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Bernd Kronmueller
Works at home and outside
Lived in Bangor, Wales
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Nice of them to use my tour of the Caernarfon airport museum as an example!!!!
4
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Synthia 2
a generated space ship - basic Blender cycles render
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Not sure if many people still use Structure Synth ?

In my opinion it is a great way to generate pseudo random structures via code and then render them in a renderer of you choice.
The space ship was generated in about 30 lines of recursive code.
More info on how to export and so in is in the picture.
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Jim Plaxco's profile photoMarcio Mendonça's profile photo
 
I had checked into it some years ago but never installed it. I have no idea how the platform has fared since then.
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Playing with Structure synth yesterday I came across a few quite interesting things.
So far I was using the template exporters to get some renders done in Sunflow or POV ray but both only offer text editors to position cameras and light - no interactive way like Blender.
By the way I don't use Blender because my computer doesn't like it - a Blender render has a 1 in 3 chance to crash my computer - something like dodgy memory ?
So I was looking for other ways and there is quite a nice one.

You can actually paste the complete Eisen script from Structure synth into MeshLab.
Not under open or import but straight under Filters->Create New Mesh Layer is the point 'Structure Synth Mesh creation'
Select the Eisen script and copy it (Ctrl-c) - go to MeshLab to Filters->Create New Mesh Layer ->Structure Synth
This will open up a small input box - click in there - press Ctrl-a to select all and Ctrl-v to paste your script.
I don't change any other values.
This will create the structure in MesLab and you have many different ways to export it from there.

I exported it to a VRML (.wrl) because I wanted to put some lighting in via PoseRay.
So import the wrl file there and setting up lights and materials just became a lot easier than text based in the POV ray editor.

Then I was curious what the 'Kerkythea Output' is. Turns out that Kerkythea ( http://www.kerkythea.net) is a freeware renderer I have never heard about.
Downloaded it and a few resources like Materials and skies and it looks actually quite OK.
So in PoseRay I exported via the Kerkythea output to Standard XML (the KT zipped XML did not work for me) and imported that one to the Kerkythea renderer.
After playing around for about an hour I found some lights, materials and sky I was happy with and left it for another 3 hours to render with Bidirectional Path tracing.

So long story short here is the result of this totally free way of creating some quite nice renders.
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Its like the cover of a Scify epic...cool
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Just above the asteroid belt of Betladom-delta IV.
Taken hands-free with a flying POV-Ray camera.
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Above The Stars's profile photoJuan Jose Perez Lainez's profile photo
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"Square tulip"

a Mandelbulb 3D creation
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nice work...
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Have him in circles
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A balcony building.

Generated in 20 lines of code using Structure Synth (yes, I know - a blast from the past but still quite a neat tool to generate pseudo random shapes), exported as .obj grouped by colour, imported into Blender, materials applied (cartainly not my strong point materials) to the different groups and rendered in Cycles.

Eisen script for Structure Synth:
set background #ccc
{color white s 1 1.2 1}balcony
{y -16.5 s 500 0.1 500 color gray}box
rule balcony {
6 * {y -2 ry 45 s 1.25 1 1.25} 4 * { ry 90 } 1 * {y -2}BalconyRingPart // angle and size of first bracket are linked
6 * {y -2 ry -90 s 1.2 1 1.2} 4 * {z 2 x -0.5 ry -90 z 1.5 } 4 * { ry 90 }BalconyRingPart
}
rule BalconyRingPart{
{ b 0.25 y -1.5 rx -90 } roof // with that you get a roof structure
{ b 0.6 a 0.7 z 2 y 1.0 s 3.6 1 0.1 color red} box // 'glass' panel
{ s 3.9 0.1 1.8 y 4 z 0.53 }box // floor tiles
}
rule roof{
2 * { z 2 b 1.5 } PanelSub
{ z 3 s 0.5 0.1 1.75 } box//middle column
{ y -1.9 z 3 s 0.05 0.05 1.925 } box //ouside support pillars middle
{ y -1.934 x 1.934 z 3 s 0.08 0.08 1.925 } box //ouside support pillars corners
}
rule PanelSub{
{ s 2.2 0.25 0.15 } box //middle roof thicker part
{ y -1 s 0.05 1.75 0.15 } box //roof thinner part
{ y -1.925 s 3.95 0.1 0.15 } box
}
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Alexander Kolbasevich's profile photoBernd Kronmueller's profile photo
2 comments
 
No - not really.
All it is is basically and L-system with a few modifications.
What you can do is use javascript inside which is mainly done to generate animations - see http://blog.hvidtfeldts.net/index.php/2010/11/scripting-in-structure-synth/
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Bernd Kronmueller

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I certainly want one of them!!!
For nearly 15 years, DeviantArt has been at the forefront of digital art creation, a cutting-edge icon in the high-tech art world. As part of our continuous goal to combine the best in art and tech...
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Bernd Kronmueller

Show off your code  - 
 
Playing with Structure synth yesterday I came across a few quite interesting things.
So far I was using the template exporters to get some renders done in Sunflow or POV ray but both only offer text editors to position cameras and light - no interactive way like Blender.
By the way I don't use Blender because my computer doesn't like it - a Blender render has a 1 in 3 chance to crash my computer - something like dodgy memory ?
So I was looking for other ways and there is quite a nice one.

You can actually paste the complete Eisen script from Structure synth into MeshLab.
Not under open or import but straight under Filters->Create New Mesh Layer is the point 'Structure Synth Mesh creation'
Select the Eisen script and copy it (Ctrl-c) - go to MeshLab to Filters->Create New Mesh Layer ->Structure Synth
This will open up a small input box - click in there - press Ctrl-a to select all and Ctrl-v to paste your script.
I don't change any other values.
This will create the structure in MesLab and you have many different ways to export it from there.

I exported it to a VRML (.wrl) because I wanted to put some lighting in via PoseRay.
So import the wrl file there and setting up lights and materials just became a lot easier than text based in the POV ray editor.

Then I was curious what the 'Kerkythea Output' is. Turns out that Kerkythea ( http://www.kerkythea.net) is a freeware renderer I have never heard about.
Downloaded it and a few resources like Materials and skies and it looks actually quite OK.
So in PoseRay I exported via the Kerkythea output to Standard XML (the KT zipped XML did not work for me) and imported that one to the Kerkythea renderer.
After playing around for about an hour I found some lights, materials and sky I was happy with and left it for another 3 hours to render with Bidirectional Path tracing.

So long story short here is the result of this totally free way of creating some quite nice renders.

Oh and by the way the Eisen script is just that bit here:
set background #777
{ color white} ship
rule ship{
3 * { y -2.5 z -3 s 0.6} 10 * {y 0.1 s 0.9 1.05 1.06}body
}
rule body md 32 { //md 32 large circle
{ ry 5.625 rx 85 s 1 1 1.1}RingPart // different rx produce nice results like 75
{ ry 11.25 x 1.7 } body
}
rule RingPart{
{ b 0.25 y -1.5 rx -90 } roof // with that you get a roof structure
{ b 0.4 a 0.5 y 1.0 s 2.0 1 0.1 } box
{ b 0.4 a 0.5 z 2 y 1.0 s 2.4 1 0.1 } box
{ s 2.4 0.1 2.35 y 4 z 0.44}box // floor tiles
}
rule roof{
2 * { z 2 } panel
{ z 3 s 0.5 0.1 1.75 } box
{ y -1.9 z 3 s 0.05 0.05 1.925 } box
}
rule panel{
{ s 2.2 0.25 0.125 } box
{ y -1 s 0.08 1.75 0.08 } box
{ y -1.925 s 2.4 0.1 0.05 } box
}
16
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Playing with Structure synth yesterday I came across a few quite interesting things.
So far I was using the template exporters to get some renders done in Sunflow or POV ray but both only offer text editors to position cameras and light - no interactive way like Blender.
By the way I don't use Blender because my computer doesn't like it - a Blender render has a 1 in 3 chance to crash my computer - something like dodgy memory ?
So I was looking for other ways and there is quite a nice one.

You can actually paste the complete Eisen script from Structure synth into MeshLab.
Not under open or import but straight under Filters->Create New Mesh Layer is the point 'Structure Synth Mesh creation'
Select the Eisen script and copy it (Ctrl-c) - go to MeshLab to Filters->Create New Mesh Layer ->Structure Synth
This will open up a small input box - click in there - press Ctrl-a to select all and Ctrl-v to paste your script.
I don't change any other values.
This will create the structure in MesLab and you have many different ways to export it from there.

I exported it to a VRML (.wrl) because I wanted to put some lighting in via PoseRay.
So import the wrl file there and setting up lights and materials just became a lot easier than text based in the POV ray editor.

Then I was curious what the 'Kerkythea Output' is. Turns out that Kerkythea ( http://www.kerkythea.net) is a freeware renderer I have never heard about.
Downloaded it and a few resources like Materials and skies and it looks actually quite OK.
So in PoseRay I exported via the Kerkythea output to Standard XML (the KT zipped XML did not work for me) and imported that one to the Kerkythea renderer.
After playing around for about an hour I found some lights, materials and sky I was happy with and left it for another 3 hours to render with Bidirectional Path tracing.

So long story short here is the result of this totally free way of creating some quite nice renders.
15
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'Space station'

Created using the MadPipe macro in POV ray and some space3D includes.
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This was pretty much at the height of the #solareclipse today here in #NorthWales . At about 9:10 the clouds came in so at 9:30 that was all you could see through the clouds.
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WalkInto !'s profile photo
 
amazing picture.  best i have seen on the solar eclipse!
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Have him in circles
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Panoramic photographer and log file analyzer
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It is me, the one living in north Wales, trying to take some pictures and making them into panoramas.
Well, that is what I would like to do for a living but really I am looking through masses of log data to find errors. Now if that isn't interesting I don't know ;-}
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Live in North Wales and like it (most of the time except for the second part of 2012 because of the weather)
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Bangor, Wales
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