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Benjamin “BeRo” Rosseaux
194 followers -
Behindert ist man nicht, behindert wird man
Behindert ist man nicht, behindert wird man

194 followers
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The PasGLTF viewer now also has an optional switchable skeleton visualization feature, which can be also useful for debugging purposes of GLTF models in some situations.
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PasGLTF viewer with on-startup automatic-generated physically based sky environment map
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PasGLTF viewer now with optional MSM shadows (single 8x MSAA 1024x1024 RGBA16UI shadow map, 64-bit per texel)
GitHub project page: https://github.com/BeRo1985/pasgltf
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fr-091: Abstractia (evoke 2018 64k compo entry)
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Demostration of the now seemingly stable CSG-based Road intersection mesh generation. The coloring colors are just for debugging for the automatic road segment subdivison process, so that the CSG operations will have not too large meshes as input as whole, because the larger the inputs are, the slower it is.
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Successful PasVulkan test on an AMD Radeon RX580 8GB graphics card, so it seems that PasVulkan now seems to work with NVIDIA, AMD, Mali, Adreno and Intel GPUs, although with Intel GPUs it does only under Linux correctly, under Windows however not (due to a still non-fixed Windows Intel graphics driver issue). And with PowerVR GPUs it still crashes right at the startup.
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Work-In-Progress Race Track Editor for my antigravity racing game project. The camera jumps in the video capture are caused by the KVM-IP software "Mouse without Borders", which has problems with mouse wrapping, in other words, these camera jumps do not happen otherwise in normal use without KVM-IP software.
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My Android app Sleep Synthesizer will be available from 11 May 01:00 CET to 13 May 00:59 CET for free on the Google Play Store as an introductory promotion.

https://play.google.com/store/apps/details?id=com.bero.apps.sleepsynthesizer
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I have a new Android app on the Google Play Store called "Sleep Synthesizer". This is a synthesizer app for synthesizing sounds in real time to relax and fall asleep. No sound samples are used.

https://play.google.com/store/apps/details?id=com.bero.apps.sleepsynthesizer
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Geforce MX150 without Push Constants issues vs Intel HD UHD 620 with Push Constants issues under Windows, where the Intel driver doesn't apply push constant updates not immediately for the next draw commands, but rather only for the next RenderPass-Scope-blocks in a command buffer.
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