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Bernhard Pichler
365 followers -
May all beings be filled with kindness and compassion for one another.
May all beings be filled with kindness and compassion for one another.

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Bernhard's posts

I've released a minor update to StageXL. It supports SVG encoded graphics paths and fixed an issue with Sprite.bounds when Sprite.graphics was used.

Example for SVG encoded paths:
http://www.stagexl.org/example/drawing/decode_path/
https://github.com/bp74/StageXL_Samples/tree/master/example/drawing

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I've release StageXL 1.0 - it is a fast 2D rendering engine for HTML5 and Dart, a language that feels familiar to Flash/ActionScript3 developers.
https://medium.com/@bp74/stagexl-1-0-a9c5ff22a534#.alwoc52yr

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Official release of StageXL 1.0

I'm happy to announce that the Spine runtime for StageXL was updated to Spine v3.5. Samples and source code is available on GitHub: https://github.com/bp74/StageXL_Spine

Since anti-aliasing in WebGL only works with super-sampling (which is quite slow) i've added a FXAA (fast approximate anti-alias) filter which does post processing of your Shapes, TextFields, Bitmaps or any other display object.

http://www.stagexl.org/example/filter/fxaa_filter/

If you want to try it, you have to use the master branch of StageXL on GitHub. The release to Pub will follow soon.

All the credits go to +Daniel Sperl who has recently added this feature to the awesome Starling framework!

http://www.stagexl.org/show/bitmapfont/distance_field/example.html

How to scale/rotate bitmap fonts like a boss? Generate your bitmap font with a distance field. Each pixel stores it's distance to the nearest edge of the glyph. A dedicated fragment shader renders super sharp edges regardless if you up- or downscale the font. Text will look like vector graphics even if the source is a bitmap font.

The bitmap font looks like this:
http://www.stagexl.org/show/bitmapfont/distance_field/assets/font.png


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I'm happy to announce that the Spine runtime for StageXL was updated to Spine v3.4. The new version supports path constraints so a bone can follow a path.

http://www.stagexl.org/show/spine/tank/example.html
http://www.stagexl.org/show/spine/stretchyman/example.html
http://www.stagexl.org/show/spine/vine/example.html

Take a look at the tank example. The individual elements of the tank tread follow a path which would be very hard to animate without this new feature.

Makeing of tank animation:
https://www.youtube.com/watch?v=BVH1Xvg9uvA&t=10m18s

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I'm very happy to announce the release of the GAF runtime for StageXL. With GAF you can export Adobe Flash animations to a platform independent binary format. Runtimes for many major 2D rendering frameworks are available. The advantage over the "Toolkit for Dart" is that GAF exports pretty much everything you can do in Flash. Another advantage is that you can expect superior performance compared to the Toolkit for Dart.

https://github.com/bp74/StageXL_GAF

All the features of GAF are supported. The runtime follows the API of the AS3 runtime but a lot of refactorings and optimizations were added. Since this is a first release i hope to get a lot of feature requests and hopefully not so much bug reports :)

http://www.stagexl.org/show/gaf/skeleton/example.html

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I'm very happy to announce the release of the GAF runtime for StageXL.

https://github.com/bp74/StageXL_GAF

All the features of GAF are supported. The runtime follows the API of the AS3 runtime but a lot of refactorings and optimizations were added. Since this is a first release i hope to get a lot of feature requests and hopefully not so much bug reports :)

With GAF you can export Adobe Flash animations to a platform independent binary format. Runtimes for many major 2D rendering frameworks are available. The advantage over the "Toolkit for Dart" is that GAF exports pretty much everything you can do in Flash. Another advantage is that you can expect superior performance compared to the Toolkit for Dart.

http://www.stagexl.org/show/gaf/skeleton/example.html

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