Final Fantasy Brave Exvius remains my main MMO. Wel, it's technically a single player mobile game -- almost all the MMO part is centered around the r/FFBraveExvius community. But it is a pretty compelling community.
Without the community, I wouldn't know how good I'm doing, or how good my team is. When Amarant, one of the villains of Final Fantasy IX, joined the team, I didn't know what he was for. But the community let me know that his particular skills made him a super tank.
So when I was forming a team to go through the current end game content, the Lands of Plenty PRO exploration with three punishing bosses in a row, I made him my main tank, with my Golem Esper backing him up and full of defense materia. And even though my damage units (Cloud of Darkness, Artemios, and Firion) weren't that effective against the physically-resistant Hill Gigas and Ogre, Amarant could turtle up, keep provoking, keep himself healed and cured, and evade and counter the enemy attacks while the rest of the group chipped slowly away at their health.
This morning I finished leveling my Warrior of Light, a more traditional tank, to 80. I've previously had to borrow friend WoLs to take on one of the previous end-game bosses, Intangir, for the essential Full Break ability. Since I could now take that role on myself, I invited a friend Chizuru (a samurai) along for the companion slot. Chizuru shares with Artemios and Cloud of Darkness the Barrage ability, four chained attacks which are devastating against a single opponent.
Intangir hits the group with Meteor at 50% and again at 10%. In addition, he will cast Meteor whenever anyone in the party casts magic (including heals). This does about 5000-7000 points of damage to each party member. Full Break reduces this to about 2500-3000 points. Full Break plus another ability Focus, which boosts magic resistance, reduces it further to about 1500 points -- easily survivable for a few rounds (units typically have between 2000 and 4000 health). Intangir also falls asleep for a turn after he buffs himself at the start of the fight and after 50%, unless he needs to respond to magic by casting Meteor.
The usual fight is to chip away at his health and use a friend unit (usually Vaan) to handle the Full Break and the Focus, eating damage until the healer heals just before the 50% Meteor, and then chain healing (and eating Meteors each turn) until the end of the fight.
With my own Full Break, and an additional Barrage from the friend Chizuru, Intangir died before he even woke up. Passed away in his sleep.
Bad thing, though -- as time goes on, my "A Team" looks more and more like everyone else's "A Team". I'm basically using the units suggested, as I randomly earn them, in the ways everyone else uses them.
When I started playing Brave Exvius, I went with whatever cruddy units the game gave me, not knowing which were good or bad. My team wasn't very good -- but it was very much my team. Now my team is very good, but it looks like everyone else's.
I've lost sight of the game and am now essentially playing with cheat codes. Which, I guess, is pretty much how I played all the actual Final Fantasy games back in the day...
Brave Exvius is about to release a new expansion which will change the recommended units and add more challenging bosses and dungeons. I don't know if I'll be able to take on these new challenges without waiting for the walkthroughs.
I DID do Lands of Plenty the first time without any help, and succeeded. But all my subsequent runs (had to do about eight of them to farm for the necessary components for the event sword) were done according to steps I found on Reddit....