy Times prepared as well if needed. I have been holding off running this one until the rules firmed up. Looking forward to getting it rolling.
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Stephanie Bryant's profile photoBrett Abbott's profile photoKevin Kulp's profile photo
9 comments
 
Please tell your players that I give them a standing round of applause for their character choices. HR Wells and the pigeon are particularly inspired. 
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Brett Abbott

Discussion  - 
 
Inspired by +Mark Craddock here is the first of my D&D 5e backgrounds for Thule, the Quodethi Thief. This could be done using the criminal background, but I thought about the classic Thule style thieves like the Grey Mouser and found enough to make it unique enough for me. I figure this is more of a street rat thief, fast and smart. Loves or hates his guild, but it was a huge part of his background and maybe his present as well.
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Kai Poh
 
You're missing an entry in the Criminal Specialty table...
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Brett Abbott

Looking for Games  - 
 
Did my game preregistration for Origins yesterday and got into some games I wanted but missed out on the the only two Numenera games listed. Have a fair amount of time open open, if anyone is planning any other Numenara games at the show give me a shout.
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Brett Abbott

Discussion  - 
 
Notes from our Space 1870 game are on my posts feed, I shared it with my gaming circle, ping me if you can't see it and want to, but I have quick mechanics question for the group. My players are older and tend to play cautiously, they are used to games that punish boldness and I am trying to get them to be more, well, pulpy. Other than rewarding fate tokens for appropriate actions relating to aspects, what methods do you all use to encourage bolder play? I don't want them going wild, there should be risk in the game, but I do want to reward proper pulp heroism.
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Randy Oest's profile photoAntaeus Feldspar's profile photo
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In my old gaming group, we frequently explained our approach to gaming with reference to "style points". "It may seem like the object of the game is to accumulate these points, but trust us, the real way to win is to rack up the style points."

... Admittedly, all our real problem players came and either went or wised up before we came up with this way to explain our goals, but for everyone who came after, it seemed to avoid a lot of trouble.
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Brett Abbott

Fate Accelerated Edition (FAE)  - 
 
Running a kid's FAE game Sunday with Marvel Heroes as characters. I will have to pregen the characters, anyone have tips on converting superheroes to Accelerated? Villains will be the Sinister Six. Heroes requested so far are Spider-Man, Captain America, Wolverine and Hawkeye.  Any thoughts appreciated, not done any Accelerated before.
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Bill Kokal's profile photoJacob Possin's profile photoTim Kirk's profile photoBrett Abbott's profile photo
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Thanks guys, starting to work these out this morning, Excelsior and Tim's links are a great help! I will post up with how it went after the game, I am hoping to keep it simple and fast as some of the kids playing are developmentally challenged comic book fans.
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What a great first album it was!
Scott Beale originally shared:
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Brett Abbott

Rules Q&A  - 
 
Pace of XP. Quick DM question, how much XP do you all think is normal during a session? I am in my second session most players are sitting on two xp now, they feel it would be a waste to use them on rerolls or temp/partial powers as the pace feels slow to them. I can up the pace obviously, but I was wondering what the pace was in other peoples games. I have only been giving out xp for GM intrusions and great character rp or ideas, how do you all do it?
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We started our weekly campaign in February/March, and took a bunch of the summer off.  So after 18 sessions, those who have been consistently present are now 1 advancement into Tier  3.

So extrapolating that forward, in another 20 sessions or so, we will be at Tier 6, and winding up the campaign.  Approximately 40 sessions, or maybe 9 months to a year.  

That feels about right to me.  Any longer than that and a campaign gets a little dull to me.  Time to make new characters and write a new epic!
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Brett Abbott

News and New Releases  - 
 
Going to Historicon this year? Paint figures well? Win fame and glory! 
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Discussion  - 
 
Started a FAE Space 1889 variant with my gaming group last night. The players are playing as key members of the second expedition to leave the earth to sail the ether to the Moon and beyond. Sadly the first expedition never returned and one of the tasks is to find out what happened and rescue any survivors if there are any. I will post up general play background stuff on my game feed, but Fate wise I am seeing an issue I have seen with every Fate game I have run with anything other than Marvel Superheroes, Aspect lock. Even players with very clear visions for how a character should play seem to struggle to come up with good aspects.

How do you all coax your players to solid aspects? For some reason I don't trip with with Aspect when doing characters of my own, but I don't want to have it seem like I am designing my version of their characters so I try to hold off giving them direct examples I would use. What questions do you use to help a player frame up his aspects/stunts while still letting the player build the character to their own tastes? Do you have any go to questions or tips for the players?  We are in no crisis here, these are veteran players, but I would be grateful for any ideas on how to improve my setup for future Fate based games.
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Thanks for the ideas all. I am not sure I can get them past option lock easily though. They grasp the concepts of aspects, they just struggle to create ones they like. I do tell them to hold off until we have played a bit, but they like fully creating a character at the start. I suspect this problem will just stay a feature of the game for my group.
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The excellent folks at Angry Robots books have launched a new Young Adult imprint called Strange Chemistry. They are UK based but I get the Angry Robot stuff here in the States so I am hoping I can get Strange Chemistry stuff here as well. Angry Robot has published some brilliant books, if they do half as well with this line it should be very good indeed.
Announcing the Launch of … Strange Chemistry. Angry Robot, the award-winning publisher of SF, F and WTF are pleased to announce their newest venture – a sister imprint, Strange Chemistry, which will p...
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Brett Abbott

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Spent last night playing with Adobe's Muse. It is a tool targeted at a pretty narrow market, print page layout designers with no web skills. It does produce passable code, but it is also pretty limited if you do have some web skills. I wouldn't recommend it for a web newbie with no page design background, it requires a pretty good understanding of how layout is done in InDesign or Illustrator. It is free in beta at the moment so if you are in the niche give it a look, but most print layout folks I know are also pretty web savvy now.
Create websites as easily as you create layouts for print. You can design and publish original HTML pages to the latest web standards without writing code. Now in beta, Muse makes it a snap to produce...
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This is how I feel everytime I pass the History Channel on cable. As someone who loves history it just makes me sad to think that for many, this is what 'history' is all about.
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Patty Hill's profile photoDaniel Delaney's profile photoGale Stanford's profile photoRon Smith's profile photo
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I remember when A&E was known as Arms & Explosives.
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In his circles
996 people
Have him in circles
944 people
Douglas Kilpatrick's profile photo
Tom Lando's profile photo
Studio Arkhein's profile photo
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James “Grim” Desborough's profile photo
Jason Paul McCartan's profile photo
Mark CMG Clover's profile photo
Mikael Dahl's profile photo
Jason Neff's profile photo
Education
  • University of Maryland University College
    Information Systems Management, 2009 - 2012
  • Unversity of Maryland, College Park
  • Surrattsville High School
Basic Information
Gender
Male
Work
Occupation
IT Director
Employment
  • Community of Hope DC
    IT Director, 2014 - present
  • The National Society of Collegiate Scholars
    IT Director, 2012 - 2014
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Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Currently
Cheverly, MD
Love this. Hawaiian food done right. Very happy to have them in the area!
Public - 2 months ago
reviewed 2 months ago
This is my families long time comfort food restaurant. The menu is very standard, but everything is prepared carefully and quickly. The staff is great and while the decor is bit dated it always feels comfortable every the family dines in there.
Public - a year ago
reviewed a year ago
2 reviews
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