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Benoist Poiré
Lives in Bella Coola
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Benoist Poiré
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Official Announcements  - 
 
Benoist Poiré originally shared:
 
Received our first copies of GP Adventures's SAMMI-ZOWA VERSUS THE DUELING DRAGONS. Can't wait to get those into people's hands! With Ernest Gary Gygax Jr., Nerissa Montie and Simon Todd.
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Benoist Poiré
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Art and Maps  - 
 
The Obrachean Skirmisher, a new creature straight from the depths of The Hobby Shop Dungeon! Illustration Simon Todd.
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Benoist Poiré
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Official Announcements  - 
 
+Bob Brinkman reviewed SAMMI-ZOWA VERSUS THE DUELING DRAGONS on Good Reads! This tale told by Ernest G Gygax to his grandson, and conceived in the storytelling family tradition that informed, in part, the creative landscape of the World's Most Popular Role Playing Game, will soon be released and available for purchase online. Stay tuned for our announcement.
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Benoist Poiré
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Actual Play Reports  - 
 
March 4, 2014.

Players Present

Ernie/DM, Mark CMG/Thrandurian, Norman/Celon Wolfgang, Russell/Mastokah, Kurt/Gilbert Percey, Kris/Gavin Fingersmooth, Jon Perrino, John Albert, Mark Allen/Marhorn, Benoist/Brother Odo.

Previously

Calling to the higher powers multiple times, [Celon Wolfgang] finally manages to defeat the beast, the lycanthrope, as it were, as it turns back into a human female form. The party founds a scroll sealed in a tube on the werewolf, as well as some type of magical scale mail. Odo's is in a dire spot, however, for he might become one of the lycanthropes if not treated very soon.

The party hurries back to the Shaman's camp. There, the party disposes of its loot in order to be able to seek proper assistance from the priests it helped get there in the first place (last session), who all belong to The Eternal Illumination of the Global faith of the Blazing Light.

Will the priests be successful in curing Odo before it is too late? We will find out during our next session of The Hobby Shop Dungeon campaign. 

Session

This is GM's Day, on the anniversary of Gary Gygax's passing. This is a special time for us as we prepare to get back to the Hobby Shop Dungeon campaign. What additionally makes this game special is the presence of Kris Herzog who joins us via Skype, while he and his wife are at the hospital waiting for the contractions to get closer in order to deliver their baby girl Jennifer to the world. We can hear her heartbeat in the background as Kris speaks. A new generation of gamers perhaps? Whatever the case may be, it is good to see life going on before our eyes as we reflect and remember Gary's gift and legacy in gaming today.

Odo, being still afflicted by the bite of the werewolf who ambushed the party during our last game, is healed by the Blazing Light for a hefty sum in gold coins. Matoskah proposes to participate out of his own pocket to the healing costs, which Odo accepts as a form of donation to the Shieldmaiden, his patron deity.

The party acquires silvered weapons just in case. We then all retire for the night, confident we are going to get back to our exploration of the catacombs under the Marmoreal Tomb the next day.

This was not to be. That night, we all shared a dream instead. We could see with our waking eyes the humanoid monsters dancing spasmodically. We could hear the unholy chanting, the rhythmic grunting in the background that rose and fell as some monstrous high priest wearing snake skin armour prayed to his masters in order to curse us, the defilers, those mortals, those humans who dared to breach the tomb in search for gold and glory. We would be cursed to return to the Eurth, banished within the darkest recesses of the Underworld to fight for our survival, and earn our right to live. . .

We all wake up near a giant metal slide we cannot climb up. We are in a dungeon, that much is sure, and we do not seem to be sleeping anymore. We were transported there during our sleep, maybe as a result of the curse thrown upon us by the snake-clad high priest and his minions? There is no point to those questions now. We need to get out of this place as quickly as possible.

(NB: To appreciate the danger of the situation, bear in mind that the party at this point included 1st level characters as well as multi-class characters up to a single 4th level single classed human. In other words, nowhere near the level you're supposed to be to face what follows in an auto-pilot/safe mode).

The party is soon on the move. Our goal from there is to stick to one direction and hope we can make it to some stairs leading back to the surface. We first discover a manticore nests not far from the slide. The battle is fierce, but against all odds we defeat it without any casualty in the group. The loot is healthy, including a potion, a scroll, manticore spikes made of silver, and a pile of gold. We carry as much as we can without sacrificing too much in mobility and leave the scene.

Disaster struck as we were going further and further south on what was the fifth level of Nester's Folly (though we didn't know it at the time). We were suddenly ambushed by three or more trolls who attacked and surprised us from the rear. The elves in the party discover a secret passage concealed by an illusory wall just in time. We slip away, but the trolls are too strong and too persistent. We a struck of bad luck, Marhorn the druid is left behind a split second, but that is enough for the monsters to tear his flesh apart. He dies instantly, and none of us holds the power to come back and retrieve whatever could be retrieved before the trolls feasted on the remains.

After finding a set of stairs, we find ourselves on the fourth level and find out the hard way that a black pudding has made its lair there, waiting for dinner to be served. Through trials and error, we find out that the pudding reacts to movement and light. We toss a rock bearing a continual light dweomer and sneak past it as gnolls from the fifth level are trying to trap us from our rear.

A bad turn leads us to the lair of three hell hounds, which are defeated by sheer luck as Thrandurian casts Sleep and two of them fail their saving throws. The elves cut the throats of the sleeping hell hounds and kill the third before the humans in the group have time to do anything. The collars of the beasts each bear a fire opal maybe worth a thousand gold pieces each. A chest is recovered from under the piles of dung accumulated in the room, with a few hundred gold pieces in it.

The party keeps moving. We find a trap door leading two levels up, and end up defending our lives against a giant spitting slug which, in the end, is defeated as well. Another combination of decent tactics and sheer luck. The main take away here is a magic sword which is both magical and intelligent.

Still by sheer luck and circumstances, the party finally finds a kobold which is easily subdued into leading the party back into the surface. In the end, we all made it back, but for one casualty, due to the sticking streak of bad luck with initiative, that of Marhorn the druid, Mark Allen's character. Still, it is to this player unbelievable that we could make it back with so few casualties. The gods of gaming, maybe Gary himself, were on our side that day, no doubt about it.

What comes next, the party will have to decide. Maybe we will get back to the catacombs of the Marmoreal Tomb, maybe not. Stay tuned to find out!
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Benoist Poiré
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Official Announcements  - 
 
Fighting Fire, the adventure loosely inspired by the events that destroyed Ernest Gary Gygax Jr.'s home some time ago, is now available to purchase as a special GM's Day offering.

Support one of the very first GMs! For more information, follow the link: http://www.creativemountaingames.com/2014/03/ernie-gygax-relief-fund-and-gms-day.html
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Have him in circles
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Benoist Poiré
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Art and Maps  - 
 
An art preview from SAMMI-ZOWA VERSUS THE DUELING DRAGONS, a family tale set in a feudal Japan that never was about courage and growing up to face one’s own responsibilities in the world. It is a story rooted in the creative landscape that informed the creation of the world’s premier role-playing game which we feel ought to be known by gamers far and wide so they too can share it with their own children and families. Created by Ernest Gary Gygax Jr., recomposed with Nerissa Montie, and illustrated by Simon Todd. Coming soon, from GP Adventures!
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Benoist Poiré's profile photoFred Liner's profile photo
2 comments
 
I'm glad your sons are enjoying the story. :)
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Benoist Poiré
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Art and Maps  - 
 
Map sample extracted from the preview of The Hobby Shop Dungeon module DU2 HAUNTED HALLS OF THE BEGGAR KING, by Ernest Gary Gygax Jr. and Benoist Poire, showing some of the detail of level 1. Coming soon from GP Adventures, LLC.
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Benoist Poiré's profile photoJason Zavoda's profile photoAlan B's profile photoGuy Fullerton's profile photo
9 comments
 
im so sad i could not attend, just have to wait till it comes out. ahh so jealous.LOL
 Love the shading, I started adding this also using copix markers.
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Benoist Poiré
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Official Announcements  - 
 
Benoist Poiré originally shared:
 
Gary Con VI is now in full swing at the Geneva Ridge Resort, Lake Geneva, WI. GP Adventures is proud to announce that two products make their debuts at the Con! 

If you are interested in the tradition of storytelling that influenced the creation of the Dungeons & Dragons role playing game, be sure to pick up SAMMI-ZOWA VERSUS THE DUELING DRAGONS, by Ernest G. Gygax, Nerissa Montie and Simon Todd, a family story of courage in the face of adversity and growing up to the world set in a medieval Japan that never was, it was conceived by Ernest G. Gygax for his grandson, Sam, and directly inspired by the bed time stories his father used to tell him as a child. It is a rare piece of gaming history Ernest wanted to share with gamers so they too could share it with their own children and grandchildren.

Also available at Gary Con as part of its "swag bag", with a few copies for sale besides, is the preview of module DU2 - THE HAUNTED HALLS OF THE BEGGAR KING, which describes the main level of a complete bandit lair in the vicinity of Nester's Folly, The Hobby Shop Dungeon! It is an adventure setting usable in a number of ways, for objective games as well as traditional hack and slash, and can be added to any medieval setting of your own choosing. For character levels 3-5 and beyond.
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Benoist Poiré's profile photoJeff Miller's profile photo
3 comments
 
My Lord, but look at the SIZE of this swag bag! That is a bag of goodies right there!
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Benoist Poiré
owner

Actual Play Reports  - 
 
Benoist Poiré originally shared:
 
Chainmail is being played right now, March 27, 2014, at 330 Center Street, Lake Geneva, WI. Where D&D was born. Gary Con Gaming Convention. Photo courtesy of Dungeons & Dragons: A Documentary.
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Greg Gorgonmilk's profile photoBenoist Poiré's profile photoLuca Ilario Carbonini's profile photoRandom Wizard's profile photo
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Custom made by Paul Stormberg, based on the original.
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Benoist Poiré
owner

Official Announcements  - 
 
Our ninth session of The Hobby Shop Dungeon with +Ernie Gygax  DMing will take place today on the anniversary of his father's passing, which also happens to be GM's Day. 

In Memoriam, E. Gary Gygax. You are dearly missed.
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Tony Love's profile photoErnie Gygax's profile photo
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There is no game, today, I'd rather be playing then that one!
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People
Have him in circles
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Work
Occupation
Game Designer
Skills
Speaks, reads, writes French and English fluently, some notions of German and Latin, familiarity with technologies of the information, law and history, good sense of analysis, organization, and focus, experience working with a team, good computer skills (familiar with multiple softwares), mapping and drawings skills, imagination, good social skills, and more.
Basic Information
Gender
Male
Other names
Odhanan
Story
Tagline
Game designer, partner at GP Adventures
Introduction
Frenchman living on the Central Coast of British Columbia. Co-founder and partner at GP Adventures with Ernest Gary Gygax Jr. Co-designer on The Hobby Shop Dungeon project.
Places
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Currently
Bella Coola
Previously
Bella Bella - Bar-le-Duc - Port Coquitlam - Le Neubourg - Elbeuf - Velaine - Vendresse - Nancy