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Brenda Holloway
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Brenda Holloway

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I've been playing around with new names for the days of the week for a few months now. I don't understand why we have to honor the Norse pantheon in this way, or the arbitrary homage to the Sun and the Moon.

When I was taking Japanese, I was struck by how similar our day names were to theirs. 日曜日 -- nichiyoubi -- Sun Day. 月曜日 -- getsuyoubi -- Moon Day. It wasn't a coincidence. Japan adopted its version of the Western calendar during the Meiji Restoration, as it adopted so many Western customs. Thankfully, they discarded the Norse pantheon for the other days in favor of elemental names, with gold (or money) reserved for Friday.

My first pass at this centered the week around the weekend, with the weekdays named according to their proximity to the weekend. We have this in English already with Wednesday, which we call "Hump Day" -- halfway to the weekend! Over the hump!

A shortcoming common both to the traditional English day names, and my first pass, was non-unique initial letters. In practice, this makes us have to distinguish Tuesday (T) from Thursday (Th) and Saturday (S) from Sunday (Su).

My first pass also preserved the weekend day names, but that preserved the pagan names for those two days, so they had to go. Now replaced by ordinal names for their position in the week.

Here's the list of changes.

1. Sunday (Sun Day) => Firstday (F)
2. Monday (Moon Day) => Recovery Day => Recday (R)
3. Tuesday (Tyr's Day) => Thin(g)day (T)
4. Wednesday (Wotan's Day) => Hum(p)day (H)
5. Thursday (Thor's Day) => Penultiday => Penday (P)
6. Friday (Freia's Day) => preSaturday => Anteday (A)
7. Saturday (Satyr's Day) => Sevenday (S)

Sunday is the first day of the week, and is now called Firstday. Monday is the day you recover from the weekend. Recovery Day is too long, so I shortened it to Recday.

Tuesday becomes Thingday, which is actually the literal translation of the German word for Tuesday, Dienstag. An online etymology suggests an origin from the god Thingus, a possible alternate name for Tyr. We're just going to go with "Thing" in its modern meaning, a day for miscellany. It's hard to say "Thingday" without a pause because of the hard 'g', so popular pronunciation will soften or omit the 'g' sound, making it homophonous with "Thinday".

Wednesday already had "Hump Day", and we preserve that here. Since, again, the hard 'p' sound doesn't flow well, so the 'p' is omitted to make it homophonous with "Humday". It's midweek, things are humming along, the weekend is on its way.

The first version of this project renamed "Thursday" to be the penultimate (second to last) day in the work week, or "Penultiday". I really liked that, and used it every time I could, but in the interest of making the new weekday names flow, I shorten it here in this second revision to "Penday". Maybe a day to write letters to friends?

The first version of this project had Friday as "preSaturday", but combined with "Penultiday" and "Postsunday" (AKA Monday), that was three days that started with the letter "P". I rename it here as "Anteday", the "before" day.

Saturday becomes Sevenday, matching up with Firstday on the other side. It's the seventh day, time for a rest.

As a child, I had a speech impediment, and could not pronounce the soft "th" sound, so "Thursday" sounded pretty much like "Firstday". Now Firstday is a day. Take that, haters. Unfortunately, future kids with the same speech difficulty will call Thingday "Finday", but I think that's endearing, personally.

Enjoy your new day names!
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Maybe it should be Doc :)
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Driving Kasul...

With our free month of FFXIV about to end, Kasul and I had to make a difficult decision. Not about whether or not to continue playing the game -- we're both having a lot of fun with -- but just who was going to recruit who for the recruit-a-friend program. See, in FFXIV, if you recruit someone, you get a bunch of cool rewards, like that two-seater chocobo in the picture. If you're recruited, you get some lesser rewards.

Kasul discovered, though, that we could recruit each other, and so that's what we did. He subbed for longer than I subbed (90 days vs month to month), so I got my rewards first. I didn't realize, at the time, Kasul's master plan: I was going to be driving him everyplace on our story night.

We play for awhile most every night, but the story night is our night to play our main jobs and progress the story. My paladin job is 42; Kasul's been keeping both his scholar and summoner jobs the same level at around 40 to 41.

Last week we ended the story at the Titan fight. When we reported to the Scion of the Seventh Dawn headquarters afterward... well, it was clear the storyline had taken a sudden, unexpected, dramatic shift. The Garlean Empire had gone too far. It was time to take the fight to them.

The eventual goal is to take on the primal Garuda, but Garuda is very well-protected. To get to her, we would need an airship. And to get an airship, we would need to find the legendary engineer, the common thread who connects every Final Fantasy game, Cid.

Cid had (reportedly) died during the Calamity, so this was going to be somewhat of a challenge. But that's fine. Kasul had immediately pegged an amnesiac monk as Cid in disguise. We tried various means to spark his memory, but it took one of those androgynous elf twins to name him and wake him.

Cid's airship was last seen in Coerthas Central Highlands, drifting away after losing its crew in a battle. We eventually determined it had come to rest in the Stone Vigil, one of the four watchtowers built by the city-state of Ishgard. We were finally able to get permission to go there and attempt to retrieve the airship (with Cid and the androgyne elf along for the ride). Unfortunately, the whole place has been overrun with dragons....

The Stone Vigil is the next dungeon in the story. It was just a little too late for me to attempt a new dungeon. I'm hoping we get to it tonight. Dragons. I love killing dragons.

Last night's chapter was filled with running-around quests, but they didn't rise to the same level of boredom as last week's, leading up to the Titan fight. That was partly due to the wonderfully dark, oppressed atmosphere and castles of the Coerthas Central Highlands. Kasul and I had been through there briefly before on some task or other, when we were much lower level. We were finally able to enjoy it, even join in on some Fate hunts.

I did not think we'd be this far along in just a month.

With Stone Vigil being a level 42-44 dungeon, and Garuda herself being a level 45 trial, I feel we're getting near the end of the main, pre-Heavensward, storyline. I can't believe it would take more than a month to close it out. We have lots of jobs to level and lots of dungeons to run before we start in on the hard dungeons that we'll need in order to proceed to Heavensward. I hear that characters with average item level of 100 and more are doing okay in the expansion; my paladin average armor level is in the high 30s. It should be 50 when I start on hard dungeons. I'm a tank. My armor should be the best in the group.

It probably WON'T be, at least to start. It's a goal.
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I haven't played The Elder Scrolls. FF14, with its many jobs, both combat, gathering and crafting and associated quests for all, is a pretty full plate. Definitely more to do than in Neverwinter -- but Neverwinter has the Foundry.

I played TESO briefly in beta. It just made me want to play Skyrim again. But I definitely didn't give it enough time to grab me.
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I think this song's appropriate for today. Love's Almighty by Telepopmusik.
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Killing Tidus...

On our last story day, Kasul and I had thought we were just minutes away from meeting Titan, the Lord of the Crags, based on the urgency of the NPCs. We finished the night thinking that next time, we would be meeting the primal of the kobolds in our second Trial.

No! That turned out not to be the case! Instead, we spent pretty much the entire night proving our worthiness by doing trivial jobs. Only by gladly crossing the planet doing fetch jobs, could we show the sort of spunk and willingness to follow orders given by strangers required to break through the rock-hard skin of Titan.

Or something?

Midway through the evening, we opened up Brayflox's Longstop, a rather fun dungeon which we accidentally did twice. Brayflox was one of the legendary Company of Heroes. If this friendly fire-loving terrorist kobold was typical of the Company of Heroes, it's no wonder it took them three days to kill Titan back in the old days. The kobolds were suicidal, but the loot was good, and in our two trips through the dungeon I picked up a lot of upgrades in the Cavalry set. Once I get the chestplate, I'll look a lot more like a paladin.

After I accidentally sent us through Brayflox's a second time, I managed to properly queue up for Titan.

Part of my job, as the tank, is to lead the group through encounters. It doesn't matter if I know what the heck I'm doing, but even if half the group are experts at the dungeon, they're expecting I already know everything about it. And so, I study walkthroughs and watch videos before I enter any new trial or dungeon. And, wow... I wonder at the kind of group people must run when they try to figure out the Titan fight.

Though, really, it's not that different from what comes before. Instead of the Ifrit Nail, you have the Titan Heart. People get caged, just like in Brayflox's. The jump thing is new; the Titan pushing you off the mountain to your certain doom is new. It took us three tries to get through the encounter. But we did eventually succeed, and we did end the night with that chapter completed, as well as several shiny new levels and a lot of new loot.
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Titan is the first primal that forces people to dodge and to learn that AOE circles don't take effect until the instant they disappear. The extreme version takes it to the next level and is often the stop gap for new players advancing without knowing how to play their job.

The ex version still remains my favorite primal even after the expansion. :)
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Finished Pillars of Eternity! Well, until the expansion, anyway.

One side benefit of an internet outage (I was without internet for most of the weekend) is that all those single player games I never get around to finishing are suddenly totally available!

I was pretty close to the ending of Pillars of Eternity last time I played, working on the god appeasement quests before heading to the final confrontation in the Sun in Shadow. During those, you start thinking about how you see the world continuing after the big evil is defeated, and just how that defeat will be accomplished. But then again, as the ending draws nearer, it's clear that pretty much everything you know about the world (and knew back in your past life as well), was wrong.

It took me three tries to complete the final fight. The first time I had no idea what was going on; the second time, I thought I knew, but was wrong (and wiped quickly); the third time, I managed to pull it off. I just had a random crew based on whose stories I was finishing, and whose were finished. My party: me, the rogue; Athol, the wizard; Durance, the priest; the druid; my custom cipher. If I'd thought about it, I'd have had the godform paladin in place of my cipher, and taken the ranger Sagani instead of the druid. The druid is great for the AEs, but the single target and offtanking ranger abilities would have been more valuable.

During the recap at the end, I expected to find out how my endgame decisions affected the world, and wasn't disappointed. However, the recap also went over pretty much every decision I made throughout the game. I really fouled up a few times. There's things I really should have done differently, if only I'd known. I'm clearly not going to spoil things by going over them here, but... no good deed goes unpunished, right? Maybe making another decision would have also turned out poorly.

Great game, loved the plot. I'm sorry things didn't work out well for most of my companions. Athol apparently turned evil, Sagani lost her will to live, the Grieving Mother went insane, the paladin was exiled, Durance became a crazy hermit, the chanter turned out okay. I think the druid turned out fine as well. I never worked on the warrior's story, and he had a non-committal ending.

I should probably play through again and fix my mistakes :P

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Congrats on the finish!
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Euro Truck Simulator 2

Not really been a fan of all the recent simulator offerings -- Train Simulator, Farming Simulator... Goat Simulator... but something about Euro Truck Simulator 2 caught my eye when it popped up in Steam's summer sale. I guess I just wanted to see Europe's highways from two meters above the road, or something. Certainly, you don't get to experience very much of the cities, which is probably just as well, because traffic.

In ETS2, you're a (male) freelance driver taking on relatively short-range (< 250km) cargos, driving other people's trucks. You'll soon arrange for a bank loan to buy your own customizable truck, opening up new and better opportunities. As you gain funds, you can open up your own trucking company and hire other drivers to expand your empire from its humble beginnings to conquer the whole of Europe.

Tanglewood Trucking über alles?

I started my career in Nürnberg, running the Nürnberg to Frankfurt to Dortmund route. After a few fairly traumatic mishaps toward the beginning, I learned how to stay on the road, leave road signs standing, and stop crushing Audis. The distances are compressed in the game, so even 200 km trips only take a few minutes... but the designers ensure every little switchback is left in. The trucks I've driven so far seem to be limited to just 90 km/hr, which, on the Autobahn, seems rather slow, as cars whiz by on both sides. On those switchbacks, though....

I'm just considering a loan to buy my first truck (prices start at about €90K and go up from there; I have about €20K at the moment). Once I have a truck, I'll be able to start on the company management portion of the game. I don't know if there's a point where you can just stop driving and focus instead on the management game, but it seems unlikely. The game is just perfectly tuned to the zen-like driving experience, watching the scenery trudge by as cars whiz past you on both sides.

Every trip ends with the parking mini-game. Trucks and trailers operate on their own, bizarre, kind of physics where turning in any particular direction while backing up turns the trailer into a wildly flailing source of blunt force trauma aimed at the unfortunate trailers already parked at the loading docks. The game lets you bypass the parking game, but really, it's super exciting.

Weather conditions also combine to turn the excitement dial to "11". I accepted a nighttime job... which was okay, really, until I drove into heavy rain and lightning. And then came the switchbacks.

ETS2 supports a number of control schemes (I use an XBox controller) and difficulties (full auto for me; ETS2 supports full pedals, steering wheels and manual shifts, if you've got them). Having never driven an actual tractor-trailer, I can only imagine the real thing is much more terrifying than this simulation... but the simulation is more than enough for me.

ETS2 isn't likely to become my go-to game when I sit down to play, but I imagine I have many more hours exploring Europe from rest stop to rest stop ahead of me. And, they have American Truck Simulator now, in case I run out of Europe before Europe runs me out.
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You are right i am playing it too. Not so interesting but good for exploration
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Maybe it's just as well that +Pete Smith has never been infected by Blink 182's infectious blend of pop and punk... Until now!
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I can't wait for the new Rock Band because it exposes me to music I don't normally listen to otherwise. Plus I listen differently, if that makes any sense.
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President Obama sings Amazing Grace. I'm so happy to live in this time.
“May God continue to shed His grace on the United States of America." —President Obama after singing "Amazing Grace" to end his eulogy honoring Reverend Clementa Pinckney in Charleston, South Carolina:
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I talk too much? I don't talk enough!
"Stag Party; Cult of Personality" - babbling widlife handing out bows, and a surly cult cart in need of help.

Stag Party After last week’s encounter with a rampaging horde of….mushrooms…the party and it’s caravan moved northward on their way to Waterdeep. They must have hit a time-pothole because the days just flew by, and before they knew it, a tenday had passed…
Stag Party After last week's encounter with a rampaging…
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You talk just right.
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h/t to +Pete Smith ... my profile is pretty one-sided...
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Hah that's exactly like mine except Social is at 9% and action, strategy and achievement are a bit higher :) really, it's all immersion though :) 
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Love mah TRUCK!!! Thanks for the rad paint, +Michael Birke !

I've hired two drivers. My first one started out with a 0.8 rating. As soon as I had money, and paid off a high interest 100K loan with a cheaper 400K load and expanded my garage and bought new trucks with the balance, I hired a second driver with a 2.5 rating. (I had to go out of country; I think I got him in France or Italy). I thought he was going to be awesome, but my first guy improved to 2.5 and is really bringing in the Euros, while guy #2 seems to be slacking.

Thinking about bringing on a couple new drivers in a bit... don't really know what to look for any more.

Was going to add a Euro Truck Simulator 2 hashtag, but does G+ do hashtags any more?
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Lx1 is cabin lights, Lx2 is exterior lights, K is high/low beam toggle. I use 64 bit and DirectX. I haven't tried OpenGL, but I should!
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10,000 miles on the bike today. My normal commute home wasn't quite long enough to roll it over, so I took the long way home. Then went through a park. Then around the JC Penney warehouse. Then around a Park & Ride parking lot. Wasn't going to go home until I had 10K miles showing on the odometer :)

Last year was a short biking season, or I'd have gotten it a lot earlier.

I should be able to get 11K before summer is over.
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+Erik Schulz Agh, better get pedaling :) 
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Brenda's Collections
Web developer, bicyclist, gamer, writer, Supra and Celica owner.
Interested in web development, programming, photography, 80s Toyotas, gaming, blogging, bicycling, puns.
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Other names
Tipa Tanglewood, tipa, tipa16384
Brenda Holloway's +1's are the things they like, agree with, or want to recommend.
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