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Braden Dunn
Attended Santa Fe Community College
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Braden Dunn

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WTFU, indeed. Fair Use is an essential organ of the democratic/liberal principle of free speech. One must be able to critique media, regardless of ownership.

Along with other useful purposes, such as education, and hilarious satirical comedy.

Holy silver badger! I didn't know it was this bad...they don't even escrow the disputed monetary property? >.>

I don't want to live on this planet anymore.

Always guilty until proven innocent, innit?
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Braden Dunn

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Bernie Sanders is an improbable politician. Independent, occasionally irascible, he came from the far left and an urban background to win elections in one of the most rural states in the country.
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Braden Dunn

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On white privilege: 
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Braden Dunn

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I know some of the changes discussed may not be very popular, but I'd like to hear the thoughts of others who love the Tri-Stat system.
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Hi,

I have been running Tri-Stat dX games for years. I love the system because it's incredibly flexible and very keeps its complexity as characters progress in the campaign . In fact, I switched a fantasy campaign from D&D 3.5 to Tri-Stat dX when, after my players reached level 8, I had not enough time to design adventures for them in D&D 3.5.

I'm not sure whether the core Tri-Stat system requires a redesign or what we need are well written campaign settings. I'm aware that we have Ex-Machina, Dreaming Cities, Heaven & Earth, all the BESM specific settings... But all have the same problem: they keep the rules as vague as in the core system, they don't provide enough equipment stats, NPCs nor starting PC packs (something similar to D6 templates). For example, very few (except BESM Dungeon) make a serious attempt of using a NPC template system.

I have read most of the BESM and Tri-Stat material published by GoO and the schema is almost always the same. Some guy has a good idea for a setting and writes a book that is:

- first half: copy paste with minor changes of some BESM, Tri-Stat dX core version.
- second half: a great description of the setting, but very little implementation of the system. Most of them lack of a introductory module.

The way I see it, most people have very little time in their hands and they want something that they can read and play quickly. Basically they want a campaign setting that they can play quickly and don't think much. So, I think that we need more modules and better implemented campaign systems.

Now, about the change in die according to the power level. For me the game is player centric and I choose the dice according to the PC's character points. If some d6 level characters meet a dragon that is powerful enough to be in a d8 level, then they have a problem that they shouldn't try to solve with a direct conflict. If the dragon stats show any weakness that they could exploit and win using d6, then that's the way to go. If not, then they should walk away and return when they are powerful enough (and wish that the dragon has not learned a few new tricks).
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He's been this way for a long time.
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Have him in circles
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Brenson Humphreys's profile photo
Jared Taylor's profile photo
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ChiTown Sarah's profile photo
Chris Hemphill's profile photo
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  • Santa Fe Community College
    Sports Science, 2012 - 2013
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