Raid: Alexander Cuff of the Father (A2) (PLD)
Leveling: Copperbell Mines (AST)
Mini Cactpot: 2,000 MGP+
Astrologian to 57
Culinarian to 22
I wasn't really energized enough to spend a lot of time in game last night. Mini Cactpot went well; I'd won the 10K cactpot the day before, and won both the 2nd and 3rd highest payouts last night. Starting from near zero after buying the Gambler's Trenchcoat, I now am just shy of 20K MGP. I've decided my next two purchases will be the dances.
I'd like to do Void Ark with Kasul -- it's just more fun! But his work schedule is bizarre this week. Alexander (Normal) can only give my paladin job minor upgrades, but I have dragoon and, soon, astrologian responsibilities that will need some raid gear. With that in mind, I reluctantly signed myself up for all four Alexander floors. The second floor readied first. That's the one with all the trash and... no, that's it. Just trash.
I keep hoping some other tank will volunteer to be main tank, but often, everyone just waits around for someone else to do it. And that someone else is usually me. You'd think that would be some sort of minor honor, but it really isn't. It's MT vs the mobs and the rest of the raid, as everything that can go wrong is more or less your fault.
Offtank was a dark knight who refused to keep the trash gathered together, essentially splitting the raid. After we ran back from the wipe, I asked if he could bring any aggro to a central point. I'd asked before, but I guess we had to wipe before he believed me.
No useful components from that run.
Leveling roulette needed a healer, so I swapped jobs to Astrologian and signed myself up... for Copperbell Mines. UGH. I told the group that I would probably be DPSing through the entire thing, as one does in these low level dungeons (and, GOOD healers DPS in EVERY dungeon... while still keeping everyone alive). I'm still getting used to knowing my heals well enough to be able to "stance dance" in and out of DPS stance while still keeping the party standing, so these low dungeons are a good practice opportunity.
The gladiator tank thought maybe I shouldn't look forward to too much DPS as he was a terrible tank. I looked over his search info -- he had a level 60 Warrior job. I couldn't believe a max level warrior -- the game's best tank -- would want to start over as a gladiator/paladin -- the game's worst tank. He agreed, but said he needed a cross-class skill.
That started a conversation in the group about FFXI jobs we'd love to see in FFXIV (Blue Mage and Corsair were mentioned; Red Mage was my choice). We got through the dungeon, nobody died, I did a lot of DPS, and dinged 57. Now I can heal the Vault. The Vault, the Healer Killer.
I had the rest of the season of Better Call Saul to catch up on, so I spent the rest of the night as a Culinarian, watching Netflix and cooking up Walnut Bread for experience and leves. That bread got me seven levels.
Paladins have easy openers -- Sheltron/Shield Lob/Circle of Scorn/Flashflashflash and then use our Rage of Halone combo whenever things look dicey.
Warriors, though, have far more complex openers. Warriors keep aggro mostly by doing damage, the very ability that makes them the most sought-after tanks. Here's a discussion on reddit about a possible warrior opener. It's tuned for warriors with all possible abilities, including cross-class abilities, but should give an idea of how to immediately put yourself on top of the aggro list and keep yourself there.
But yeah, I would enjoy tanking so much more if people were seeing that they were about to grab aggro from a mob and switch to a different mob. Instead, it's a game to see if they can grab aggro from the tank. That's a "win" for DPS.
In the case where there is only one mob, like in Titan, DPS should still watch themselves, but you'll have "Provoke" and other warrior skills to pop your aggro up if they get too close.
Not sure if you know about the aggro meters next to names in the party list; that's a good way to see where trouble spots are brewing.