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Bill Logan
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Wanting to buy a new boardgame.  Sell me on one of these:


Zombicide - and if so, what expansions are mandatory for a really fun experience?

http://www.amazon.com/Guillotine-Games-COL-GUG00001-Zombicide/dp/B0092GHPSI/ref=sr_1_1?ie=UTF8&qid=1397842168&sr=8-1&keywords=zombicide


Myth - Larry is itching to try this one. Anyone play it? Give me the scoop?

http://www.amazon.com/Mercs-LLC-Myth-Board-Game/dp/B00JKU170S/ref=sr_1_2?ie=UTF8&qid=1397841924&sr=8-2&keywords=Myth
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david roseborough's profile photoAlex Pualani's profile photo
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+Alex Pualani depends on the age but yes.
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Bill Logan

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Sandbox vs. Linear
As most of you know, Covert Ops Short Assignments, as detailed in our guidelines here:

dwdstudios.com/covertops/sa

are designed to make for a single session or two of adventure, but by definition on those pages the adventure created is somewhat linear and can give players the feeling of being railroaded.  Is that okay for a spy mission?  I mean - in most spy genre movies and stories, the main team of operatives are given an objective, execute it, and then are briefed on the next step.  Or, they execute one objective, learn of the next, and then act on it.  The whole point of the short assignment is to give GMs a tool to entertain with minimal preparation, and presented in a way that is uniform... so the next short assignment can be picked up and immediately recognized/read/used.

But I struggle with that because some submitters have presented "short assignments" which don't follow the formula but instead are presented as a sandbox operation.  By this I mean that players are given a briefing, and then might do x, y, or something nobody can expect.  Guidelines might be provided for x and y - but anything else they try is just up to the GM to handle.  Is this acceptable for a short assignment, or is that something different?

Advice welcome?
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Joni Virolainen's profile photoMarcus Burggraf's profile photoR.E. Davis's profile photoBill Logan's profile photo
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You can have room for both for download.

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Bill Logan originally shared:
 
The Neumann Protocol, just released!  Cyber-spies and super soldiers, w00t!  I hope you guys enjoy it as much it as much as I do.  I had a master villain with 4 cyber ninja assassin henchmen.  They kicked arse!  None of my players have purchased any cybergear other than the Gauss Shunt implant (immunizes you against tasers and stun guns and the like) cuz they were sick of me railroading them with tasers haha
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On the wish list!
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Free map for all... something I'm putting together for a short BareBones Fantasy adventure...
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Andrew Bierer's profile photoChristopher Cortright's profile photoBill Logan's profile photo
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Well it is free to try doing it by hand, then assess whether or not CC3 would be necessary :-)
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Star Frontiersman Issue 18 is ready for download - enjoy!!
 
Star Frontiersman Issue #18
Download and enjoy!

http://starfrontiersman.com/node/744
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Malevolent Domain
How did it spread so quickly, and who was responsible?  Theories abound, everything from industrial waste to bioengineered viral assault.  Hell, some people throw aliens or demons into the mix.  The truth is, nobody knows exactly how it happened; those closest to where the outbreak started would have been killed pretty quickly, right?.  All that matters is the way things are.

The recently dead clawed their way out of graves one day and the cemeteries became the launching points of an invasion that would end mankind.  They came for the living, to feed their ceaseless hunger.  Void of soul or any shred of humanity, the zombies carried with them an infection which caused those they fed on to rise up too.  Soon their numbers were legion.

The cities went down first, those bastions of civilization where all the laws and rules come from.  Once they fell to the growing hordes, the zombies started roaming outward in search of more food.  Vast herds roam the countryside, and stragglers can be found anywhere and everywhere.

Those of us who haven’t yet been bitten try to find some semblance of life while we try to avoid the zombies and the cities.  When we run low on supplies, we go on runs to try to get what we need.  Sometimes we run into other survivors, and that sometimes ends badly; people are looking out for their own nowadays and to hell with everyone else.  Monsters everywhere, including us, I guess.

We thought we owned land, possessed rights over our businesses and homes, and held dominion over all that walks or crawls or slithers.  We were wrong.  This world doesn’t belong to us anymore.  We’re just fugitives and survivors now, and our numbers wane.  What’s the point anymore anyway?  We’re just delaying the inevitable.  Our ownership has been overruled, our lives revoked.  We’re all on borrowed time.  What will you do with yours?
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Just released... BareBones Fantasy RPG Spellbook.  It's a miniature spellbook (hand-held, the size of a playing card) listing all the spells in the core rulebook (plus the Commune spell, from Decahedron issue 1).  It's only available from thegamecrafter.  Pick up a few and distribute to your players who have spellcaster, enchanter, or cleric skill levels.  Keep them from looking up spell details during game play!

Note - we will soon release spell cards from RPGNow, which will include some additional material - but unfortunately not in this nifty little booklet form.  This looks really cool, grab some today!
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I got mine a week ago and after the first use, I wanted to tear the book apart and use them as cards. I will be getting several sets of cards when they come out.
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Talk about us, win free stuff!  A new hair-brained marketing idea from the dorky minds of DwDStudios lol....
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Game Master Toolbox's profile photoLarry Moore's profile photoChristopher Cortright's profile photoMarcus Burggraf's profile photo
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I have often started threads in rpg.net about this game. Let me see what I can think off to start another thread.
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Bill Logan originally shared:
 
All radio frequency communications have been jammed in the Northern Hemisphere.  Imagine the trouble this is causing: everything from cellular phones to GPS systems to anti-espionage satellite communications… all silent.  Nobody is claiming responsibility, and nations are starting to suspect one another.  Governments are scrambling to establish land-line communication paths to their armies.  The world is a powder keg just waiting for a spark; things are going to escalate soon.

The Operatives are sent to Sisimut, Greenland, to meet up with a local pilot-for-hire.  Tech-Ops suspects the RF jamming might be originating in the Arctic Circle.  They are just supposed to be on a recon mission to gather intel, they aren't supposed to engage the enemy. Unfortunately, nobody told the bad guys!

This is a Covert Ops assignment for a team of low-rank operatives.
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Jonathan Baldridge's profile photoMarcus Burggraf's profile photoBrian E. Johnson's profile photoBill Logan's profile photo
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+Jonathan Baldrige Could you elaborate on this please? I am curious as I never had issue with them in the past. 
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Bill Logan

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Thanks for the mention, +Jeffry Willis !  We're excited about our sci fi offering, it's actually what started our company.
One Last Smoke by Blinck (not artwork from FrontierSpace, just cool sci-fi art) DwD responded to an overwhelming response to a discussion on their own forum. BareBones Fantasy laid down the ground work for a simple and elegan...
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You got me excited, too! Looking forward to what you guys come up with.
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Have him in circles
273 people
Georg Mir's profile photo
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All work and no play makes Bill a dull boy.
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