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Brandon Massengill
Works at Ohio State University
Attended Muskingum College
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Brandon Massengill

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In Columbus & looking for an apt to rent? 1BR condo in a quiet area, new carpet, most utilities included. Move in ready!

http://columbus.craigslist.org/apa/4963953689.html
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Brandon Massengill

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I finally told Coolstuffinc to ship my order which I have had on hold since early March waiting for the next iteration of Dice Masters (DC theme) to be released. That order arrived yesterday and I finally have Book of Loot, Shadows of Eldolan & Eyes of the Stone Thief on my shelf.

Started in on Eyes of the Stone Thief last night before bed. There is so much content in that book! I just started at the beginning, but found myself flipping to look at references and citations of elements from later in the book and only got to page 22 or so.

I can't wait to show the book to one of my players tomorrow. He is our long time GM (Pathfinder, Spirit of the Century, 4E D&D, 4E Shadowrun) and he will get a kick out of this book. Of course, I won't let him look too hard.
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My trade/want list can be found on BGG.
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Brandon Massengill

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13th Age Updates via See Page XX

-- The 13th Age Monthly now has a second release
-- The 13th Age soundtrack gets 9/10 in its first review.
-- The Eyes of the Stone Thief is off the presses and on its way to our shipping points. (squeeeee)
-- For FreeRPGDay, Gareth Hanrahan is polishing a prequel to this monster megadungeon called At Land’s Edge. (double squeee)
-- Battle Scenes (working title) is in playtesting.
-- Shards of the Broken Sky and The Strangling Sea are in editing.
-  The Forgotten Monk novel set in the 13th Age is in the last few hours of its Kickstarter.
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Or a pdf for Make Your Own Luck with corrected character sheets?

I am surprised that we haven't seen a pdf for MYOL yet.
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Has there been any update on the release schedule for the dead tree version of Eyes of the Stone Thief?

Wasn't it scheduled for February? Is that still true?
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If its at the presses now, what is the ETA then? April?
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Would anyone in the Columbus area happen to know of a reputable property management company that is willing to take on single units properties?

Alternatively, is anyone out there interested in renting a 1BR Condo just off Olentangy River road near Bethel?

Inquiring minds would like to know.
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Friends+Me shares my Google+ posts on Facebook. My FB friend Dave Althoff put this comment on the FB share:

"C.R. O'Neil do property management; they are managing two houses for my parents now."
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My campaign got under way last night. I decided to open using the montage mechanic from Tales of the 13th Age to bring the party together.

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Etmaz, the chaos mage, escaped the Hell Mash by diving into Lake Hope and eventually washed up on the shores of near Foothold. There he was nursed back to health, but upon setting out to return home, he was attack by some bandits in the mountains. It was then he met Stargazer, the monk, who dispatched the bandits and convinced Etmaz to take the scenic route home and see Starport.

The two weary travellers made their way north and found a lovely spot to make camp for the night. Little did they know, they were camping in a Koru Behemoth footprint in the midst of migration season for the area. Awoken by the shaking of the ground, the two were short of ideas on how to get out of the way of an oncoming behemoth. Luckily, Lee Gno, the commander, was on his way to the court of the Elf Queen when he spotted the two and pulled them from the footprint, just in time to avoid being squished. Its was Lee's ideas to make their way south, out of the migration trail and into the Fangs.

The three soon found themselves in a bit of trouble, mired in the swampy muck of the Fangs. Lucky for them, Kolak the cleric, wanting to steer clear of the Forge, was passing by and offered his assistance. He left to get rope and returned with a serviceable stick instead.  Having learned their lesson, the four made their way northeast, out of the Fangs and into the foothills north of Concord.

There, they found themselves in a valley, trapped between two hill giants who had decided their Saturday entertainment would be tossing boulders at the would be adventurers below and watching them run to and fro. Malgnat, the huge dragonborne fighter, heard a ruckus while dispatching a couple demons and decided to put the giants in their place. With a demon in each hand, he slung one at each giant, knocking them over and giving the group below the opportunity to escape.

Malgnat knew of an ancient portal that would take them to the outskirts of Concord, but something went horribly wrong and Etmas lost his pants. The party is still reeling from the loss.

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We then got into the traditional gameplay...

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Once near Concord, the party was approached by a foot messenger of the Queen's Court at the point of exhaustion. He carried a scroll with an urgent message for the Queen's trade envoy currently in Concord, the City of Spires. He gave the scroll to Etmaz, along with a monocle of future sight in case they encounter any trouble. Magically sealed, the adventurers had no choice but to make their way to Concord post haste to warn the envoy and satisfy their curiosity.

Before they could enter the city, however, they heard the cries of help from a halfing farmer, Milo Bumbershoot, who had been chased up onto a well by a pack of wolves. The party got their first taste of combat as a team, dispatching the wolves with relative ease. Milo rewarded their bravery with a healing potion he had been saving and a jar of Holy Oil he had traded some beets to a missionary of the Priestess for.

Kolak was able to find out from the city gate's guards that the envoy had been in town for a couple days and they should be found in the city council chambers to the south in the center of the city. Once they reached the council house, Malgnat decided to wash himself in a garden bird bath while the others went inside. Malgnat was quickly reminded by the guards that you can't just do that and he was getting bloody water everywhere and he should rejoin his party.

The sealed scroll was all they needed to get into the council chamber. It was there Kolak encountered three familiar faces of the envoy: Nyamo (high elf bureaucrat in charge of trade), Loyala (wood elf, a former cleric to the the Queen’s Court guard who in just a few years has risen high within the court proper), and Golmal (a dark elf ranger and the head of security for the envoy).

Golmal quickly recognized Kolak and made his way over to see exactly why he and this group of adventurers were interrupting the meeting. Etmaz presented the Golmal with the scroll which he quickly unsealed with a signet ring and read. Golmal's demeanor quickly changed, and he started barking orders to secure an exit from the building and protect the council members and envoy. Malgnat's heard a ruckus coming from down the hall and was able to warn the party as a horde of zombies began to press the chamber doors open. Malgnat attempted to bar the door, but failed.

As the battle commenced, the politicians were ushered out of the chambers through the back entrance. Golmal stood in front of this door and provided cover fire from the rear. Tom, Dick and Harry, three city guards, helped the party carry the fight to the horde as it tried to enter the chamber. Malgnat, Lee & Stargazer blocked the doorway, reducing the weaker gravemeat zombies to just meat. The party is at the ready with three shufflers and three zombies still pressing them.

What will happen next? Will they continue to reduce the zombies to gore now that only the strong ones remain?
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Brandon Massengill

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13th Age Monthy Subscribers:

February's issue is live. Temple of the Frogfolk by +Gareth Ryder-Hanrahan  go get it!

A write up on Frogfolk
2.5 pages of monster entries
A page of treasures
2 scalable Frogfolk encounters
5 Frogfolk temple descriptions
A write up of Frogfolk as a PCs

http://pelgranepress.com/site/?p=16814
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Brandon Massengill's profile photoRich Glover's profile photo
 
I like this release a lot. It's like a deluxe Bestiary entry, with a sprinkling of 13 True Ways and Book of Loot.
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The party for the campaign I am starting (my first) is set:

- Etmaz Doommage, the Dark Elf Chaos Mage that was sold by agents of the Prince of Shadows to the Diabolist as a sacrifice, survived, and is out for revenge. He is the only albino Dark Elf.

- Stargazer, the Human Monk that is a former conman, a warrior poet, and temple acolyte who had a vision that he would bring about the return of the Grandmaster of Flowers. 

- Lee Gno, the Warforged Commander is a diplomat of the Dwarf King and was a frontline fighter against the orc invaders. He is the only warforged that eats, sleeps, and breaths.

- Kolak, the Dwarf Cleric, is the former royal librarian of the Dwarf King, battlefield physicker, underground herbalist, and on a mission to uncover the truth of the dwarf/elf peace treaty. He carries an ancient dwarven scroll that no one can read.

- Archer, the Wood Elf Ranger, is the Royal Huntsman to the Elf Queen and an herbalist. He is the secret consort of the Elf Queen and has left the court because of the suspicions of others in the court.

=============================

We are scheduled to begin in two weeks and I went ahead and had everyone do their icon rolls. Everyone rolled at least one hit except for Lee Gno. Now to weave the Prince of Shadows (6), the Lich King (5), the Archmage (5) in with a strong presence of the Elf Queen (5, 5, 6).

My party decided last night that they are near the Queen's Wood, following a lead they have on someone attempting to utterly destroy the truce between the dwarves and the elves. The cleric wants to expose the truth of the truce, possibly destroying it, but this force seems bent on shattering the Dragon Empire.
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Brandon Massengill

General Discussion  - 
 
+ASH LAW or +Wade Rockett,
 
I'm making an index / specialty school spell list generator for the 13th Age compatible Deep Magic.

Is the Order of the  Inverted Tower supposed to have 12 spells instead of 10 like all other specialty schools? If not, what two spells should be excluded? If it is, what was the reasoning behind the increase?

Also, by my list, I am short 2 spells (553 instead of 555). Is the 555 count accurate? Just wanted to check before I went back through the book to verify my list.

Finally, some schools specify a feat along with a spell. How is this meant to work? Is it a suggestion or do you receive that feat automatically if you select that school, even for Dilettantes and Initiates?

Thanks!
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Cool. Thanks again.
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Last night I ran my second session of 13th Age. My first time running was the Make Your Own Luck adventure for three of the five in my group. This time around, I built a one shot from the ground up so that the last two that missed the first session could get a play under their belt before we got around to the actual campaign.

This time, I wanted to see how far I could push the constraints of mooks and what the PCs can handle. So a nasty kobold infestation seemed like the way to go. I nearly killed the party, but they hit 3 on the escalation die for both combats and the momentum swung hard in their favor.

The first fight was against one Kobold Dogrider and 12 Skyclaws (split into two mook mobs of 6). I don't know if I will throw that many at them in the future. It was a lot. They ambushed the dogrider, reducing it to 14 HP before the battle really started. It got ugly there for a while and it didn't help that my dice were hot. I had 7 kobolds in the air circling the party while the remaing 5 were engaged with various members of the party. They only killed 3 kobolds and the rest were wiped out on a jetpack movement roll of 1 (6 kobolds) and critical hit on the other mob (killing 3 kobolds). The dogrider survived until the end, clinging to 1 life for two rounds.

The next battle was more straight up with some archers mooks as filler. That actually was the more dangerous fight because the kobold hero couldn't miss and all the other kobolds were receiving +3 to their damage. This time though, the party dug their heels in, and seeing that we were almost out of time, started popping off their dailies to make sure these guys went down.

Everyone had fun. The wood elves each got an extra standard action in both combats, the rogue got to spring out from the shadows, and the cleric showed that he wasn't just a healer.

There was also some non-combat activity to scope out the best way in (from the top of the cliff into the tunnels or from the base at a second entrance), but the main point of the session was to let them get familiar with how combat works and how most of their character's powers will work within the game. Non-combat elements are by and large standard d20 after you get the backgrounds explanation out of the way.

Next up will be character creation and world building.
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Have him in circles
155 people
Matt Smith's profile photo
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Michael Bowman's profile photo
Michael Play's profile photo
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Education
  • Muskingum College
    Biology, 2003 - 2007
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Scientist, table top gamer, husband, dude
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  • Ohio State University
    2008 - present
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