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Bradley Moore
Works at SmarterServices
Attended Auburn University
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Bradley Moore

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If you use the phrase "looks great" in your tag line, and you don't have a fluid layout, then you just lost 5 points.
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Bradley Moore's profile photoMatt Osbun's profile photo
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Ever wonder what happened to <form target="">? I miss it.
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Bradley Moore

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Vulnerability Testing

http://i.imgur.com/dgu5Z3Y.gif
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Now that's a hacker!
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I think the first prototype and proof-of-concept phase is done, so I'm going to move it into a requirements phase. I'm going to move the data into something usable for the next iteration instead of text, so that'll speed things along.
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The first version will not be mod friendly. However, I'll definitely be adding mod support as I usually have at least a dozen loaded.
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Human English? I wanna know what Kerbal English sounds like though. :P
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I went to Duna in my Sandbox to test some Karbonite parts for a career base. Apparently, the Karbonite engines run off a different atmosphere resource and are fully capable of flight at Duna. The turbojet version can escape Duna's SOI from within the atmosphere, which seems a bit odd. Is my install bugged out or is this intended?
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Wavechaser X's profile photoNathaniel Chattoo's profile photo
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The karbonite engines use Intake Atmosphere instead is Intake Air, they're working as intended.
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This looks like a potential game saver. Hard mode is interesting and annoying when a mod interaction kills your progress. Just ask Orangeknauts Item Shop 037 how often that happens.

I haven't tried it out yet, but frequent backups seem awesome to me.
S.A.V.E automatic backup system current version: 0.9.12-332 Have you experienced some kind of major bug in a plugin? Did your save game got corrupt or have you lost all your ribbons in FinalFrontier, because of a single stupid mistake the developer (who is me unfortunately) has made? No? Well, you are lucky then. If you have experienced this, S.A.V.E may come to rescue. This plugin will handle automatic backups of your save games for you ...
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Bradley Moore's profile photoMike Aben's profile photoJacob Mitchell's profile photo
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+Mike Aben I feel the same way. I like having a sense of accomplishment. But only if my opponent (physics) is behaving by the rules. I use quicksaving as a way to recover from a bug caused by the many mods I have installed. If I turn it on, it is only temporary.
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Have him in circles
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I've been pretty busy lately, so I haven't had a chance to work on my tech tree overhaul. This looks interesting tho.

http://forum.kerbalspaceprogram.com/threads/108785-0-90-ADIOS-Tech-Tree-V-07-28-01-2015
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Progress - It failed. Yes, but for different reasons!

#testing  
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"It failed, but it failed the way I hoped it would" :)
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I put rough categories in place. Next up is combining parts into fewer nodes.
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Bradley Moore's profile photoDerwan's profile photoTucker Johnson's profile photoTimothy Rex's profile photo
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Where in the game files are the graphics for things like these tiles and the staging stuff indicators?
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Bradley Moore

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Playing with the tech tree a bit. I've got a lot to do. 
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Martin Mcintosh's profile photoTimothy Rex's profile photoJordan “jmiester14” E.'s profile photoBradley Moore's profile photo
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+Jordan E. I realized I never got back to you, sorry. This was mostly my proof-of-concept phase. I split the stock parts out into individual tiles, and I did some drag-and-drop to help develop categories. (There's a ton of flight parts.)

The next phase involves combining parts and categories into a planned progression.

The basic idea I'm aiming for is to have several starting paths: Rocketry, flight, control, science, etc. 
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This is still in the idea phase, but something that I'll probably explore soon.

I'm thinking it'd be nice to put a cap on the science you can earn at each R&D tier. After you reach the cap, then your science is converted to funds at some rate 10:1, 100:1, etc.

"That's great! Look Bob, he brought us a goo report from Minmus. We've run out of space here. After our expansion project is complete, then we'll have a spot to develop new science you bring us. In the meantime, you can write a report or sell it to another company."

----

In my hard mode careers, I'm finding science is still ridiculously easy. I don't even use the science parts very much, which is sad. By the time I get around to upgrading the R&D building to tier 2, I have enough science accumulated to just research everything that's just been unlocked. It's kinda boring to unlock all of those parts at once. It's just more money to grind for the next R&D tier.
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Al Mullins's profile photoTucker Johnson's profile photoBradley Moore's profile photo
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I did find a mod that limits the science gained from contracts, and it does alleviate the problem a bit. I'd like science to most come from doing experiments and to a lesser extent part testing contracts.

Contract Science Modifier, http://forum.kerbalspaceprogram.com/threads/101322
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Bradley Moore

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Random-ish ORM error in development? Haven't restarted the application lately? Try turning it off and on again.
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For awhile now, I've been kind of wanting to run an informal study of dev time vs maintenance time of ORMs and just (in whatever way your language allows) writing the queries yourself. Long since started thinking that ORMs are like the Dark Side of the Force. Quicker, easier, more seductive. 

And once you start down the dark path, forever will it dominate your destiny.

Unless you use the repository pattern. Then refactoring away from that hell isn't so bad.
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People
Have him in circles
866 people
vivek anandan's profile photo
Scott Stroz's profile photo
Will Silver's profile photo
Steven Erat's profile photo
Sung Chul Bae's profile photo
jean rave's profile photo
Derek O'Brien's profile photo
Timothy Snow's profile photo
Eoghan Griffin's profile photo
Work
Occupation
Application Developer
Employment
  • SmarterServices
    Developer, 2013 - present
  • First Data
    Application Developer, 2007 - 2013
  • Network and Media Services, Auburn University, College of Business
    Lead Web Developer, 2004 - 2006
Basic Information
Gender
Male
Story
Tagline
orangexception, the refreshing exception
Introduction
I'm an application developer
and usability adventurer.
Bragging rights
Eagle Scout
Education
  • Auburn University
    Computer Science, 2002 - 2007
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