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Embed interactive Blender models on Facebook with Sketchfab - Facebook has added Sketchfab media integration. Just add a link to a Sketchfab model to your post and they'll replace it with a WebGL viewer! Give it a try and share your posts in a comment. Post by Bart Veldhuizen. http://ow.ly/2VeOTR
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Sci Fi City VFX Breakdown - Brad Hamilton presents a breakdown of a Sci Fi shot. This is a breakdown of a shot I created for a Sci Fi trailer I release several months ago called "No End". In the video I go through an overview of the steps used in creating this image from start to finish including filming the [...] http://ow.ly/2VerSV
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Ice Turntable - Reynante's materials are just sumptuous! Reynante M. Martinez writes: A very (very, very) short video showcasing one of the materials in Cycles Material Studies Volume 4 - the ice. Project info: Cycles Material Studies. http://ow.ly/2Veauj
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8 GPU Superserver Benchmark - This is what a server with 8 GeForce Titan cards looks like! And check out the performance in Cycles :) The GarageFarm.NET team built one as a test. Would you like to know how your scene performs on this beast? Leave a message and the GarageFarm guys will pick one for their next test! Tomek S writes: Hi all [...] http://ow.ly/2Vcs3M
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a cosa serve?!, sò cos'è la GPU.. ma non penso che mi gira.
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Creating a Simple Chess Piece in Blender - Jonathan Williamson has written a guest post for the Belgian 3D printing service i.materialise. Aimed at beginning Blender users, he takes us step by step through the process of creating a printable chess piece. Learning how to model for 3D print? Creating a realistic looking chess piece can seem like a simple task but it [...] http://ow.ly/2VbPs0
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Soft Bodies in Blender Game Engine: Suspension Bridge - Learn how to use soft bodies in the game engine. Soft bodies in BGE are so limited and finicky, some game developers have given up on them and have resorted to simulating them with chains of Rigid Body objects held together with Rigid Body Joint constraints. We can't be too surprised; after all, BGE is [...] http://ow.ly/2VblCA
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How to Make 100 Awesome Images Using 1 HDRi? - Gleb plays with one single HDRi maps (and gets a little carried away with the node editor ;-) to achieve some very different results. Watch how you can take 1 HDRi environment map - and squeeze hundreds of lighting setups from it.Often we tend to look at lighting as a tool for revealing form. But [...] http://ow.ly/2VeHyv
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Gooseberry Rigging AMA: TODAY at 4PM CEST - The 'Ask me Anything' session with Gooseberry riggers Juan Pablo and Daniel starts today at 4PM CEST (Amsterdam time). Be there! http://ow.ly/2VerSU
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Tears of Steel on Netflix Argentina - Federico Bergé saw Tears of Steel appear on his Netflix account in Argentina - in three versions: the original, an continuously playing versions of 2 and 8 hours. I checked but I don't have it here in the Netherlands. Do you? http://ow.ly/2VdiQG
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Krita 2.9.0 is now available for download - Dubbed 'the Kickstarter Release', the new Krita version is packed with new features and contains 11 of the Kickstarter-funded projects (the final one will be part of 2.9.1). The culmination of over eight months of work, Krita 2.9 is the biggest Krita release until now! It’s so big, we can’t just do the release announcement [...] http://ow.ly/2Vc7Jn
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Sally - Trailer 2 - Dominique Mahler will release his short 'Sally' tomorrow. Here's his latest trailer. Dominic writes: This is the second Trailer for my Blender short "Sally". Online release date is 27.02.2015. I hope you like it. http://ow.ly/2VbyoN
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Gooseberry AMA: Your Rigging Questions Answered! - Join us for an 'Ask Me Anything' session with the Gooseberry team on the BlenderNation forum this Friday at 4PM Amsterdam time (CEST)! Gooseberry riggers Juan Pablo and Daniel will answer all your questions LIVE for two hours. To participate, head over to the AMA forum thread, and check out the rules. The thread will [...] http://ow.ly/2Va5hb
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Have them in circles
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This is the official Google+ page of BlenderNation, the central newssite for the Blender community.