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Bernd Kronmueller
Works at home and outside
Lived in Bangor, Wales
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Not sure if many people still use Structure Synth ?

In my opinion it is a great way to generate pseudo random structures via code and then render them in a renderer of you choice.
The space ship was generated in about 30 lines of recursive code.
More info on how to export and so in is in the picture.
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Marcio Mendonça's profile photo
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Playing with Structure synth yesterday I came across a few quite interesting things.
So far I was using the template exporters to get some renders done in Sunflow or POV ray but both only offer text editors to position cameras and light - no interactive way like Blender.
By the way I don't use Blender because my computer doesn't like it - a Blender render has a 1 in 3 chance to crash my computer - something like dodgy memory ?
So I was looking for other ways and there is quite a nice one.

You can actually paste the complete Eisen script from Structure synth into MeshLab.
Not under open or import but straight under Filters->Create New Mesh Layer is the point 'Structure Synth Mesh creation'
Select the Eisen script and copy it (Ctrl-c) - go to MeshLab to Filters->Create New Mesh Layer ->Structure Synth
This will open up a small input box - click in there - press Ctrl-a to select all and Ctrl-v to paste your script.
I don't change any other values.
This will create the structure in MesLab and you have many different ways to export it from there.

I exported it to a VRML (.wrl) because I wanted to put some lighting in via PoseRay.
So import the wrl file there and setting up lights and materials just became a lot easier than text based in the POV ray editor.

Then I was curious what the 'Kerkythea Output' is. Turns out that Kerkythea ( http://www.kerkythea.net) is a freeware renderer I have never heard about.
Downloaded it and a few resources like Materials and skies and it looks actually quite OK.
So in PoseRay I exported via the Kerkythea output to Standard XML (the KT zipped XML did not work for me) and imported that one to the Kerkythea renderer.
After playing around for about an hour I found some lights, materials and sky I was happy with and left it for another 3 hours to render with Bidirectional Path tracing.

So long story short here is the result of this totally free way of creating some quite nice renders.
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Peter Maddalena's profile photo
 
Its like the cover of a Scify epic...cool
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Just above the asteroid belt of Betladom-delta IV.
Taken hands-free with a flying POV-Ray camera.
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Above The Stars's profile photoJuan Jose Perez Lainez's profile photo
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"Square tulip"

a Mandelbulb 3D creation
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Lennart Östman's profile photoSMIJI P JOJU's profile photo
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nice work...
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Bernd Kronmueller

Films, Art and Music  - 
 
Pipe works

A POV ray render of random pipes and decorations
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Bernd Kronmueller

Illustrations  - 
 
Wanted to create some intersection images and came across GeoGebra - quite useful actually and you can make the output look arty with a bit of Gimp and G'MIC magic.
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Have him in circles
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Bernd Kronmueller

Show off your code  - 
 
Playing with Structure synth yesterday I came across a few quite interesting things.
So far I was using the template exporters to get some renders done in Sunflow or POV ray but both only offer text editors to position cameras and light - no interactive way like Blender.
By the way I don't use Blender because my computer doesn't like it - a Blender render has a 1 in 3 chance to crash my computer - something like dodgy memory ?
So I was looking for other ways and there is quite a nice one.

You can actually paste the complete Eisen script from Structure synth into MeshLab.
Not under open or import but straight under Filters->Create New Mesh Layer is the point 'Structure Synth Mesh creation'
Select the Eisen script and copy it (Ctrl-c) - go to MeshLab to Filters->Create New Mesh Layer ->Structure Synth
This will open up a small input box - click in there - press Ctrl-a to select all and Ctrl-v to paste your script.
I don't change any other values.
This will create the structure in MesLab and you have many different ways to export it from there.

I exported it to a VRML (.wrl) because I wanted to put some lighting in via PoseRay.
So import the wrl file there and setting up lights and materials just became a lot easier than text based in the POV ray editor.

Then I was curious what the 'Kerkythea Output' is. Turns out that Kerkythea ( http://www.kerkythea.net) is a freeware renderer I have never heard about.
Downloaded it and a few resources like Materials and skies and it looks actually quite OK.
So in PoseRay I exported via the Kerkythea output to Standard XML (the KT zipped XML did not work for me) and imported that one to the Kerkythea renderer.
After playing around for about an hour I found some lights, materials and sky I was happy with and left it for another 3 hours to render with Bidirectional Path tracing.

So long story short here is the result of this totally free way of creating some quite nice renders.

Oh and by the way the Eisen script is just that bit here:
set background #777
{ color white} ship
rule ship{
3 * { y -2.5 z -3 s 0.6} 10 * {y 0.1 s 0.9 1.05 1.06}body
}
rule body md 32 { //md 32 large circle
{ ry 5.625 rx 85 s 1 1 1.1}RingPart // different rx produce nice results like 75
{ ry 11.25 x 1.7 } body
}
rule RingPart{
{ b 0.25 y -1.5 rx -90 } roof // with that you get a roof structure
{ b 0.4 a 0.5 y 1.0 s 2.0 1 0.1 } box
{ b 0.4 a 0.5 z 2 y 1.0 s 2.4 1 0.1 } box
{ s 2.4 0.1 2.35 y 4 z 0.44}box // floor tiles
}
rule roof{
2 * { z 2 } panel
{ z 3 s 0.5 0.1 1.75 } box
{ y -1.9 z 3 s 0.05 0.05 1.925 } box
}
rule panel{
{ s 2.2 0.25 0.125 } box
{ y -1 s 0.08 1.75 0.08 } box
{ y -1.925 s 2.4 0.1 0.05 } box
}
16
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Pierre Brown's profile photo
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Playing with Structure synth yesterday I came across a few quite interesting things.
So far I was using the template exporters to get some renders done in Sunflow or POV ray but both only offer text editors to position cameras and light - no interactive way like Blender.
By the way I don't use Blender because my computer doesn't like it - a Blender render has a 1 in 3 chance to crash my computer - something like dodgy memory ?
So I was looking for other ways and there is quite a nice one.

You can actually paste the complete Eisen script from Structure synth into MeshLab.
Not under open or import but straight under Filters->Create New Mesh Layer is the point 'Structure Synth Mesh creation'
Select the Eisen script and copy it (Ctrl-c) - go to MeshLab to Filters->Create New Mesh Layer ->Structure Synth
This will open up a small input box - click in there - press Ctrl-a to select all and Ctrl-v to paste your script.
I don't change any other values.
This will create the structure in MesLab and you have many different ways to export it from there.

I exported it to a VRML (.wrl) because I wanted to put some lighting in via PoseRay.
So import the wrl file there and setting up lights and materials just became a lot easier than text based in the POV ray editor.

Then I was curious what the 'Kerkythea Output' is. Turns out that Kerkythea ( http://www.kerkythea.net) is a freeware renderer I have never heard about.
Downloaded it and a few resources like Materials and skies and it looks actually quite OK.
So in PoseRay I exported via the Kerkythea output to Standard XML (the KT zipped XML did not work for me) and imported that one to the Kerkythea renderer.
After playing around for about an hour I found some lights, materials and sky I was happy with and left it for another 3 hours to render with Bidirectional Path tracing.

So long story short here is the result of this totally free way of creating some quite nice renders.
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'Space station'

Created using the MadPipe macro in POV ray and some space3D includes.
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This was pretty much at the height of the #solareclipse today here in #NorthWales . At about 9:10 the clouds came in so at 9:30 that was all you could see through the clouds.
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amazing picture.  best i have seen on the solar eclipse!
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Hmm, didn't really know about that.
A Ruby scripting interface for SketchUp - a quick way to generate a citiscape
TD Garden - I Love Landscape Architecture
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Have him in circles
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Panoramic photographer and log file analyzer
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Introduction
It is me, the one living in north Wales, trying to take some pictures and making them into panoramas.
Well, that is what I would like to do for a living but really I am looking through masses of log data to find errors. Now if that isn't interesting I don't know ;-}
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Live in North Wales and like it (most of the time except for the second part of 2012 because of the weather)
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Bangor, Wales
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