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Do you have an HTC Vive dev kit? Do you work with WebVR? If you're one of the 3 people on the planet that answered yes to both those questions, I have build for you! Just grab the build with "OpenVR" in the name here:

https://webvr.info/get-chrome/

Yes, it's an OpenVR-based WebVR build, fresh off the compiler! This build is pretty early and has it's share of quirks, such as:

* Windows only. (Not my choice, folks)
* Does NOT support the Oculus Rift. Input may work, rendering is  definitely broken. 
* Forces rendering with OpenGL.
* Forces Vsync off (Will cap at 90Hz when in VR mode)
* Forces “basic” theme, so no transparent title bar in Win 7.
* Forces the GPU sandbox off. Badly behaved WebGL apps may crash the browser.
* Will probably still judder a bit. Seems to depend on the page.
* No Vive controller support at this point, sorry!

But I'm guessing if you're eager to get your WebVR on in Valve's headset you'll be willing to work with it.

This build should trigger the OpenVR compositior if run by itself, but I’ve found that I get the most reliable performance when running the SteamVR status app in the background. I'd be curious to hear about other dev's experiences!

(Oh, yeah, and I renamed all the other builds for consistency, which tweaked their upload date. Sorry, nothing new to see there!)
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14 comments
 
> Windows only. (Not my choice, folks)

Can you explain? I don't know if SteamVR works on linux right now, but some time ago applications with OpenVR support worked fine, if they made sure to work without the compositor.
 
+Christoph Haag This build uses the compositor, and I plan to continue doing so in the future. That's clearly the preferred route going forward (and will be absolutely required for Oculus support).
 
YAYAY! Gonna play w/ this today hopefullyyyy
 
I'm trying to run EleVR Float on Vive and was directed to this post. I extracted the OpenVR Chrome 0.9.10 build and dragged the Float index.html to that browser. I see some graphics in the window, but only the compositor on the headset. Is there something else I'm missing?
 
Is there anything else I can test?
ele VR
 
To run float, you need to put in full screen by hitting <enter> or <space>. Sorry, we should have made that more obvious.
ele VR
 
any webvr website should run in the vive using this chromium build. Although, probably a bunch of them have weird quirks like float does around full-screening just because very few people other than the original developers are actually able to use them...
 
I just tried various combinations of enter and space. It goes into fullscreen, but nothing visible on the headset.
 
you need to drag the chromium window to the htc vive monitor. normally it is on your right side.

 
The archive folders at this URL only go back to March 2016. This post was in October 2015. I managed to find a build which said "openvr" in its name in the April 2nd folders, but WebVR experiences are still not working for me on the Vive. Anything else I need (besides the SteamVR beta version)?
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